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https://github.com/MikuLeaks/MikuSB.git
synced 2026-06-04 11:03:59 +00:00
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6 Commits
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9a9ae13da0 | ||
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1938095ea5 | ||
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132355d76b | ||
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5a8e45a44c | ||
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def4b8ae68 | ||
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686794a68c |
46
Common/Data/Excel/GachaExcel.cs
Normal file
46
Common/Data/Excel/GachaExcel.cs
Normal file
@@ -0,0 +1,46 @@
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using MikuSB.Util;
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||||||
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using Newtonsoft.Json;
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||||||
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using Newtonsoft.Json.Linq;
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||||||
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|
||||||
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namespace MikuSB.Data.Excel;
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[ResourceEntity("gacha/gacha.json")]
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public class GachaExcel : ExcelResource
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{
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public uint ID { get; set; }
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public List<string>? Pool { get; set; }
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||||||
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public uint Probability { get; set; }
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||||||
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public uint ProbabilityTen { get; set; }
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public JToken? ProtectNum { get; set; }
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public JToken? UpNum { get; set; }
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public uint? ProtectTag { get; set; }
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||||||
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public uint? ProtectType { get; set; }
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||||||
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public JToken? ProtectCount { get; set; }
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public uint? UpSelect { get; set; }
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||||||
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public override uint GetId() => ID;
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public override void Loaded() => GameData.GachaData[ID] = this;
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||||||
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public override void AfterAllDone()
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{
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||||||
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foreach (var poolName in Pool ?? [])
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{
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if (GameData.GachaPoolData.ContainsKey(poolName)) continue;
|
||||||
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var path = ConfigManager.Config.Path.ResourcePath + "/gacha/pool/" + poolName + ".json";
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||||||
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if (!File.Exists(path)) continue;
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var json = File.ReadAllText(path);
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var items = JsonConvert.DeserializeObject<List<GachaPoolItem>>(json) ?? [];
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GameData.GachaPoolData[poolName] = items;
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}
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}
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||||||
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}
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||||||
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||||||
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public class GachaPoolItem
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||||||
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{
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public int ID { get; set; }
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||||||
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public int Rarity { get; set; }
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||||||
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public List<uint> GDPL { get; set; } = [];
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public int Weight { get; set; }
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||||||
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public int? UPTag { get; set; }
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||||||
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public int? UPSelectTag { get; set; }
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||||||
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}
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18
Common/Data/Excel/GachaProbabilityExcel.cs
Normal file
18
Common/Data/Excel/GachaProbabilityExcel.cs
Normal file
@@ -0,0 +1,18 @@
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namespace MikuSB.Data.Excel;
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[ResourceEntity("gacha/probability.json")]
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public class GachaProbabilityExcel : ExcelResource
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{
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public uint ID { get; set; }
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public int Rarity1 { get; set; }
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public int Rarity2 { get; set; }
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public int Rarity3 { get; set; }
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public int Rarity4 { get; set; }
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public int Rarity5 { get; set; }
|
||||||
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public int Rarity6 { get; set; }
|
||||||
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|
||||||
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public int[] Weights => [Rarity1, Rarity2, Rarity3, Rarity4, Rarity5, Rarity6];
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||||||
|
|
||||||
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public override uint GetId() => ID;
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public override void Loaded() => GameData.GachaProbabilityData[ID] = this;
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}
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14
Common/Data/Excel/RoleLevelExcel.cs
Normal file
14
Common/Data/Excel/RoleLevelExcel.cs
Normal file
@@ -0,0 +1,14 @@
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namespace MikuSB.Data.Excel;
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[ResourceEntity("challenge/role/level.json")]
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public class RoleLevelExcel : ExcelResource
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||||||
|
{
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public uint ID { get; set; }
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||||||
|
|
||||||
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public override uint GetId() => ID;
|
||||||
|
|
||||||
|
public override void Loaded()
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||||||
|
{
|
||||||
|
GameData.RoleLevelData[ID] = this;
|
||||||
|
}
|
||||||
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}
|
||||||
@@ -13,6 +13,7 @@ public static class GameData
|
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public static Dictionary<int, BreakLevelLimitExcel> BreakLevelLimitData { get; private set; } = [];
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public static Dictionary<int, BreakLevelLimitExcel> BreakLevelLimitData { get; private set; } = [];
|
||||||
public static Dictionary<int, RecycleExcel> RecycleData { get; private set; } = [];
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public static Dictionary<int, RecycleExcel> RecycleData { get; private set; } = [];
|
||||||
public static Dictionary<uint, ChapterLevelExcel> ChapterLevelData { get; private set; } = [];
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public static Dictionary<uint, ChapterLevelExcel> ChapterLevelData { get; private set; } = [];
|
||||||
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public static Dictionary<uint, RoleLevelExcel> RoleLevelData { get; private set; } = [];
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||||||
public static Dictionary<uint, ArItemExcel> ArItemData { get; private set; } = [];
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public static Dictionary<uint, ArItemExcel> ArItemData { get; private set; } = [];
|
||||||
public static Dictionary<uint, ManifestationExcel> ManifestationData { get; private set; } = [];
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public static Dictionary<uint, ManifestationExcel> ManifestationData { get; private set; } = [];
|
||||||
public static Dictionary<uint, Rogue3DDifficultExcel> Rogue3DDifficultData { get; private set; } = [];
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public static Dictionary<uint, Rogue3DDifficultExcel> Rogue3DDifficultData { get; private set; } = [];
|
||||||
@@ -35,6 +36,9 @@ public static class GameData
|
|||||||
public static Dictionary<uint, GuideExcel> GuideData { get; private set; } = [];
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public static Dictionary<uint, GuideExcel> GuideData { get; private set; } = [];
|
||||||
public static Dictionary<uint, DormGiftExcel> DormGiftData { get; private set; } = [];
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public static Dictionary<uint, DormGiftExcel> DormGiftData { get; private set; } = [];
|
||||||
public static Dictionary<uint, HouseFurniturePosExcel> HouseFurniturePosData { get; private set; } = [];
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public static Dictionary<uint, HouseFurniturePosExcel> HouseFurniturePosData { get; private set; } = [];
|
||||||
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public static Dictionary<uint, GachaExcel> GachaData { get; private set; } = [];
|
||||||
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public static Dictionary<uint, GachaProbabilityExcel> GachaProbabilityData { get; private set; } = [];
|
||||||
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public static Dictionary<string, List<GachaPoolItem>> GachaPoolData { get; private set; } = [];
|
||||||
}
|
}
|
||||||
|
|
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public static class GameResourceTemplateId
|
public static class GameResourceTemplateId
|
||||||
|
|||||||
@@ -196,7 +196,7 @@ public class PlayerInstance(PlayerGameData data)
|
|||||||
return proto;
|
return proto;
|
||||||
}
|
}
|
||||||
|
|
||||||
public Proto.Player ToPlayerProto()
|
public Proto.Player ToPlayerProto(bool includeSupportCards = true)
|
||||||
{
|
{
|
||||||
BuildPlayerAttr();
|
BuildPlayerAttr();
|
||||||
var displayName = PlayerGameData.NormalizeDisplayName(Data.Name);
|
var displayName = PlayerGameData.NormalizeDisplayName(Data.Name);
|
||||||
@@ -217,7 +217,10 @@ public class PlayerInstance(PlayerGameData data)
|
|||||||
foreach (var item in InventoryManager.InventoryData.Items.Values) proto.Items.Add(item.ToProto());
|
foreach (var item in InventoryManager.InventoryData.Items.Values) proto.Items.Add(item.ToProto());
|
||||||
foreach (var skin in InventoryManager.InventoryData.Skins.Values) proto.Items.Add(skin.ToProto());
|
foreach (var skin in InventoryManager.InventoryData.Skins.Values) proto.Items.Add(skin.ToProto());
|
||||||
foreach (var weapon in InventoryManager.InventoryData.Weapons.Values) proto.Items.Add(weapon.ToProto());
|
foreach (var weapon in InventoryManager.InventoryData.Weapons.Values) proto.Items.Add(weapon.ToProto());
|
||||||
|
if (includeSupportCards)
|
||||||
|
{
|
||||||
foreach (var card in InventoryManager.InventoryData.SupportCards.Values) proto.Items.Add(card.ToProto());
|
foreach (var card in InventoryManager.InventoryData.SupportCards.Values) proto.Items.Add(card.ToProto());
|
||||||
|
}
|
||||||
foreach (var x in Data.Attrs)
|
foreach (var x in Data.Attrs)
|
||||||
{
|
{
|
||||||
uint gid = x.Gid;
|
uint gid = x.Gid;
|
||||||
@@ -422,6 +425,14 @@ public class PlayerInstance(PlayerGameData data)
|
|||||||
yield return (22, levelId, 1_700_000_000);
|
yield return (22, levelId, 1_700_000_000);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Role fragment chapters use Condition.PRE_LEVEL against Launch.GPASSID as well.
|
||||||
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// Mark every role level as cleared so character-specific stages beyond the first one unlock.
|
||||||
|
foreach (var levelId in GameData.RoleLevelData.Keys)
|
||||||
|
{
|
||||||
|
yield return (21, levelId, 7);
|
||||||
|
yield return (22, levelId, 1_700_000_000);
|
||||||
|
}
|
||||||
|
|
||||||
foreach (var guide in GameData.GuideData.Values)
|
foreach (var guide in GameData.GuideData.Values)
|
||||||
{
|
{
|
||||||
yield return (4, guide.ID, 999);
|
yield return (4, guide.ID, 999);
|
||||||
|
|||||||
552
GameServer/Server/CallGS/Handlers/Gacha/Gacha_Launch.cs
Normal file
552
GameServer/Server/CallGS/Handlers/Gacha/Gacha_Launch.cs
Normal file
@@ -0,0 +1,552 @@
|
|||||||
|
using MikuSB.Data;
|
||||||
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using MikuSB.Data.Excel;
|
||||||
|
using MikuSB.Database;
|
||||||
|
using MikuSB.Database.Player;
|
||||||
|
using MikuSB.Enums.Item;
|
||||||
|
using MikuSB.GameServer.Game.Player;
|
||||||
|
using MikuSB.Proto;
|
||||||
|
using Newtonsoft.Json.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Text.Json;
|
||||||
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.Gacha;
|
||||||
|
|
||||||
|
[CallGSApi("Gacha_Launch")]
|
||||||
|
public class Gacha_Launch : ICallGSHandler
|
||||||
|
{
|
||||||
|
private const uint GachaGid = 5;
|
||||||
|
private const uint GachaSgid = 42;
|
||||||
|
private const uint SidTotalTime = 1;
|
||||||
|
private const uint SidDailyTotalTime = 2;
|
||||||
|
private const uint Interval = 10;
|
||||||
|
private const uint SidTimeInheritStart = 20000;
|
||||||
|
private const uint SidTimeNotInheritStart = 10;
|
||||||
|
private const uint SidAddTimeItem = 1;
|
||||||
|
private const uint SidAddTimeProb = 2;
|
||||||
|
private const uint SidAddProtectType = 3;
|
||||||
|
private const uint SidAddTotalTime = 7;
|
||||||
|
private const int UpSelectIndex = 0;
|
||||||
|
private const int UpSelectGetFlagIndex = 1;
|
||||||
|
private static readonly Random Rng = new();
|
||||||
|
|
||||||
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||||
|
{
|
||||||
|
var player = connection.Player!;
|
||||||
|
var req = JsonSerializer.Deserialize<GachaLaunchParam>(param);
|
||||||
|
if (req == null || req.NId == 0 || req.NTime is not (1 or 10))
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "Gacha_Launch", "{\"sErr\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!GameData.GachaData.TryGetValue((uint)req.NId, out var gachaCfg))
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "Gacha_Launch", "{\"sErr\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var poolNames = (gachaCfg.Pool ?? [])
|
||||||
|
.Where(GameData.GachaPoolData.ContainsKey)
|
||||||
|
.ToList();
|
||||||
|
var allPoolItems = poolNames
|
||||||
|
.SelectMany(p => GameData.GachaPoolData[p])
|
||||||
|
.ToList();
|
||||||
|
|
||||||
|
if (allPoolItems.Count == 0 || !GameData.GachaProbabilityData.TryGetValue(gachaCfg.Probability, out var baseProbCfg))
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "Gacha_Launch", "{\"sErr\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var pityState = LoadPityState(player, gachaCfg);
|
||||||
|
var upSelectState = LoadUpSelectState(player, gachaCfg);
|
||||||
|
var config = BuildRuntimeConfig(gachaCfg, poolNames);
|
||||||
|
var awards = new List<List<uint>>();
|
||||||
|
var tbNew = new List<int>();
|
||||||
|
var tbTrigger = new List<bool>();
|
||||||
|
var syncItems = new List<Item>();
|
||||||
|
var sync = new NtfSyncPlayer();
|
||||||
|
|
||||||
|
for (int i = 0; i < req.NTime; i++)
|
||||||
|
{
|
||||||
|
var forceTopUp = config.UpTarget != null && pityState.ProtectType == 2;
|
||||||
|
var hitHardPity = config.ProtectThreshold > 0 && pityState.ItemCount + 1 >= config.ProtectThreshold;
|
||||||
|
var useTenGuarantee = gachaCfg.ProbabilityTen != 0
|
||||||
|
&& pityState.TenCount + 1 >= 10
|
||||||
|
&& !HasGuaranteedTenRarity(config, awards);
|
||||||
|
|
||||||
|
GachaProbabilityExcel probCfg = baseProbCfg;
|
||||||
|
if (useTenGuarantee && GameData.GachaProbabilityData.TryGetValue(gachaCfg.ProbabilityTen, out var tenProbCfg))
|
||||||
|
probCfg = tenProbCfg;
|
||||||
|
|
||||||
|
GachaPoolItem? item;
|
||||||
|
bool trigger = false;
|
||||||
|
|
||||||
|
if (hitHardPity)
|
||||||
|
{
|
||||||
|
item = PickGuaranteedItem(gachaCfg, config, preferUp: forceTopUp);
|
||||||
|
trigger = item != null;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
var rarity = RollRarity(probCfg);
|
||||||
|
item = forceTopUp && config.UpTarget != null && rarity >= config.TopRarity
|
||||||
|
? PickGuaranteedItem(gachaCfg, config, preferUp: true)
|
||||||
|
: PickItem(allPoolItems, rarity);
|
||||||
|
trigger = forceTopUp && item != null && config.UpTarget != null && item.Rarity == config.UpTarget.Rarity;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (item != null && upSelectState.SelectedItem != null && item.Rarity >= config.TopRarity)
|
||||||
|
{
|
||||||
|
bool forceSelected = upSelectState.GuaranteedNext;
|
||||||
|
bool shouldSelect = forceSelected || Rng.Next(100) < 50;
|
||||||
|
if (shouldSelect)
|
||||||
|
{
|
||||||
|
var selectedItem = FindExactItem(allPoolItems, upSelectState.SelectedItem);
|
||||||
|
if (selectedItem != null && selectedItem.Rarity >= config.TopRarity)
|
||||||
|
item = selectedItem;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (item == null || item.GDPL.Count < 4)
|
||||||
|
{
|
||||||
|
tbTrigger.Add(false);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
var g = item.GDPL[0];
|
||||||
|
var d = item.GDPL[1];
|
||||||
|
var p = item.GDPL[2];
|
||||||
|
var l = item.GDPL[3];
|
||||||
|
|
||||||
|
awards.Add([g, d, p, l]);
|
||||||
|
tbTrigger.Add(trigger);
|
||||||
|
|
||||||
|
UpdatePityState(pityState, config, item);
|
||||||
|
UpdateUpSelectState(upSelectState, config, item);
|
||||||
|
|
||||||
|
var itemType = (ItemTypeEnum)g;
|
||||||
|
switch (itemType)
|
||||||
|
{
|
||||||
|
case ItemTypeEnum.TYPE_CARD:
|
||||||
|
{
|
||||||
|
var alreadyOwned = player.CharacterManager.GetCharacterGDPL(itemType, (int)d, (int)p) != null;
|
||||||
|
if (!alreadyOwned)
|
||||||
|
{
|
||||||
|
var charInfo = await player.CharacterManager.AddCharacter(itemType, d, p, sendPacket: false);
|
||||||
|
if (charInfo != null)
|
||||||
|
{
|
||||||
|
syncItems.Add(charInfo.ToProto());
|
||||||
|
tbNew.Add(awards.Count);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case ItemTypeEnum.TYPE_WEAPON:
|
||||||
|
{
|
||||||
|
var weaponInfo = await player.InventoryManager.AddWeaponItem(itemType, d, p, l, sendPacket: false);
|
||||||
|
if (weaponInfo != null) syncItems.Add(weaponInfo.ToProto());
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case ItemTypeEnum.TYPE_SUPPORT:
|
||||||
|
{
|
||||||
|
var cardInfo = await player.InventoryManager.AddSupportCardItem(d, p, l, sendPacket: false);
|
||||||
|
if (cardInfo != null) syncItems.Add(cardInfo.ToProto());
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (awards.Count == 0)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "Gacha_Launch", "{\"sErr\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
SavePityState(player, gachaCfg, pityState, awards.Count, sync);
|
||||||
|
SaveUpSelectState(player, gachaCfg, upSelectState, sync);
|
||||||
|
DatabaseHelper.SaveDatabaseType(player.Data);
|
||||||
|
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
|
||||||
|
DatabaseHelper.SaveDatabaseType(player.CharacterManager.CharacterData);
|
||||||
|
|
||||||
|
sync.Items.AddRange(syncItems);
|
||||||
|
|
||||||
|
var rsp = BuildResponse(req.NId, awards, tbNew, tbTrigger);
|
||||||
|
await CallGSRouter.SendScript(connection, "Gacha_Launch", rsp, sync);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static bool HasGuaranteedTenRarity(GachaRuntimeConfig config, List<List<uint>> awards)
|
||||||
|
{
|
||||||
|
if (awards.Count == 0)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
int windowStart = awards.Count >= 9 ? awards.Count - 9 : 0;
|
||||||
|
for (int i = windowStart; i < awards.Count; i++)
|
||||||
|
{
|
||||||
|
var award = awards[i];
|
||||||
|
if (award.Count < 4)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
var template = FindPoolItemByGdpl(config.AllPoolItems, award);
|
||||||
|
if (template != null && template.Rarity >= config.TenGuaranteeRarity)
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static GachaPoolItem? FindPoolItemByGdpl(List<GachaPoolItem> pool, List<uint> gdpl) =>
|
||||||
|
pool.FirstOrDefault(x =>
|
||||||
|
x.GDPL.Count >= 4 &&
|
||||||
|
x.GDPL[0] == gdpl[0] &&
|
||||||
|
x.GDPL[1] == gdpl[1] &&
|
||||||
|
x.GDPL[2] == gdpl[2] &&
|
||||||
|
x.GDPL[3] == gdpl[3]);
|
||||||
|
|
||||||
|
private static GachaPoolItem? FindExactItem(List<GachaPoolItem> pool, uint[] gdpl) =>
|
||||||
|
pool.FirstOrDefault(x =>
|
||||||
|
x.GDPL.Count >= 4 &&
|
||||||
|
x.GDPL[0] == gdpl[0] &&
|
||||||
|
x.GDPL[1] == gdpl[1] &&
|
||||||
|
x.GDPL[2] == gdpl[2] &&
|
||||||
|
x.GDPL[3] == gdpl[3]);
|
||||||
|
|
||||||
|
private static GachaRuntimeConfig BuildRuntimeConfig(GachaExcel gachaCfg, List<string> poolNames)
|
||||||
|
{
|
||||||
|
var allPoolItems = poolNames.SelectMany(name => GameData.GachaPoolData[name]).ToList();
|
||||||
|
var protectPools = ParsePoolRarities(gachaCfg.ProtectNum);
|
||||||
|
var upTarget = ParseSinglePoolRarity(gachaCfg.UpNum);
|
||||||
|
var topRarity = new[] { upTarget?.Rarity ?? 0 }.Concat(protectPools.Select(x => x.Rarity)).Max();
|
||||||
|
if (topRarity <= 0)
|
||||||
|
topRarity = allPoolItems.Count == 0 ? 0 : allPoolItems.Max(x => x.Rarity);
|
||||||
|
|
||||||
|
return new GachaRuntimeConfig
|
||||||
|
{
|
||||||
|
AllPoolItems = allPoolItems,
|
||||||
|
ProtectThreshold = ParseThreshold(gachaCfg.ProtectNum),
|
||||||
|
ProtectPools = protectPools,
|
||||||
|
UpTarget = upTarget,
|
||||||
|
TopRarity = topRarity,
|
||||||
|
TenGuaranteeRarity = 4
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
private static int ParseThreshold(JToken? token)
|
||||||
|
{
|
||||||
|
if (token is not JArray arr || arr.Count == 0)
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
return arr[0]?.Value<int>() ?? 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static List<PoolRarityRef> ParsePoolRarities(JToken? token)
|
||||||
|
{
|
||||||
|
var result = new List<PoolRarityRef>();
|
||||||
|
if (token is not JArray arr || arr.Count < 2 || arr[1] is not JArray entries)
|
||||||
|
return result;
|
||||||
|
|
||||||
|
foreach (var entry in entries.OfType<JArray>())
|
||||||
|
{
|
||||||
|
if (entry.Count < 2)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
var poolName = entry[0]?.Value<string>();
|
||||||
|
var rarity = entry[1]?.Value<int>() ?? 0;
|
||||||
|
if (string.IsNullOrWhiteSpace(poolName) || rarity <= 0)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
result.Add(new PoolRarityRef(poolName, rarity));
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static PoolRarityRef? ParseSinglePoolRarity(JToken? token)
|
||||||
|
{
|
||||||
|
if (token is not JArray arr || arr.Count < 2 || arr[1] is not JArray entry || entry.Count < 2)
|
||||||
|
return null;
|
||||||
|
|
||||||
|
var poolName = entry[0]?.Value<string>();
|
||||||
|
var rarity = entry[1]?.Value<int>() ?? 0;
|
||||||
|
return string.IsNullOrWhiteSpace(poolName) || rarity <= 0 ? null : new PoolRarityRef(poolName, rarity);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static GachaPityState LoadPityState(PlayerInstance player, GachaExcel gachaCfg)
|
||||||
|
{
|
||||||
|
var baseSid = GetBaseSid(gachaCfg);
|
||||||
|
return new GachaPityState
|
||||||
|
{
|
||||||
|
ItemCount = (int)GetAttr(player, GachaGid, baseSid + SidAddTimeItem),
|
||||||
|
TenCount = (int)GetAttr(player, GachaGid, baseSid + SidAddTimeProb),
|
||||||
|
ProtectType = Math.Max(1, (int)GetAttr(player, GachaGid, baseSid + SidAddProtectType)),
|
||||||
|
PoolTotalTime = (int)GetAttr(player, GachaGid, baseSid + SidAddTotalTime)
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void SavePityState(PlayerInstance player, GachaExcel gachaCfg, GachaPityState state, int drawCount, NtfSyncPlayer sync)
|
||||||
|
{
|
||||||
|
var baseSid = GetBaseSid(gachaCfg);
|
||||||
|
|
||||||
|
SetAttr(player, sync, GachaGid, SidTotalTime, GetAttr(player, GachaGid, SidTotalTime) + (uint)drawCount);
|
||||||
|
SetAttr(player, sync, GachaGid, SidDailyTotalTime, GetAttr(player, GachaGid, SidDailyTotalTime) + (uint)drawCount);
|
||||||
|
SetAttr(player, sync, GachaGid, baseSid + SidAddTimeItem, (uint)state.ItemCount);
|
||||||
|
SetAttr(player, sync, GachaGid, baseSid + SidAddTimeProb, (uint)state.TenCount);
|
||||||
|
SetAttr(player, sync, GachaGid, baseSid + SidAddProtectType, (uint)Math.Max(1, state.ProtectType));
|
||||||
|
SetAttr(player, sync, GachaGid, baseSid + SidAddTotalTime, (uint)(state.PoolTotalTime + drawCount));
|
||||||
|
}
|
||||||
|
|
||||||
|
private static GachaUpSelectState LoadUpSelectState(PlayerInstance player, GachaExcel gachaCfg)
|
||||||
|
{
|
||||||
|
if (gachaCfg.UpSelect != 1)
|
||||||
|
return new GachaUpSelectState();
|
||||||
|
|
||||||
|
var raw = player.Data.StrAttrs.FirstOrDefault(x => x.Gid == GachaSgid && x.Sid == gachaCfg.ID)?.Val;
|
||||||
|
if (string.IsNullOrWhiteSpace(raw))
|
||||||
|
return new GachaUpSelectState();
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
var state = JArray.Parse(raw);
|
||||||
|
uint[]? selected = null;
|
||||||
|
if (state.Count > UpSelectIndex && state[UpSelectIndex] is JArray selectedArray && selectedArray.Count >= 4)
|
||||||
|
{
|
||||||
|
selected =
|
||||||
|
[
|
||||||
|
selectedArray[0]?.Value<uint>() ?? 0,
|
||||||
|
selectedArray[1]?.Value<uint>() ?? 0,
|
||||||
|
selectedArray[2]?.Value<uint>() ?? 0,
|
||||||
|
selectedArray[3]?.Value<uint>() ?? 0
|
||||||
|
];
|
||||||
|
}
|
||||||
|
|
||||||
|
return new GachaUpSelectState
|
||||||
|
{
|
||||||
|
SelectedItem = selected,
|
||||||
|
GuaranteedNext = state.Count > UpSelectGetFlagIndex && (state[UpSelectGetFlagIndex]?.Value<int>() ?? 0) == 1,
|
||||||
|
RawState = state
|
||||||
|
};
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
return new GachaUpSelectState();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void SaveUpSelectState(PlayerInstance player, GachaExcel gachaCfg, GachaUpSelectState state, NtfSyncPlayer sync)
|
||||||
|
{
|
||||||
|
if (gachaCfg.UpSelect != 1 || state.RawState == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
EnsureArraySize(state.RawState, 2);
|
||||||
|
state.RawState[UpSelectGetFlagIndex] = state.GuaranteedNext ? 1 : 0;
|
||||||
|
|
||||||
|
var value = state.RawState.ToString(Newtonsoft.Json.Formatting.None);
|
||||||
|
player.SetStrAttr(GachaSgid, gachaCfg.ID, value);
|
||||||
|
sync.CustomStr[player.ToShiftedAttrKey(GachaSgid, gachaCfg.ID)] = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static uint GetBaseSid(GachaExcel gachaCfg)
|
||||||
|
{
|
||||||
|
if (gachaCfg.ProtectTag.HasValue)
|
||||||
|
return SidTimeInheritStart + (gachaCfg.ProtectTag.Value * Interval);
|
||||||
|
|
||||||
|
return SidTimeNotInheritStart + (gachaCfg.ID * Interval);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static uint GetAttr(PlayerInstance player, uint gid, uint sid) =>
|
||||||
|
player.Data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid)?.Val ?? 0;
|
||||||
|
|
||||||
|
private static void SetAttr(PlayerInstance player, NtfSyncPlayer sync, uint gid, uint sid, uint value)
|
||||||
|
{
|
||||||
|
var attr = player.Data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid);
|
||||||
|
if (attr == null)
|
||||||
|
{
|
||||||
|
attr = new PlayerAttr { Gid = gid, Sid = sid };
|
||||||
|
player.Data.Attrs.Add(attr);
|
||||||
|
}
|
||||||
|
|
||||||
|
attr.Val = value;
|
||||||
|
sync.Custom[player.ToPackedAttrKey(gid, sid)] = value;
|
||||||
|
sync.Custom[player.ToShiftedAttrKey(gid, sid)] = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void UpdatePityState(GachaPityState state, GachaRuntimeConfig config, GachaPoolItem item)
|
||||||
|
{
|
||||||
|
if (item.Rarity >= config.TenGuaranteeRarity)
|
||||||
|
state.TenCount = 0;
|
||||||
|
else
|
||||||
|
state.TenCount++;
|
||||||
|
|
||||||
|
if (item.Rarity >= config.TopRarity)
|
||||||
|
{
|
||||||
|
state.ItemCount = 0;
|
||||||
|
if (config.UpTarget != null)
|
||||||
|
state.ProtectType = IsFromPool(item, config.UpTarget) ? 1 : 2;
|
||||||
|
else
|
||||||
|
state.ProtectType = 1;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
state.ItemCount++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void UpdateUpSelectState(GachaUpSelectState state, GachaRuntimeConfig config, GachaPoolItem item)
|
||||||
|
{
|
||||||
|
if (state.SelectedItem == null || item.Rarity < config.TopRarity)
|
||||||
|
return;
|
||||||
|
|
||||||
|
state.GuaranteedNext = !MatchesGdpl(item, state.SelectedItem);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static bool MatchesGdpl(GachaPoolItem item, uint[] gdpl) =>
|
||||||
|
item.GDPL.Count >= 4 &&
|
||||||
|
item.GDPL[0] == gdpl[0] &&
|
||||||
|
item.GDPL[1] == gdpl[1] &&
|
||||||
|
item.GDPL[2] == gdpl[2] &&
|
||||||
|
item.GDPL[3] == gdpl[3];
|
||||||
|
|
||||||
|
private static void EnsureArraySize(JArray state, int size)
|
||||||
|
{
|
||||||
|
while (state.Count < size)
|
||||||
|
state.Add(JValue.CreateNull());
|
||||||
|
}
|
||||||
|
|
||||||
|
private static bool IsFromPool(GachaPoolItem item, PoolRarityRef target) =>
|
||||||
|
item.Rarity == target.Rarity &&
|
||||||
|
GameData.GachaPoolData.TryGetValue(target.PoolName, out var pool) &&
|
||||||
|
pool.Any(x => x.ID == item.ID);
|
||||||
|
|
||||||
|
private static int RollRarity(GachaProbabilityExcel prob)
|
||||||
|
{
|
||||||
|
var weights = prob.Weights;
|
||||||
|
int total = weights.Sum();
|
||||||
|
int roll = Rng.Next(total);
|
||||||
|
int cumulative = 0;
|
||||||
|
for (int i = 0; i < weights.Length; i++)
|
||||||
|
{
|
||||||
|
cumulative += weights[i];
|
||||||
|
if (roll < cumulative)
|
||||||
|
return i + 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
return 3;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static GachaPoolItem? PickGuaranteedItem(GachaExcel gachaCfg, GachaRuntimeConfig config, bool preferUp)
|
||||||
|
{
|
||||||
|
if (preferUp && config.UpTarget != null)
|
||||||
|
{
|
||||||
|
var upItem = PickItemFromPool(config.UpTarget.PoolName, config.UpTarget.Rarity);
|
||||||
|
if (upItem != null)
|
||||||
|
return upItem;
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (var poolRef in config.ProtectPools)
|
||||||
|
{
|
||||||
|
var item = PickItemFromPool(poolRef.PoolName, poolRef.Rarity);
|
||||||
|
if (item != null)
|
||||||
|
return item;
|
||||||
|
}
|
||||||
|
|
||||||
|
return PickItem(config.AllPoolItems, config.TopRarity);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static GachaPoolItem? PickItemFromPool(string poolName, int rarity)
|
||||||
|
{
|
||||||
|
if (!GameData.GachaPoolData.TryGetValue(poolName, out var pool))
|
||||||
|
return null;
|
||||||
|
|
||||||
|
return PickItem(pool, rarity);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static GachaPoolItem? PickItem(List<GachaPoolItem> pool, int rarity)
|
||||||
|
{
|
||||||
|
var candidates = pool.Where(x => x.Rarity == rarity).ToList();
|
||||||
|
if (candidates.Count == 0)
|
||||||
|
{
|
||||||
|
candidates = pool.Where(x => x.Rarity == rarity - 1).ToList();
|
||||||
|
if (candidates.Count == 0)
|
||||||
|
return pool.FirstOrDefault();
|
||||||
|
}
|
||||||
|
|
||||||
|
int total = candidates.Sum(x => x.Weight);
|
||||||
|
if (total <= 0)
|
||||||
|
return candidates[Rng.Next(candidates.Count)];
|
||||||
|
|
||||||
|
int roll = Rng.Next(total);
|
||||||
|
int cumulative = 0;
|
||||||
|
foreach (var item in candidates)
|
||||||
|
{
|
||||||
|
cumulative += item.Weight;
|
||||||
|
if (roll < cumulative)
|
||||||
|
return item;
|
||||||
|
}
|
||||||
|
|
||||||
|
return candidates.Last();
|
||||||
|
}
|
||||||
|
|
||||||
|
private static string BuildResponse(int nId, List<List<uint>> awards, List<int> tbNew, List<bool> tbTrigger)
|
||||||
|
{
|
||||||
|
var sb = new StringBuilder();
|
||||||
|
sb.Append("{\"nId\":");
|
||||||
|
sb.Append(nId);
|
||||||
|
sb.Append(",\"tbAwards\":[");
|
||||||
|
for (int i = 0; i < awards.Count; i++)
|
||||||
|
{
|
||||||
|
if (i > 0)
|
||||||
|
sb.Append(',');
|
||||||
|
|
||||||
|
sb.Append('[');
|
||||||
|
sb.Append(string.Join(',', awards[i]));
|
||||||
|
sb.Append(']');
|
||||||
|
}
|
||||||
|
|
||||||
|
sb.Append("],\"nBoxCount\":0,\"tbNew\":[");
|
||||||
|
sb.Append(string.Join(',', tbNew));
|
||||||
|
sb.Append("],\"tbTrigger\":[");
|
||||||
|
sb.Append(string.Join(',', tbTrigger.Select(b => b ? "true" : "false")));
|
||||||
|
sb.Append("]}");
|
||||||
|
return sb.ToString();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class GachaLaunchParam
|
||||||
|
{
|
||||||
|
[JsonPropertyName("nId")]
|
||||||
|
public int NId { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("bPickUp")]
|
||||||
|
public bool BPickUp { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("nTime")]
|
||||||
|
public int NTime { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class GachaPityState
|
||||||
|
{
|
||||||
|
public int ItemCount { get; set; }
|
||||||
|
public int TenCount { get; set; }
|
||||||
|
public int ProtectType { get; set; } = 1;
|
||||||
|
public int PoolTotalTime { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class GachaRuntimeConfig
|
||||||
|
{
|
||||||
|
public List<GachaPoolItem> AllPoolItems { get; set; } = [];
|
||||||
|
public int ProtectThreshold { get; set; }
|
||||||
|
public List<PoolRarityRef> ProtectPools { get; set; } = [];
|
||||||
|
public PoolRarityRef? UpTarget { get; set; }
|
||||||
|
public int TopRarity { get; set; }
|
||||||
|
public int TenGuaranteeRarity { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class GachaUpSelectState
|
||||||
|
{
|
||||||
|
public uint[]? SelectedItem { get; set; }
|
||||||
|
public bool GuaranteedNext { get; set; }
|
||||||
|
public JArray? RawState { get; set; } = new();
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed record PoolRarityRef(string PoolName, int Rarity);
|
||||||
82
GameServer/Server/CallGS/Handlers/Gacha/Gacha_UpSelect.cs
Normal file
82
GameServer/Server/CallGS/Handlers/Gacha/Gacha_UpSelect.cs
Normal file
@@ -0,0 +1,82 @@
|
|||||||
|
using MikuSB.Data;
|
||||||
|
using MikuSB.Database;
|
||||||
|
using MikuSB.Proto;
|
||||||
|
using Newtonsoft.Json.Linq;
|
||||||
|
using System.Text.Json;
|
||||||
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.Gacha;
|
||||||
|
|
||||||
|
[CallGSApi("Gacha_UpSelect")]
|
||||||
|
public class Gacha_UpSelect : ICallGSHandler
|
||||||
|
{
|
||||||
|
private const uint GachaStrGid = 42;
|
||||||
|
private const int UpSelectIndex = 0;
|
||||||
|
private const int UpSelectGetFlagIndex = 1;
|
||||||
|
private const int UpPickPoolIndex = 2;
|
||||||
|
|
||||||
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||||
|
{
|
||||||
|
var req = JsonSerializer.Deserialize<GachaUpSelectParam>(param);
|
||||||
|
var player = connection.Player!;
|
||||||
|
if (req == null || req.NId == 0 || req.Gdpl == null || req.Gdpl.Count < 4)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "Gacha_UpSelect", "{\"sErr\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!GameData.GachaData.TryGetValue((uint)req.NId, out var gachaCfg) || gachaCfg.UpSelect != 1)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "Gacha_UpSelect", "{\"sErr\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var valid = (gachaCfg.Pool ?? [])
|
||||||
|
.Where(GameData.GachaPoolData.ContainsKey)
|
||||||
|
.SelectMany(name => GameData.GachaPoolData[name])
|
||||||
|
.Any(item =>
|
||||||
|
item.UPSelectTag == 1 &&
|
||||||
|
item.GDPL.Count >= 4 &&
|
||||||
|
item.GDPL[0] == req.Gdpl[0] &&
|
||||||
|
item.GDPL[1] == req.Gdpl[1] &&
|
||||||
|
item.GDPL[2] == req.Gdpl[2] &&
|
||||||
|
item.GDPL[3] == req.Gdpl[3]);
|
||||||
|
|
||||||
|
if (!valid)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "Gacha_UpSelect", "{\"sErr\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var existing = player.Data.StrAttrs.FirstOrDefault(x => x.Gid == GachaStrGid && x.Sid == (uint)req.NId)?.Val;
|
||||||
|
var state = string.IsNullOrWhiteSpace(existing) ? new JArray() : JArray.Parse(existing);
|
||||||
|
|
||||||
|
EnsureArraySize(state, 3);
|
||||||
|
state[UpSelectIndex] = new JArray(req.Gdpl);
|
||||||
|
state[UpSelectGetFlagIndex] = 0;
|
||||||
|
if (state[UpPickPoolIndex] == null)
|
||||||
|
state[UpPickPoolIndex] = 0;
|
||||||
|
|
||||||
|
player.SetStrAttr(GachaStrGid, (uint)req.NId, state.ToString(Newtonsoft.Json.Formatting.None));
|
||||||
|
DatabaseHelper.SaveDatabaseType(player.Data);
|
||||||
|
|
||||||
|
var sync = new NtfSyncPlayer();
|
||||||
|
sync.CustomStr[player.ToShiftedAttrKey(GachaStrGid, (uint)req.NId)] = state.ToString(Newtonsoft.Json.Formatting.None);
|
||||||
|
await CallGSRouter.SendScript(connection, "Gacha_UpSelect", "{}", sync);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void EnsureArraySize(JArray state, int size)
|
||||||
|
{
|
||||||
|
while (state.Count < size)
|
||||||
|
state.Add(JValue.CreateNull());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class GachaUpSelectParam
|
||||||
|
{
|
||||||
|
[JsonPropertyName("nId")]
|
||||||
|
public int NId { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("gdpl")]
|
||||||
|
public List<uint>? Gdpl { get; set; }
|
||||||
|
}
|
||||||
@@ -21,6 +21,7 @@ namespace MikuSB.GameServer.Server.Packet.Recv.Login;
|
|||||||
public class HandlerReqLogin : Handler
|
public class HandlerReqLogin : Handler
|
||||||
{
|
{
|
||||||
private static readonly Logger Logger = new("ReqLogin");
|
private static readonly Logger Logger = new("ReqLogin");
|
||||||
|
private const int SupportCardLoginSplitThreshold = 2000;
|
||||||
|
|
||||||
private static string? ExtractSdkAuthToken(string? token)
|
private static string? ExtractSdkAuthToken(string? token)
|
||||||
{
|
{
|
||||||
@@ -80,7 +81,10 @@ public class HandlerReqLogin : Handler
|
|||||||
$"Debug-{DateTime.Now:yyyy-MM-dd HH-mm-ss}.log");
|
$"Debug-{DateTime.Now:yyyy-MM-dd HH-mm-ss}.log");
|
||||||
await connection.Player.OnEnterGame();
|
await connection.Player.OnEnterGame();
|
||||||
connection.Player.Connection = connection;
|
connection.Player.Connection = connection;
|
||||||
await connection.SendPacket(new PacketRspLogin(connection.Player!));
|
var splitSupportCards = connection.Player.InventoryManager.InventoryData.SupportCards.Count > SupportCardLoginSplitThreshold;
|
||||||
|
await connection.SendPacket(new PacketRspLogin(connection.Player!, !splitSupportCards));
|
||||||
|
if (splitSupportCards)
|
||||||
|
await SendSupportCardsOnLogin(connection);
|
||||||
await connection.SendPacket(new PacketNtfCallScript(connection.Player!));
|
await connection.SendPacket(new PacketNtfCallScript(connection.Player!));
|
||||||
await SendDebugLoginState(connection);
|
await SendDebugLoginState(connection);
|
||||||
|
|
||||||
@@ -90,6 +94,22 @@ public class HandlerReqLogin : Handler
|
|||||||
await SendGirlSkinTypeOnLogin(connection);
|
await SendGirlSkinTypeOnLogin(connection);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private static async Task SendSupportCardsOnLogin(Connection connection)
|
||||||
|
{
|
||||||
|
var player = connection.Player;
|
||||||
|
if (player == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var supportCards = player.InventoryManager.InventoryData.SupportCards.Values.ToList();
|
||||||
|
Logger.Info($"Split support card sync on login: total={supportCards.Count}, chunkSize={SupportCardLoginSplitThreshold}");
|
||||||
|
|
||||||
|
foreach (var chunk in supportCards.Chunk(SupportCardLoginSplitThreshold))
|
||||||
|
{
|
||||||
|
var packet = new PacketNtfCallScript(chunk.ToList());
|
||||||
|
await connection.SendPacket(packet);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private static void ApplySavedGirlSkinTypes(PlayerInstance player)
|
private static void ApplySavedGirlSkinTypes(PlayerInstance player)
|
||||||
{
|
{
|
||||||
var inventoryData = player.InventoryManager.InventoryData;
|
var inventoryData = player.InventoryManager.InventoryData;
|
||||||
|
|||||||
@@ -10,18 +10,41 @@ public class PacketRspLogin : BasePacket
|
|||||||
{
|
{
|
||||||
private static readonly Logger Logger = new("RspLogin");
|
private static readonly Logger Logger = new("RspLogin");
|
||||||
|
|
||||||
public PacketRspLogin(PlayerInstance player) : base(CmdIds.RspLogin)
|
public PacketRspLogin(PlayerInstance player, bool includeSupportCards = true) : base(CmdIds.RspLogin)
|
||||||
{
|
{
|
||||||
|
var characterCount = player.CharacterManager.CharacterData.Characters.Count;
|
||||||
|
var itemCount = player.InventoryManager.InventoryData.Items.Count;
|
||||||
|
var skinCount = player.InventoryManager.InventoryData.Skins.Count;
|
||||||
|
var weaponCount = player.InventoryManager.InventoryData.Weapons.Count;
|
||||||
|
var supportCardCount = player.InventoryManager.InventoryData.SupportCards.Count;
|
||||||
|
var attrCount = player.Data.Attrs.Count;
|
||||||
|
var strAttrCount = player.Data.StrAttrs.Count;
|
||||||
|
var showItemCount = player.Data.ShowItems.Count;
|
||||||
|
|
||||||
var proto = new RspLogin
|
var proto = new RspLogin
|
||||||
{
|
{
|
||||||
Timestamp = (uint)Extensions.GetUnixSec(),
|
Timestamp = (uint)Extensions.GetUnixSec(),
|
||||||
WorldChannel = 1,
|
WorldChannel = 1,
|
||||||
AreaId = 1,
|
AreaId = 1,
|
||||||
Data = player.ToPlayerProto(),
|
Data = player.ToPlayerProto(includeSupportCards),
|
||||||
NeedRename = false
|
NeedRename = false
|
||||||
};
|
};
|
||||||
|
|
||||||
var bytes = Google.Protobuf.MessageExtensions.ToByteArray(proto);
|
var bytes = Google.Protobuf.MessageExtensions.ToByteArray(proto);
|
||||||
|
Logger.Info(
|
||||||
|
"RspLogin content: " +
|
||||||
|
$"characters={characterCount}, " +
|
||||||
|
$"items={itemCount}, " +
|
||||||
|
$"skins={skinCount}, " +
|
||||||
|
$"weapons={weaponCount}, " +
|
||||||
|
$"supportCards={supportCardCount}, " +
|
||||||
|
$"supportCardsInRspLogin={(includeSupportCards ? supportCardCount : 0)}, " +
|
||||||
|
$"attrs={attrCount}, " +
|
||||||
|
$"strAttrs={strAttrCount}, " +
|
||||||
|
$"showItems={showItemCount}, " +
|
||||||
|
$"protoItems={proto.Data.Items.Count}, " +
|
||||||
|
$"protoAttrs={proto.Data.Attrs.Count}, " +
|
||||||
|
$"protoStrAttrs={proto.Data.StrAttrs.Count}");
|
||||||
Logger.Info($"RspLogin proto size: {bytes.Length} bytes");
|
Logger.Info($"RspLogin proto size: {bytes.Length} bytes");
|
||||||
|
|
||||||
SetData(bytes);
|
SetData(bytes);
|
||||||
|
|||||||
@@ -1 +1 @@
|
|||||||
v=3.3
|
v=3.6
|
||||||
Reference in New Issue
Block a user