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https://github.com/MikuLeaks/MikuSB.git
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3 Commits
v3.7
...
331d2dbcaa
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331d2dbcaa | ||
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85df98c0ae | ||
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a585232045 |
@@ -2,16 +2,15 @@ using MikuSB.Data;
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using MikuSB.Data.Excel;
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using MikuSB.Data.Excel;
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using MikuSB.Database.Inventory;
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using MikuSB.Database.Inventory;
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using MikuSB.GameServer.Game.Player;
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using MikuSB.GameServer.Game.Player;
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using MikuSB.GameServer.Server.CallGS;
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using MikuSB.Proto;
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using MikuSB.Proto;
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using System.Globalization;
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using System.Globalization;
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using System.Text.Json;
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using System.Text.Json;
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using System.Text.Json.Nodes;
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using System.Text.Json.Nodes;
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using System.Text.Json.Serialization;
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using System.Text.Json.Serialization;
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namespace MikuSB.GameServer.Server.CallGS.Handlers.BossPvp;
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namespace MikuSB.GameServer.Game.BossPvp;
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internal static class BossPvpShared
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internal static class BossPvpService
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{
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{
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private const uint GroupId = 51;
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private const uint GroupId = 51;
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private const uint ActivitySubId = 0;
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private const uint ActivitySubId = 0;
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@@ -27,9 +26,8 @@ internal static class BossPvpShared
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DefaultIgnoreCondition = JsonIgnoreCondition.WhenWritingNull
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DefaultIgnoreCondition = JsonIgnoreCondition.WhenWritingNull
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};
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};
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public static async ValueTask<(object Response, NtfSyncPlayer Sync)> HandleGetOpenIdAsync(Connection connection)
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public static async ValueTask<(object Response, NtfSyncPlayer Sync)> HandleGetOpenIdAsync(PlayerInstance player)
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{
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{
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var player = connection.Player!;
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await EnsureBossLineupsAsync(player);
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await EnsureBossLineupsAsync(player);
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var sync = new NtfSyncPlayer();
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var sync = new NtfSyncPlayer();
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@@ -1,3 +1,5 @@
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using MikuSB.GameServer.Game.BossPvp;
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namespace MikuSB.GameServer.Server.CallGS.Handlers.BossPvp;
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namespace MikuSB.GameServer.Server.CallGS.Handlers.BossPvp;
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[CallGSApi("BossPvpLogic_EnterLevel")]
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[CallGSApi("BossPvpLogic_EnterLevel")]
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@@ -5,7 +7,7 @@ public class BossPvpLogic_EnterLevel : ICallGSHandler
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{
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{
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public async Task Handle(Connection connection, string param, ushort seqNo)
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public async Task Handle(Connection connection, string param, ushort seqNo)
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{
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{
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var response = BossPvpShared.HandleEnterLevel(param);
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var response = BossPvpService.HandleEnterLevel(param);
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await CallGSRouter.SendScript(connection, "BossPvpLogic_EnterLevel", System.Text.Json.JsonSerializer.Serialize(response));
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await CallGSRouter.SendScript(connection, "BossPvpLogic_EnterLevel", System.Text.Json.JsonSerializer.Serialize(response));
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}
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}
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}
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}
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@@ -1,3 +1,5 @@
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using MikuSB.GameServer.Game.BossPvp;
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namespace MikuSB.GameServer.Server.CallGS.Handlers.BossPvp;
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namespace MikuSB.GameServer.Server.CallGS.Handlers.BossPvp;
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[CallGSApi("BossPvpLogic_GetOpenID")]
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[CallGSApi("BossPvpLogic_GetOpenID")]
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@@ -5,7 +7,7 @@ public class BossPvpLogic_GetOpenID : ICallGSHandler
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{
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{
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public async Task Handle(Connection connection, string param, ushort seqNo)
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public async Task Handle(Connection connection, string param, ushort seqNo)
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{
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{
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var (response, sync) = await BossPvpShared.HandleGetOpenIdAsync(connection);
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var (response, sync) = await BossPvpService.HandleGetOpenIdAsync(connection.Player!);
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await CallGSRouter.SendScript(connection, "BossPvpLogic_GetOpenID", System.Text.Json.JsonSerializer.Serialize(response), sync);
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await CallGSRouter.SendScript(connection, "BossPvpLogic_GetOpenID", System.Text.Json.JsonSerializer.Serialize(response), sync);
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}
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}
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}
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}
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@@ -1,3 +1,5 @@
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using MikuSB.GameServer.Game.BossPvp;
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namespace MikuSB.GameServer.Server.CallGS.Handlers.BossPvp;
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namespace MikuSB.GameServer.Server.CallGS.Handlers.BossPvp;
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[CallGSApi("BossPvpLogic_GetReward")]
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[CallGSApi("BossPvpLogic_GetReward")]
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@@ -5,7 +7,7 @@ public class BossPvpLogic_GetReward : ICallGSHandler
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{
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{
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public async Task Handle(Connection connection, string param, ushort seqNo)
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public async Task Handle(Connection connection, string param, ushort seqNo)
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{
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{
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var response = BossPvpShared.HandleGetReward(param);
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var response = BossPvpService.HandleGetReward(param);
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await CallGSRouter.SendScript(connection, "BossPvpLogic_GetReward", System.Text.Json.JsonSerializer.Serialize(response));
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await CallGSRouter.SendScript(connection, "BossPvpLogic_GetReward", System.Text.Json.JsonSerializer.Serialize(response));
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}
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}
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}
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}
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@@ -1,3 +1,5 @@
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using MikuSB.GameServer.Game.BossPvp;
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namespace MikuSB.GameServer.Server.CallGS.Handlers.BossPvp;
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namespace MikuSB.GameServer.Server.CallGS.Handlers.BossPvp;
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[CallGSApi("BossPvpLogic_LevelFail")]
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[CallGSApi("BossPvpLogic_LevelFail")]
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@@ -6,7 +8,7 @@ public class BossPvpLogic_LevelFail : ICallGSHandler
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public async Task Handle(Connection connection, string param, ushort seqNo)
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public async Task Handle(Connection connection, string param, ushort seqNo)
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{
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{
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var node = System.Text.Json.Nodes.JsonNode.Parse(param);
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var node = System.Text.Json.Nodes.JsonNode.Parse(param);
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var (response, sync) = BossPvpShared.HandleFail(connection.Player!, node);
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var (response, sync) = BossPvpService.HandleFail(connection.Player!, node);
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await CallGSRouter.SendScript(connection, "BossPvpLogic_LevelFail", response.ToJsonString(), sync);
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await CallGSRouter.SendScript(connection, "BossPvpLogic_LevelFail", response.ToJsonString(), sync);
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}
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}
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}
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}
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@@ -1,3 +1,5 @@
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using MikuSB.GameServer.Game.BossPvp;
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namespace MikuSB.GameServer.Server.CallGS.Handlers.BossPvp;
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namespace MikuSB.GameServer.Server.CallGS.Handlers.BossPvp;
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[CallGSApi("BossPvpLogic_LevelMopup")]
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[CallGSApi("BossPvpLogic_LevelMopup")]
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@@ -5,7 +7,7 @@ public class BossPvpLogic_LevelMopup : ICallGSHandler
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{
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{
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public async Task Handle(Connection connection, string param, ushort seqNo)
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public async Task Handle(Connection connection, string param, ushort seqNo)
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{
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{
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var (response, sync) = BossPvpShared.HandleMopup(connection.Player!, param);
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var (response, sync) = BossPvpService.HandleMopup(connection.Player!, param);
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await CallGSRouter.SendScript(connection, "BossPvpLogic_LevelMopup", System.Text.Json.JsonSerializer.Serialize(response), sync);
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await CallGSRouter.SendScript(connection, "BossPvpLogic_LevelMopup", System.Text.Json.JsonSerializer.Serialize(response), sync);
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}
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}
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}
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}
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@@ -1,3 +1,5 @@
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using MikuSB.GameServer.Game.BossPvp;
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namespace MikuSB.GameServer.Server.CallGS.Handlers.BossPvp;
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namespace MikuSB.GameServer.Server.CallGS.Handlers.BossPvp;
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[CallGSApi("BossPvpLogic_LevelSettlement")]
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[CallGSApi("BossPvpLogic_LevelSettlement")]
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@@ -6,7 +8,7 @@ public class BossPvpLogic_LevelSettlement : ICallGSHandler
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public async Task Handle(Connection connection, string param, ushort seqNo)
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public async Task Handle(Connection connection, string param, ushort seqNo)
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{
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{
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var node = System.Text.Json.Nodes.JsonNode.Parse(param);
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var node = System.Text.Json.Nodes.JsonNode.Parse(param);
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var (response, sync) = BossPvpShared.HandleSettlement(connection.Player!, node);
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var (response, sync) = BossPvpService.HandleSettlement(connection.Player!, node);
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await CallGSRouter.SendScript(connection, "BossPvpLogic_LevelSettlement", response.ToJsonString(), sync);
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await CallGSRouter.SendScript(connection, "BossPvpLogic_LevelSettlement", response.ToJsonString(), sync);
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}
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}
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}
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}
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@@ -1,3 +1,5 @@
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using MikuSB.GameServer.Game.BossPvp;
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namespace MikuSB.GameServer.Server.CallGS.Handlers.BossPvp;
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namespace MikuSB.GameServer.Server.CallGS.Handlers.BossPvp;
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[CallGSApi("BossPvpLogic_Record")]
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[CallGSApi("BossPvpLogic_Record")]
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@@ -5,7 +7,7 @@ public class BossPvpLogic_Record : ICallGSHandler
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{
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{
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public async Task Handle(Connection connection, string param, ushort seqNo)
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public async Task Handle(Connection connection, string param, ushort seqNo)
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{
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{
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var (response, sync) = BossPvpShared.HandleRecord(connection.Player!, param);
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var (response, sync) = BossPvpService.HandleRecord(connection.Player!, param);
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await CallGSRouter.SendScript(connection, "BossPvpLogic_Record", System.Text.Json.JsonSerializer.Serialize(response), sync);
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await CallGSRouter.SendScript(connection, "BossPvpLogic_Record", System.Text.Json.JsonSerializer.Serialize(response), sync);
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}
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}
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}
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}
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@@ -1,7 +1,7 @@
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using System.Text.Json;
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using System.Text.Json;
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using System.Text.Json.Nodes;
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using System.Text.Json.Nodes;
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using System.Text.Json.Serialization;
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using System.Text.Json.Serialization;
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using MikuSB.GameServer.Server.CallGS.Handlers.BossPvp;
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using MikuSB.GameServer.Game.BossPvp;
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using MikuSB.Proto;
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using MikuSB.Proto;
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namespace MikuSB.GameServer.Server.CallGS.Handlers.Chapter;
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namespace MikuSB.GameServer.Server.CallGS.Handlers.Chapter;
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@@ -44,14 +44,14 @@ public class Chapter_DealLevelSettlement : ICallGSHandler
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if (string.Equals(sCmd, "BossPvpLogic_LevelSettlement", StringComparison.Ordinal))
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if (string.Equals(sCmd, "BossPvpLogic_LevelSettlement", StringComparison.Ordinal))
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{
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{
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var (response, sync) = BossPvpShared.HandleSettlement(connection.Player!, tbParam);
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var (response, sync) = BossPvpService.HandleSettlement(connection.Player!, tbParam);
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extraSync = sync;
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extraSync = sync;
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return response;
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return response;
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}
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}
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if (string.Equals(sCmd, "BossPvpLogic_LevelFail", StringComparison.Ordinal))
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if (string.Equals(sCmd, "BossPvpLogic_LevelFail", StringComparison.Ordinal))
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{
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{
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var (response, sync) = BossPvpShared.HandleFail(connection.Player!, tbParam);
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var (response, sync) = BossPvpService.HandleFail(connection.Player!, tbParam);
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extraSync = sync;
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extraSync = sync;
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return response;
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return response;
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}
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}
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@@ -0,0 +1,71 @@
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using MikuSB.Data;
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using MikuSB.Database.Player;
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using MikuSB.GameServer.Game.Player;
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using MikuSB.Proto;
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using System.Text.Json;
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using System.Text.Json.Serialization;
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namespace MikuSB.GameServer.Server.CallGS.Handlers.Rogue3D;
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// Enters the Rogue3D season level. Returns a random seed used by the client for map generation.
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// Persists SeasonGameplayId (sid=1006) and SeasonEnterFlag (sid=1008) as player attributes (GroupId=124).
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// param: {"nDiffId", "nTeamID", "tbTeam", "tbBuffList", "tbLog"}
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// Response: {"nSeed": int} on success, {"sErr": "key"} on failure
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[CallGSApi("Rogue3D_EnterSeasonLevel")]
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public class Rogue3D_EnterSeasonLevel : ICallGSHandler
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{
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private const uint GroupId = 124;
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private const uint SeasonGameplayIdSid = 1006;
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private const uint SeasonEnterFlagSid = 1008;
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private static readonly Random Random = new();
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public async Task Handle(Connection connection, string param, ushort seqNo)
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{
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var req = JsonSerializer.Deserialize<EnterSeasonLevelParam>(param);
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if (req == null)
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{
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await CallGSRouter.SendScript(connection, "Rogue3D_EnterSeasonLevel", "{\"nSeed\":0}");
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return;
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}
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if (!GameData.Rogue3DDifficultData.TryGetValue(req.DiffId, out var cfg) || cfg.GameplayGroup.Count == 0)
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{
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await CallGSRouter.SendScript(connection, "Rogue3D_EnterSeasonLevel", "{\"sErr\":\"rogue3.massage_gameProcessError\"}");
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return;
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}
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var player = connection.Player!;
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var sync = new NtfSyncPlayer();
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SetAttr(player, SeasonGameplayIdSid, cfg.GameplayGroup[0], sync);
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SetAttr(player, SeasonEnterFlagSid, 1, sync);
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var seed = Random.Next(1, 1_000_000_000);
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await CallGSRouter.SendScript(connection, "Rogue3D_EnterSeasonLevel", $"{{\"nSeed\":{seed}}}", sync);
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}
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private static void SetAttr(PlayerInstance player, uint sid, uint val, NtfSyncPlayer sync)
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{
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var attr = player.Data.Attrs.FirstOrDefault(x => x.Gid == GroupId && x.Sid == sid);
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if (attr == null)
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{
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attr = new PlayerAttr { Gid = GroupId, Sid = sid };
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player.Data.Attrs.Add(attr);
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}
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if (attr.Val == val)
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{
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return;
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}
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attr.Val = val;
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sync.Custom[player.ToPackedAttrKey(GroupId, sid)] = val;
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sync.Custom[player.ToShiftedAttrKey(GroupId, sid)] = val;
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}
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}
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internal sealed class EnterSeasonLevelParam
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{
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[JsonPropertyName("nDiffId")]
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public uint DiffId { get; set; }
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}
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@@ -0,0 +1,47 @@
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using MikuSB.Database.Player;
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using MikuSB.Proto;
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using System.Text.Json;
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using System.Text.Json.Serialization;
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namespace MikuSB.GameServer.Server.CallGS.Handlers.Rogue3D;
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// Selects the Rogue3D season talent and persists it as player attribute (GroupId=124, TalentId=1007).
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// param: {"nTalentId": int}
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// Response: {} on success, {"sErr": "key"} on failure
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[CallGSApi("Rogue3D_SelectSeasonTalent")]
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public class Rogue3D_SelectSeasonTalent : ICallGSHandler
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{
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private const uint GroupId = 124;
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private const uint SeasonTalentIdSid = 1007;
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public async Task Handle(Connection connection, string param, ushort seqNo)
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{
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var req = JsonSerializer.Deserialize<SelectSeasonTalentParam>(param);
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if (req == null)
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{
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await CallGSRouter.SendScript(connection, "Rogue3D_SelectSeasonTalent", "{}");
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return;
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}
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var player = connection.Player!;
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var attr = player.Data.Attrs.FirstOrDefault(x => x.Gid == GroupId && x.Sid == SeasonTalentIdSid);
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if (attr == null)
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||||||
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{
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attr = new PlayerAttr { Gid = GroupId, Sid = SeasonTalentIdSid };
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player.Data.Attrs.Add(attr);
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}
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attr.Val = req.TalentId;
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var sync = new NtfSyncPlayer();
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sync.Custom[player.ToPackedAttrKey(GroupId, SeasonTalentIdSid)] = attr.Val;
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sync.Custom[player.ToShiftedAttrKey(GroupId, SeasonTalentIdSid)] = attr.Val;
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await CallGSRouter.SendScript(connection, "Rogue3D_SelectSeasonTalent", "{}", sync);
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||||||
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}
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||||||
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}
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|
||||||
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internal sealed class SelectSeasonTalentParam
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||||||
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{
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||||||
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[JsonPropertyName("nTalentId")]
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||||||
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public uint TalentId { get; set; }
|
||||||
|
}
|
||||||
@@ -1 +1 @@
|
|||||||
v=3.7
|
v=3.8
|
||||||
Reference in New Issue
Block a user