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https://github.com/MikuLeaks/MikuSB.git
synced 2026-06-04 12:03:57 +00:00
Compare commits
15 Commits
v3.7
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56
Common/Data/Excel/ClimbTowerAwardExcel.cs
Normal file
56
Common/Data/Excel/ClimbTowerAwardExcel.cs
Normal file
@@ -0,0 +1,56 @@
|
|||||||
|
using Newtonsoft.Json;
|
||||||
|
using Newtonsoft.Json.Linq;
|
||||||
|
|
||||||
|
namespace MikuSB.Data.Excel;
|
||||||
|
|
||||||
|
[ResourceEntity("challenge/climbtower/climb_tower_award.json")]
|
||||||
|
public class ClimbTowerAwardExcel : ExcelResource
|
||||||
|
{
|
||||||
|
[JsonProperty("ID")] public uint ID { get; set; }
|
||||||
|
[JsonProperty("Diff")] public JToken? DiffRaw { get; set; }
|
||||||
|
[JsonProperty("FirstAward")] public List<List<uint>> FirstAward { get; set; } = [];
|
||||||
|
[JsonProperty("StarCount1")] public int StarCount1 { get; set; }
|
||||||
|
[JsonProperty("StarAward1")] public List<List<uint>> StarAward1 { get; set; } = [];
|
||||||
|
[JsonProperty("StarCount2")] public int StarCount2 { get; set; }
|
||||||
|
[JsonProperty("StarAward2")] public List<List<uint>> StarAward2 { get; set; } = [];
|
||||||
|
[JsonProperty("StarCount3")] public int StarCount3 { get; set; }
|
||||||
|
[JsonProperty("StarAward3")] public List<List<uint>> StarAward3 { get; set; } = [];
|
||||||
|
|
||||||
|
[JsonIgnore]
|
||||||
|
public int Diff => DiffRaw?.Type switch
|
||||||
|
{
|
||||||
|
JTokenType.Integer => Math.Max(1, DiffRaw.Value<int>()),
|
||||||
|
JTokenType.String when int.TryParse(DiffRaw.Value<string>(), out var value) => Math.Max(1, value),
|
||||||
|
_ => 1
|
||||||
|
};
|
||||||
|
|
||||||
|
public override uint GetId() => (ID * 10u) + (uint)Diff;
|
||||||
|
|
||||||
|
public override void Loaded()
|
||||||
|
{
|
||||||
|
if (!GameData.ClimbTowerAwardData.TryGetValue(ID, out var diffMap))
|
||||||
|
{
|
||||||
|
diffMap = [];
|
||||||
|
GameData.ClimbTowerAwardData[ID] = diffMap;
|
||||||
|
}
|
||||||
|
|
||||||
|
diffMap[Diff] = this;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int GetStarCount(int group) => group switch
|
||||||
|
{
|
||||||
|
1 => StarCount1,
|
||||||
|
2 => StarCount2,
|
||||||
|
3 => StarCount3,
|
||||||
|
_ => 0
|
||||||
|
};
|
||||||
|
|
||||||
|
public IReadOnlyList<IReadOnlyList<uint>> GetRewards(int group) => group switch
|
||||||
|
{
|
||||||
|
0 => FirstAward,
|
||||||
|
1 => StarAward1,
|
||||||
|
2 => StarAward2,
|
||||||
|
3 => StarAward3,
|
||||||
|
_ => []
|
||||||
|
};
|
||||||
|
}
|
||||||
18
Common/Data/Excel/ClimbTowerDiffExcel.cs
Normal file
18
Common/Data/Excel/ClimbTowerDiffExcel.cs
Normal file
@@ -0,0 +1,18 @@
|
|||||||
|
using Newtonsoft.Json;
|
||||||
|
|
||||||
|
namespace MikuSB.Data.Excel;
|
||||||
|
|
||||||
|
[ResourceEntity("challenge/climbtower/climb_tower_diff.json")]
|
||||||
|
public class ClimbTowerDiffExcel : ExcelResource
|
||||||
|
{
|
||||||
|
[JsonProperty("ID")] public uint ID { get; set; }
|
||||||
|
[JsonProperty("Level1")] public int Level1 { get; set; }
|
||||||
|
[JsonProperty("Level2")] public int Level2 { get; set; }
|
||||||
|
|
||||||
|
public override uint GetId() => ID;
|
||||||
|
|
||||||
|
public override void Loaded()
|
||||||
|
{
|
||||||
|
GameData.ClimbTowerDiffData[ID] = this;
|
||||||
|
}
|
||||||
|
}
|
||||||
17
Common/Data/Excel/ClimbTowerLevelOrderExcel.cs
Normal file
17
Common/Data/Excel/ClimbTowerLevelOrderExcel.cs
Normal file
@@ -0,0 +1,17 @@
|
|||||||
|
using Newtonsoft.Json;
|
||||||
|
|
||||||
|
namespace MikuSB.Data.Excel;
|
||||||
|
|
||||||
|
[ResourceEntity("challenge/climbtower/climb_tower_levelorder.json")]
|
||||||
|
public class ClimbTowerLevelOrderExcel : ExcelResource
|
||||||
|
{
|
||||||
|
[JsonProperty("ID")] public uint ID { get; set; }
|
||||||
|
[JsonProperty("LevelID")] public uint LevelID { get; set; }
|
||||||
|
|
||||||
|
public override uint GetId() => ID;
|
||||||
|
|
||||||
|
public override void Loaded()
|
||||||
|
{
|
||||||
|
GameData.ClimbTowerLevelOrderData[ID] = this;
|
||||||
|
}
|
||||||
|
}
|
||||||
57
Common/Data/Excel/ClimbTowerTimeExcel.cs
Normal file
57
Common/Data/Excel/ClimbTowerTimeExcel.cs
Normal file
@@ -0,0 +1,57 @@
|
|||||||
|
using Newtonsoft.Json;
|
||||||
|
using Newtonsoft.Json.Linq;
|
||||||
|
using System.Globalization;
|
||||||
|
|
||||||
|
namespace MikuSB.Data.Excel;
|
||||||
|
|
||||||
|
[ResourceEntity("challenge/climbtower/climb_tower_time.json")]
|
||||||
|
public class ClimbTowerTimeExcel : ExcelResource
|
||||||
|
{
|
||||||
|
[JsonProperty("ID")] public uint ID { get; set; }
|
||||||
|
[JsonProperty("StartTime")] public string StartTime { get; set; } = "";
|
||||||
|
[JsonProperty("EndTime")] public string EndTime { get; set; } = "";
|
||||||
|
[JsonProperty("Level1")] public List<List<uint>> Level1 { get; set; } = [];
|
||||||
|
[JsonProperty("Level2")] public JToken? Level2Raw { get; set; }
|
||||||
|
|
||||||
|
public override uint GetId() => ID;
|
||||||
|
|
||||||
|
public override void Loaded()
|
||||||
|
{
|
||||||
|
GameData.ClimbTowerTimeData[ID] = this;
|
||||||
|
}
|
||||||
|
|
||||||
|
public IReadOnlyList<IReadOnlyList<uint>> GetLevelGroups(int type)
|
||||||
|
{
|
||||||
|
if (type == 1)
|
||||||
|
return Level1;
|
||||||
|
|
||||||
|
if (Level2Raw == null)
|
||||||
|
return [];
|
||||||
|
|
||||||
|
if (Level2Raw.Type == JTokenType.Array)
|
||||||
|
{
|
||||||
|
return Level2Raw
|
||||||
|
.Children()
|
||||||
|
.OfType<JArray>()
|
||||||
|
.Select(x => (IReadOnlyList<uint>)x.Values<uint>().ToList())
|
||||||
|
.ToList();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Level2Raw.Type == JTokenType.Object)
|
||||||
|
{
|
||||||
|
return Level2Raw
|
||||||
|
.Children<JProperty>()
|
||||||
|
.Select(x => new
|
||||||
|
{
|
||||||
|
Key = uint.TryParse(x.Name, CultureInfo.InvariantCulture, out var key) ? key : 0u,
|
||||||
|
Value = x.Value.Type == JTokenType.Integer ? x.Value.Value<uint>() : 0u
|
||||||
|
})
|
||||||
|
.Where(x => x.Key > 0 && x.Value > 0)
|
||||||
|
.OrderBy(x => x.Key)
|
||||||
|
.Select(x => (IReadOnlyList<uint>)new List<uint> { x.Key, x.Value })
|
||||||
|
.ToList();
|
||||||
|
}
|
||||||
|
|
||||||
|
return [];
|
||||||
|
}
|
||||||
|
}
|
||||||
38
Common/Data/Excel/OtherItemExcel.cs
Normal file
38
Common/Data/Excel/OtherItemExcel.cs
Normal file
@@ -0,0 +1,38 @@
|
|||||||
|
using Newtonsoft.Json;
|
||||||
|
using Newtonsoft.Json.Linq;
|
||||||
|
|
||||||
|
namespace MikuSB.Data.Excel;
|
||||||
|
|
||||||
|
[ResourceEntity("item/templates/others.json")]
|
||||||
|
public class OtherItemExcel : ExcelResource
|
||||||
|
{
|
||||||
|
public uint Genre { get; set; }
|
||||||
|
public uint Detail { get; set; }
|
||||||
|
public uint Particular { get; set; }
|
||||||
|
public uint Level { get; set; }
|
||||||
|
[JsonProperty("GMnum")] public JToken? GMnumRaw { get; set; }
|
||||||
|
|
||||||
|
[JsonIgnore]
|
||||||
|
public uint GMnum => ReadUInt(GMnumRaw);
|
||||||
|
|
||||||
|
public override uint GetId() => (uint)GameResourceTemplateId.FromGdpl(Genre, Detail, Particular, Level);
|
||||||
|
|
||||||
|
public override void Loaded()
|
||||||
|
{
|
||||||
|
GameData.OtherItemData[GetId()] = this;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static uint ReadUInt(JToken? token)
|
||||||
|
{
|
||||||
|
if (token == null)
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
return token.Type switch
|
||||||
|
{
|
||||||
|
JTokenType.Integer => token.Value<uint>(),
|
||||||
|
JTokenType.Float => (uint)Math.Max(0, token.Value<decimal>()),
|
||||||
|
JTokenType.String when uint.TryParse(token.Value<string>(), out var value) => value,
|
||||||
|
_ => 0
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
39
Common/Data/Excel/SpecialBreakExcel.cs
Normal file
39
Common/Data/Excel/SpecialBreakExcel.cs
Normal file
@@ -0,0 +1,39 @@
|
|||||||
|
using Newtonsoft.Json;
|
||||||
|
|
||||||
|
namespace MikuSB.Data.Excel;
|
||||||
|
|
||||||
|
[ResourceEntity("item/cardbreak/breaknew.json")]
|
||||||
|
public class SpecialBreakExcel : ExcelResource
|
||||||
|
{
|
||||||
|
[JsonProperty("ID")] public int Id { get; set; }
|
||||||
|
|
||||||
|
[JsonProperty("1Items1")] public List<List<int>> Items1 { get; set; } = [];
|
||||||
|
[JsonProperty("2Items1")] public List<List<int>> Items2 { get; set; } = [];
|
||||||
|
[JsonProperty("3Items1")] public List<List<int>> Items3 { get; set; } = [];
|
||||||
|
[JsonProperty("4Items1")] public List<List<int>> Items4 { get; set; } = [];
|
||||||
|
|
||||||
|
public List<List<int>> GetItems(uint breakLevel) => breakLevel switch
|
||||||
|
{
|
||||||
|
1 => Items1,
|
||||||
|
2 => Items2,
|
||||||
|
3 => Items3,
|
||||||
|
4 => Items4,
|
||||||
|
_ => []
|
||||||
|
};
|
||||||
|
|
||||||
|
public bool HasBreakLevel(uint breakLevel) => breakLevel switch
|
||||||
|
{
|
||||||
|
1 => Items1.Count > 0,
|
||||||
|
2 => Items2.Count > 0,
|
||||||
|
3 => Items3.Count > 0,
|
||||||
|
4 => Items4.Count > 0,
|
||||||
|
_ => false
|
||||||
|
};
|
||||||
|
|
||||||
|
public override uint GetId() => (uint)Id;
|
||||||
|
|
||||||
|
public override void Loaded()
|
||||||
|
{
|
||||||
|
GameData.SpecialBreakData[Id] = this;
|
||||||
|
}
|
||||||
|
}
|
||||||
20
Common/Data/Excel/TowerEventLevelExcel.cs
Normal file
20
Common/Data/Excel/TowerEventLevelExcel.cs
Normal file
@@ -0,0 +1,20 @@
|
|||||||
|
using Newtonsoft.Json;
|
||||||
|
|
||||||
|
namespace MikuSB.Data.Excel;
|
||||||
|
|
||||||
|
[ResourceEntity("challenge/tower_event/level.json")]
|
||||||
|
public class TowerEventLevelExcel : ExcelResource
|
||||||
|
{
|
||||||
|
[JsonProperty("ID")] public uint ID { get; set; }
|
||||||
|
[JsonProperty("MapID")] public uint MapID { get; set; }
|
||||||
|
[JsonProperty("FightID")] public uint FightID { get; set; }
|
||||||
|
[JsonProperty("TaskPath")] public string TaskPath { get; set; } = "";
|
||||||
|
[JsonProperty("ConsumeVigor")] public List<int> ConsumeVigor { get; set; } = [];
|
||||||
|
|
||||||
|
public override uint GetId() => ID;
|
||||||
|
|
||||||
|
public override void Loaded()
|
||||||
|
{
|
||||||
|
GameData.TowerEventLevelData[ID] = this;
|
||||||
|
}
|
||||||
|
}
|
||||||
20
Common/Data/Excel/TowerLevelExcel.cs
Normal file
20
Common/Data/Excel/TowerLevelExcel.cs
Normal file
@@ -0,0 +1,20 @@
|
|||||||
|
using Newtonsoft.Json;
|
||||||
|
|
||||||
|
namespace MikuSB.Data.Excel;
|
||||||
|
|
||||||
|
[ResourceEntity("challenge/climbtower/level.json")]
|
||||||
|
public class TowerLevelExcel : ExcelResource
|
||||||
|
{
|
||||||
|
[JsonProperty("ID")] public uint ID { get; set; }
|
||||||
|
[JsonProperty("MapID")] public uint MapID { get; set; }
|
||||||
|
[JsonProperty("FightID")] public uint FightID { get; set; }
|
||||||
|
[JsonProperty("TaskPath")] public string TaskPath { get; set; } = "";
|
||||||
|
[JsonProperty("ConsumeVigor")] public List<int> ConsumeVigor { get; set; } = [];
|
||||||
|
|
||||||
|
public override uint GetId() => ID;
|
||||||
|
|
||||||
|
public override void Loaded()
|
||||||
|
{
|
||||||
|
GameData.TowerLevelData[ID] = this;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -21,6 +21,7 @@ public static class GameData
|
|||||||
public static Dictionary<uint, Rogue3DTalentExcel> Rogue3DTalentData { get; private set; } = [];
|
public static Dictionary<uint, Rogue3DTalentExcel> Rogue3DTalentData { get; private set; } = [];
|
||||||
public static Dictionary<uint, Rogue3DDailyBuffExcel> Rogue3DDailyBuffData { get; private set; } = [];
|
public static Dictionary<uint, Rogue3DDailyBuffExcel> Rogue3DDailyBuffData { get; private set; } = [];
|
||||||
public static Dictionary<int, BreakExcel> BreakData { get; private set; } = [];
|
public static Dictionary<int, BreakExcel> BreakData { get; private set; } = [];
|
||||||
|
public static Dictionary<int, SpecialBreakExcel> SpecialBreakData { get; private set; } = [];
|
||||||
public static Dictionary<uint, SpineExcel> SpineData { get; private set; } = [];
|
public static Dictionary<uint, SpineExcel> SpineData { get; private set; } = [];
|
||||||
public static Dictionary<uint, NodeConditionExcel> NodeConditionData { get; private set; } = [];
|
public static Dictionary<uint, NodeConditionExcel> NodeConditionData { get; private set; } = [];
|
||||||
public static List<SupportCardExcel> SupportCardData { get; private set; } = [];
|
public static List<SupportCardExcel> SupportCardData { get; private set; } = [];
|
||||||
@@ -32,6 +33,13 @@ public static class GameData
|
|||||||
public static Dictionary<uint, BossPvpBossChallengeExcel> BossPvpBossChallengeData { get; private set; } = [];
|
public static Dictionary<uint, BossPvpBossChallengeExcel> BossPvpBossChallengeData { get; private set; } = [];
|
||||||
public static Dictionary<uint, BossPvpBossExcel> BossPvpBossData { get; private set; } = [];
|
public static Dictionary<uint, BossPvpBossExcel> BossPvpBossData { get; private set; } = [];
|
||||||
public static Dictionary<uint, BossPvpNumExcel> BossPvpNumData { get; private set; } = [];
|
public static Dictionary<uint, BossPvpNumExcel> BossPvpNumData { get; private set; } = [];
|
||||||
|
public static Dictionary<uint, ClimbTowerTimeExcel> ClimbTowerTimeData { get; private set; } = [];
|
||||||
|
public static Dictionary<uint, ClimbTowerDiffExcel> ClimbTowerDiffData { get; private set; } = [];
|
||||||
|
public static Dictionary<uint, Dictionary<int, ClimbTowerAwardExcel>> ClimbTowerAwardData { get; private set; } = [];
|
||||||
|
public static Dictionary<uint, ClimbTowerLevelOrderExcel> ClimbTowerLevelOrderData { get; private set; } = [];
|
||||||
|
public static Dictionary<uint, TowerLevelExcel> TowerLevelData { get; private set; } = [];
|
||||||
|
public static Dictionary<uint, TowerEventLevelExcel> TowerEventLevelData { get; private set; } = [];
|
||||||
|
public static Dictionary<uint, OtherItemExcel> OtherItemData { get; private set; } = [];
|
||||||
public static Dictionary<uint, ProfileExcel> ProfileData { get; private set; } = [];
|
public static Dictionary<uint, ProfileExcel> ProfileData { get; private set; } = [];
|
||||||
public static Dictionary<uint, CardSkinPartsExcel> CardSkinPartsData { get; private set; } = [];
|
public static Dictionary<uint, CardSkinPartsExcel> CardSkinPartsData { get; private set; } = [];
|
||||||
public static Dictionary<uint, CallItemExcel> CallItemData { get; private set; } = [];
|
public static Dictionary<uint, CallItemExcel> CallItemData { get; private set; } = [];
|
||||||
|
|||||||
@@ -2,16 +2,15 @@ using MikuSB.Data;
|
|||||||
using MikuSB.Data.Excel;
|
using MikuSB.Data.Excel;
|
||||||
using MikuSB.Database.Inventory;
|
using MikuSB.Database.Inventory;
|
||||||
using MikuSB.GameServer.Game.Player;
|
using MikuSB.GameServer.Game.Player;
|
||||||
using MikuSB.GameServer.Server.CallGS;
|
|
||||||
using MikuSB.Proto;
|
using MikuSB.Proto;
|
||||||
using System.Globalization;
|
using System.Globalization;
|
||||||
using System.Text.Json;
|
using System.Text.Json;
|
||||||
using System.Text.Json.Nodes;
|
using System.Text.Json.Nodes;
|
||||||
using System.Text.Json.Serialization;
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.BossPvp;
|
namespace MikuSB.GameServer.Game.BossPvp;
|
||||||
|
|
||||||
internal static class BossPvpShared
|
internal static class BossPvpService
|
||||||
{
|
{
|
||||||
private const uint GroupId = 51;
|
private const uint GroupId = 51;
|
||||||
private const uint ActivitySubId = 0;
|
private const uint ActivitySubId = 0;
|
||||||
@@ -27,9 +26,8 @@ internal static class BossPvpShared
|
|||||||
DefaultIgnoreCondition = JsonIgnoreCondition.WhenWritingNull
|
DefaultIgnoreCondition = JsonIgnoreCondition.WhenWritingNull
|
||||||
};
|
};
|
||||||
|
|
||||||
public static async ValueTask<(object Response, NtfSyncPlayer Sync)> HandleGetOpenIdAsync(Connection connection)
|
public static async ValueTask<(object Response, NtfSyncPlayer Sync)> HandleGetOpenIdAsync(PlayerInstance player)
|
||||||
{
|
{
|
||||||
var player = connection.Player!;
|
|
||||||
await EnsureBossLineupsAsync(player);
|
await EnsureBossLineupsAsync(player);
|
||||||
|
|
||||||
var sync = new NtfSyncPlayer();
|
var sync = new NtfSyncPlayer();
|
||||||
@@ -1,3 +1,5 @@
|
|||||||
|
using MikuSB.GameServer.Game.BossPvp;
|
||||||
|
|
||||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.BossPvp;
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.BossPvp;
|
||||||
|
|
||||||
[CallGSApi("BossPvpLogic_EnterLevel")]
|
[CallGSApi("BossPvpLogic_EnterLevel")]
|
||||||
@@ -5,7 +7,7 @@ public class BossPvpLogic_EnterLevel : ICallGSHandler
|
|||||||
{
|
{
|
||||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||||
{
|
{
|
||||||
var response = BossPvpShared.HandleEnterLevel(param);
|
var response = BossPvpService.HandleEnterLevel(param);
|
||||||
await CallGSRouter.SendScript(connection, "BossPvpLogic_EnterLevel", System.Text.Json.JsonSerializer.Serialize(response));
|
await CallGSRouter.SendScript(connection, "BossPvpLogic_EnterLevel", System.Text.Json.JsonSerializer.Serialize(response));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,3 +1,5 @@
|
|||||||
|
using MikuSB.GameServer.Game.BossPvp;
|
||||||
|
|
||||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.BossPvp;
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.BossPvp;
|
||||||
|
|
||||||
[CallGSApi("BossPvpLogic_GetOpenID")]
|
[CallGSApi("BossPvpLogic_GetOpenID")]
|
||||||
@@ -5,7 +7,7 @@ public class BossPvpLogic_GetOpenID : ICallGSHandler
|
|||||||
{
|
{
|
||||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||||
{
|
{
|
||||||
var (response, sync) = await BossPvpShared.HandleGetOpenIdAsync(connection);
|
var (response, sync) = await BossPvpService.HandleGetOpenIdAsync(connection.Player!);
|
||||||
await CallGSRouter.SendScript(connection, "BossPvpLogic_GetOpenID", System.Text.Json.JsonSerializer.Serialize(response), sync);
|
await CallGSRouter.SendScript(connection, "BossPvpLogic_GetOpenID", System.Text.Json.JsonSerializer.Serialize(response), sync);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,3 +1,5 @@
|
|||||||
|
using MikuSB.GameServer.Game.BossPvp;
|
||||||
|
|
||||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.BossPvp;
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.BossPvp;
|
||||||
|
|
||||||
[CallGSApi("BossPvpLogic_GetReward")]
|
[CallGSApi("BossPvpLogic_GetReward")]
|
||||||
@@ -5,7 +7,7 @@ public class BossPvpLogic_GetReward : ICallGSHandler
|
|||||||
{
|
{
|
||||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||||
{
|
{
|
||||||
var response = BossPvpShared.HandleGetReward(param);
|
var response = BossPvpService.HandleGetReward(param);
|
||||||
await CallGSRouter.SendScript(connection, "BossPvpLogic_GetReward", System.Text.Json.JsonSerializer.Serialize(response));
|
await CallGSRouter.SendScript(connection, "BossPvpLogic_GetReward", System.Text.Json.JsonSerializer.Serialize(response));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,3 +1,5 @@
|
|||||||
|
using MikuSB.GameServer.Game.BossPvp;
|
||||||
|
|
||||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.BossPvp;
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.BossPvp;
|
||||||
|
|
||||||
[CallGSApi("BossPvpLogic_LevelFail")]
|
[CallGSApi("BossPvpLogic_LevelFail")]
|
||||||
@@ -6,7 +8,7 @@ public class BossPvpLogic_LevelFail : ICallGSHandler
|
|||||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||||
{
|
{
|
||||||
var node = System.Text.Json.Nodes.JsonNode.Parse(param);
|
var node = System.Text.Json.Nodes.JsonNode.Parse(param);
|
||||||
var (response, sync) = BossPvpShared.HandleFail(connection.Player!, node);
|
var (response, sync) = BossPvpService.HandleFail(connection.Player!, node);
|
||||||
await CallGSRouter.SendScript(connection, "BossPvpLogic_LevelFail", response.ToJsonString(), sync);
|
await CallGSRouter.SendScript(connection, "BossPvpLogic_LevelFail", response.ToJsonString(), sync);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,3 +1,5 @@
|
|||||||
|
using MikuSB.GameServer.Game.BossPvp;
|
||||||
|
|
||||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.BossPvp;
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.BossPvp;
|
||||||
|
|
||||||
[CallGSApi("BossPvpLogic_LevelMopup")]
|
[CallGSApi("BossPvpLogic_LevelMopup")]
|
||||||
@@ -5,7 +7,7 @@ public class BossPvpLogic_LevelMopup : ICallGSHandler
|
|||||||
{
|
{
|
||||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||||
{
|
{
|
||||||
var (response, sync) = BossPvpShared.HandleMopup(connection.Player!, param);
|
var (response, sync) = BossPvpService.HandleMopup(connection.Player!, param);
|
||||||
await CallGSRouter.SendScript(connection, "BossPvpLogic_LevelMopup", System.Text.Json.JsonSerializer.Serialize(response), sync);
|
await CallGSRouter.SendScript(connection, "BossPvpLogic_LevelMopup", System.Text.Json.JsonSerializer.Serialize(response), sync);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,3 +1,5 @@
|
|||||||
|
using MikuSB.GameServer.Game.BossPvp;
|
||||||
|
|
||||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.BossPvp;
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.BossPvp;
|
||||||
|
|
||||||
[CallGSApi("BossPvpLogic_LevelSettlement")]
|
[CallGSApi("BossPvpLogic_LevelSettlement")]
|
||||||
@@ -6,7 +8,7 @@ public class BossPvpLogic_LevelSettlement : ICallGSHandler
|
|||||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||||
{
|
{
|
||||||
var node = System.Text.Json.Nodes.JsonNode.Parse(param);
|
var node = System.Text.Json.Nodes.JsonNode.Parse(param);
|
||||||
var (response, sync) = BossPvpShared.HandleSettlement(connection.Player!, node);
|
var (response, sync) = BossPvpService.HandleSettlement(connection.Player!, node);
|
||||||
await CallGSRouter.SendScript(connection, "BossPvpLogic_LevelSettlement", response.ToJsonString(), sync);
|
await CallGSRouter.SendScript(connection, "BossPvpLogic_LevelSettlement", response.ToJsonString(), sync);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,3 +1,5 @@
|
|||||||
|
using MikuSB.GameServer.Game.BossPvp;
|
||||||
|
|
||||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.BossPvp;
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.BossPvp;
|
||||||
|
|
||||||
[CallGSApi("BossPvpLogic_Record")]
|
[CallGSApi("BossPvpLogic_Record")]
|
||||||
@@ -5,7 +7,7 @@ public class BossPvpLogic_Record : ICallGSHandler
|
|||||||
{
|
{
|
||||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||||
{
|
{
|
||||||
var (response, sync) = BossPvpShared.HandleRecord(connection.Player!, param);
|
var (response, sync) = BossPvpService.HandleRecord(connection.Player!, param);
|
||||||
await CallGSRouter.SendScript(connection, "BossPvpLogic_Record", System.Text.Json.JsonSerializer.Serialize(response), sync);
|
await CallGSRouter.SendScript(connection, "BossPvpLogic_Record", System.Text.Json.JsonSerializer.Serialize(response), sync);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,8 +1,9 @@
|
|||||||
using System.Text.Json;
|
using System.Text.Json;
|
||||||
using System.Text.Json.Nodes;
|
using System.Text.Json.Nodes;
|
||||||
using System.Text.Json.Serialization;
|
using System.Text.Json.Serialization;
|
||||||
using MikuSB.GameServer.Server.CallGS.Handlers.BossPvp;
|
using MikuSB.GameServer.Game.BossPvp;
|
||||||
using MikuSB.Proto;
|
using MikuSB.Proto;
|
||||||
|
using MikuSB.GameServer.Server.CallGS.Handlers.Tower;
|
||||||
|
|
||||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.Chapter;
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.Chapter;
|
||||||
|
|
||||||
@@ -44,20 +45,51 @@ public class Chapter_DealLevelSettlement : ICallGSHandler
|
|||||||
|
|
||||||
if (string.Equals(sCmd, "BossPvpLogic_LevelSettlement", StringComparison.Ordinal))
|
if (string.Equals(sCmd, "BossPvpLogic_LevelSettlement", StringComparison.Ordinal))
|
||||||
{
|
{
|
||||||
var (response, sync) = BossPvpShared.HandleSettlement(connection.Player!, tbParam);
|
var normalized = NormalizeBossPvpSettlement(tbParam);
|
||||||
|
var (response, sync) = BossPvpService.HandleSettlement(connection.Player!, normalized);
|
||||||
extraSync = sync;
|
extraSync = sync;
|
||||||
return response;
|
return response;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (string.Equals(sCmd, "BossPvpLogic_LevelFail", StringComparison.Ordinal))
|
if (string.Equals(sCmd, "BossPvpLogic_LevelFail", StringComparison.Ordinal))
|
||||||
{
|
{
|
||||||
var (response, sync) = BossPvpShared.HandleFail(connection.Player!, tbParam);
|
var (response, sync) = BossPvpService.HandleFail(connection.Player!, tbParam);
|
||||||
|
extraSync = sync;
|
||||||
|
return response;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (string.Equals(sCmd, "TowerLevel_LevelSettlement", StringComparison.Ordinal))
|
||||||
|
{
|
||||||
|
var (response, sync) = TowerLevel_LevelSettlement.HandleSettlement(connection.Player!, tbParam);
|
||||||
|
extraSync = sync;
|
||||||
|
return response;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (string.Equals(sCmd, "TowerEventChapter_LevelSettlement", StringComparison.Ordinal))
|
||||||
|
{
|
||||||
|
var (response, sync) = TowerEventChapter_LevelSettlement.HandleSettlement(connection.Player!, tbParam);
|
||||||
extraSync = sync;
|
extraSync = sync;
|
||||||
return response;
|
return response;
|
||||||
}
|
}
|
||||||
|
|
||||||
return tbParam?.DeepClone() ?? new JsonObject();
|
return tbParam?.DeepClone() ?? new JsonObject();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private static JsonNode? NormalizeBossPvpSettlement(JsonNode? tbParam)
|
||||||
|
{
|
||||||
|
if (tbParam is not JsonObject obj)
|
||||||
|
return tbParam;
|
||||||
|
|
||||||
|
var clone = obj.DeepClone() as JsonObject ?? obj;
|
||||||
|
if (clone.TryGetPropertyValue("ResidueTime", out var residueNode) &&
|
||||||
|
residueNode is JsonValue residueValue &&
|
||||||
|
residueValue.TryGetValue<double>(out var residueTime))
|
||||||
|
{
|
||||||
|
clone["ResidueTime"] = (int)Math.Max(0, Math.Round(residueTime, MidpointRounding.AwayFromZero));
|
||||||
|
}
|
||||||
|
|
||||||
|
return clone;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
internal sealed class DealLevelSettlementParam
|
internal sealed class DealLevelSettlementParam
|
||||||
|
|||||||
@@ -0,0 +1,127 @@
|
|||||||
|
using MikuSB.Data;
|
||||||
|
using MikuSB.Database;
|
||||||
|
using MikuSB.Database.Inventory;
|
||||||
|
using MikuSB.Proto;
|
||||||
|
using System.Text.Json;
|
||||||
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.Girl;
|
||||||
|
|
||||||
|
[CallGSApi("GirlCard_UpBySpecialBreak")]
|
||||||
|
public class GirlCard_UpBySpecialBreak : ICallGSHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||||
|
{
|
||||||
|
var player = connection.Player!;
|
||||||
|
var req = JsonSerializer.Deserialize<GirlCardUpBySpecialBreakParam>(param);
|
||||||
|
if (req == null || req.CardId == 0)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "GirlCard_UpBySpecialBreak", "{\"sErr\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var card = player.CharacterManager.GetCharacterByGUID((uint)req.CardId);
|
||||||
|
if (card == null)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "GirlCard_UpBySpecialBreak", "{\"sErr\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var cardTemplate = GameData.CardData.Values.FirstOrDefault(x =>
|
||||||
|
GameResourceTemplateId.FromGdpl(x.Genre, x.Detail, x.Particular, x.Level) == card.TemplateId);
|
||||||
|
if (cardTemplate == null)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "GirlCard_UpBySpecialBreak", "{\"sErr\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (cardTemplate.BreakMatID <= 10000 ||
|
||||||
|
!GameData.SpecialBreakData.TryGetValue(cardTemplate.BreakMatID, out var specialBreakExcel))
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "GirlCard_UpBySpecialBreak", "{\"sErr\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var nextBreak = card.Break + 1;
|
||||||
|
if (!specialBreakExcel.HasBreakLevel(nextBreak))
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "GirlCard_UpBySpecialBreak", "{\"sErr\":\"tip.already_max_break\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var requestedMaterials = new Dictionary<ulong, uint>();
|
||||||
|
foreach (var row in specialBreakExcel.GetItems(nextBreak))
|
||||||
|
{
|
||||||
|
if (row.Count < 5)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
var templateId = GameResourceTemplateId.FromGdpl(
|
||||||
|
(uint)Math.Max(0, row[0]),
|
||||||
|
(uint)Math.Max(0, row[1]),
|
||||||
|
(uint)Math.Max(0, row[2]),
|
||||||
|
(uint)Math.Max(0, row[3]));
|
||||||
|
var count = (uint)Math.Max(0, row[4]);
|
||||||
|
if (templateId == 0 || count == 0)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
requestedMaterials[templateId] = requestedMaterials.GetValueOrDefault(templateId) + count;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (requestedMaterials.Count == 0)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "GirlCard_UpBySpecialBreak", "{\"sErr\":\"tip.not_material_for_break\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (var (templateId, count) in requestedMaterials)
|
||||||
|
{
|
||||||
|
var item = player.InventoryManager.InventoryData.Items.Values.FirstOrDefault(x => x.TemplateId == templateId);
|
||||||
|
if (item == null || item.ItemCount < count)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "GirlCard_UpBySpecialBreak", "{\"sErr\":\"tip.not_material_for_break\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
var syncItems = new List<Item>();
|
||||||
|
foreach (var (templateId, count) in requestedMaterials)
|
||||||
|
{
|
||||||
|
var item = player.InventoryManager.InventoryData.Items.Values.First(x => x.TemplateId == templateId);
|
||||||
|
item.ItemCount -= count;
|
||||||
|
|
||||||
|
if (item.ItemCount == 0)
|
||||||
|
{
|
||||||
|
player.InventoryManager.InventoryData.Items.Remove(item.UniqueId);
|
||||||
|
syncItems.Add(BuildRemovedProto(item));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
syncItems.Add(item.ToProto());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
card.Break = nextBreak;
|
||||||
|
syncItems.Add(card.ToProto());
|
||||||
|
|
||||||
|
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
|
||||||
|
DatabaseHelper.SaveDatabaseType(player.CharacterManager.CharacterData);
|
||||||
|
|
||||||
|
var sync = new NtfSyncPlayer();
|
||||||
|
sync.Items.AddRange(syncItems);
|
||||||
|
|
||||||
|
await CallGSRouter.SendScript(connection, "GirlCard_UpBySpecialBreak", "{}", sync);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static Item BuildRemovedProto(BaseGameItemInfo item)
|
||||||
|
{
|
||||||
|
var proto = item.ToProto();
|
||||||
|
proto.Count = 0;
|
||||||
|
return proto;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class GirlCardUpBySpecialBreakParam
|
||||||
|
{
|
||||||
|
[JsonPropertyName("nCardId")]
|
||||||
|
public int CardId { get; set; }
|
||||||
|
}
|
||||||
43
GameServer/Server/CallGS/Handlers/Lineup/Lineups_Update.cs
Normal file
43
GameServer/Server/CallGS/Handlers/Lineup/Lineups_Update.cs
Normal file
@@ -0,0 +1,43 @@
|
|||||||
|
using MikuSB.Database;
|
||||||
|
using System.Text.Json;
|
||||||
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.Lineup;
|
||||||
|
|
||||||
|
[CallGSApi("Lineups_Update")]
|
||||||
|
public class Lineups_Update : ICallGSHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||||
|
{
|
||||||
|
var req = JsonSerializer.Deserialize<List<LineupUpdateBatchParam>>(param);
|
||||||
|
if (req == null)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "UpdateLineup", "{}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (var lineup in req)
|
||||||
|
{
|
||||||
|
if (lineup == null)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
await connection.Player!.LineupManager.UpdateLineup(
|
||||||
|
lineup.Index,
|
||||||
|
lineup.Member1,
|
||||||
|
lineup.Member2,
|
||||||
|
lineup.Member3);
|
||||||
|
}
|
||||||
|
|
||||||
|
DatabaseHelper.SaveDatabaseType(connection.Player!.LineupManager.LineupData);
|
||||||
|
await CallGSRouter.SendScript(connection, "UpdateLineup", "{}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class LineupUpdateBatchParam
|
||||||
|
{
|
||||||
|
[JsonPropertyName("name")] public string Name { get; set; } = "";
|
||||||
|
[JsonPropertyName("index")] public int Index { get; set; }
|
||||||
|
[JsonPropertyName("member1")] public uint Member1 { get; set; }
|
||||||
|
[JsonPropertyName("member2")] public uint Member2 { get; set; }
|
||||||
|
[JsonPropertyName("member3")] public uint Member3 { get; set; }
|
||||||
|
}
|
||||||
@@ -0,0 +1,10 @@
|
|||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.Misc;
|
||||||
|
|
||||||
|
[CallGSApi("ExtendFightDynamicLog")]
|
||||||
|
public class ExtendFightDynamicLog : ICallGSHandler
|
||||||
|
{
|
||||||
|
public Task Handle(Connection connection, string param, ushort seqNo)
|
||||||
|
{
|
||||||
|
return Task.CompletedTask;
|
||||||
|
}
|
||||||
|
}
|
||||||
10
GameServer/Server/CallGS/Handlers/Misc/ExtendFightLog.cs
Normal file
10
GameServer/Server/CallGS/Handlers/Misc/ExtendFightLog.cs
Normal file
@@ -0,0 +1,10 @@
|
|||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.Misc;
|
||||||
|
|
||||||
|
[CallGSApi("ExtendFightLog")]
|
||||||
|
public class ExtendFightLog : ICallGSHandler
|
||||||
|
{
|
||||||
|
public Task Handle(Connection connection, string param, ushort seqNo)
|
||||||
|
{
|
||||||
|
return Task.CompletedTask;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,71 @@
|
|||||||
|
using MikuSB.Data;
|
||||||
|
using MikuSB.Database.Player;
|
||||||
|
using MikuSB.GameServer.Game.Player;
|
||||||
|
using MikuSB.Proto;
|
||||||
|
using System.Text.Json;
|
||||||
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.Rogue3D;
|
||||||
|
|
||||||
|
// Enters the Rogue3D season level. Returns a random seed used by the client for map generation.
|
||||||
|
// Persists SeasonGameplayId (sid=1006) and SeasonEnterFlag (sid=1008) as player attributes (GroupId=124).
|
||||||
|
// param: {"nDiffId", "nTeamID", "tbTeam", "tbBuffList", "tbLog"}
|
||||||
|
// Response: {"nSeed": int} on success, {"sErr": "key"} on failure
|
||||||
|
[CallGSApi("Rogue3D_EnterSeasonLevel")]
|
||||||
|
public class Rogue3D_EnterSeasonLevel : ICallGSHandler
|
||||||
|
{
|
||||||
|
private const uint GroupId = 124;
|
||||||
|
private const uint SeasonGameplayIdSid = 1006;
|
||||||
|
private const uint SeasonEnterFlagSid = 1008;
|
||||||
|
private static readonly Random Random = new();
|
||||||
|
|
||||||
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||||
|
{
|
||||||
|
var req = JsonSerializer.Deserialize<EnterSeasonLevelParam>(param);
|
||||||
|
if (req == null)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "Rogue3D_EnterSeasonLevel", "{\"nSeed\":0}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!GameData.Rogue3DDifficultData.TryGetValue(req.DiffId, out var cfg) || cfg.GameplayGroup.Count == 0)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "Rogue3D_EnterSeasonLevel", "{\"sErr\":\"rogue3.massage_gameProcessError\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var player = connection.Player!;
|
||||||
|
var sync = new NtfSyncPlayer();
|
||||||
|
|
||||||
|
SetAttr(player, SeasonGameplayIdSid, cfg.GameplayGroup[0], sync);
|
||||||
|
SetAttr(player, SeasonEnterFlagSid, 1, sync);
|
||||||
|
|
||||||
|
var seed = Random.Next(1, 1_000_000_000);
|
||||||
|
await CallGSRouter.SendScript(connection, "Rogue3D_EnterSeasonLevel", $"{{\"nSeed\":{seed}}}", sync);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void SetAttr(PlayerInstance player, uint sid, uint val, NtfSyncPlayer sync)
|
||||||
|
{
|
||||||
|
var attr = player.Data.Attrs.FirstOrDefault(x => x.Gid == GroupId && x.Sid == sid);
|
||||||
|
if (attr == null)
|
||||||
|
{
|
||||||
|
attr = new PlayerAttr { Gid = GroupId, Sid = sid };
|
||||||
|
player.Data.Attrs.Add(attr);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (attr.Val == val)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
attr.Val = val;
|
||||||
|
sync.Custom[player.ToPackedAttrKey(GroupId, sid)] = val;
|
||||||
|
sync.Custom[player.ToShiftedAttrKey(GroupId, sid)] = val;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class EnterSeasonLevelParam
|
||||||
|
{
|
||||||
|
[JsonPropertyName("nDiffId")]
|
||||||
|
public uint DiffId { get; set; }
|
||||||
|
}
|
||||||
@@ -0,0 +1,47 @@
|
|||||||
|
using MikuSB.Database.Player;
|
||||||
|
using MikuSB.Proto;
|
||||||
|
using System.Text.Json;
|
||||||
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.Rogue3D;
|
||||||
|
|
||||||
|
// Selects the Rogue3D season talent and persists it as player attribute (GroupId=124, TalentId=1007).
|
||||||
|
// param: {"nTalentId": int}
|
||||||
|
// Response: {} on success, {"sErr": "key"} on failure
|
||||||
|
[CallGSApi("Rogue3D_SelectSeasonTalent")]
|
||||||
|
public class Rogue3D_SelectSeasonTalent : ICallGSHandler
|
||||||
|
{
|
||||||
|
private const uint GroupId = 124;
|
||||||
|
private const uint SeasonTalentIdSid = 1007;
|
||||||
|
|
||||||
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||||
|
{
|
||||||
|
var req = JsonSerializer.Deserialize<SelectSeasonTalentParam>(param);
|
||||||
|
if (req == null)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "Rogue3D_SelectSeasonTalent", "{}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var player = connection.Player!;
|
||||||
|
var attr = player.Data.Attrs.FirstOrDefault(x => x.Gid == GroupId && x.Sid == SeasonTalentIdSid);
|
||||||
|
if (attr == null)
|
||||||
|
{
|
||||||
|
attr = new PlayerAttr { Gid = GroupId, Sid = SeasonTalentIdSid };
|
||||||
|
player.Data.Attrs.Add(attr);
|
||||||
|
}
|
||||||
|
attr.Val = req.TalentId;
|
||||||
|
|
||||||
|
var sync = new NtfSyncPlayer();
|
||||||
|
sync.Custom[player.ToPackedAttrKey(GroupId, SeasonTalentIdSid)] = attr.Val;
|
||||||
|
sync.Custom[player.ToShiftedAttrKey(GroupId, SeasonTalentIdSid)] = attr.Val;
|
||||||
|
|
||||||
|
await CallGSRouter.SendScript(connection, "Rogue3D_SelectSeasonTalent", "{}", sync);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class SelectSeasonTalentParam
|
||||||
|
{
|
||||||
|
[JsonPropertyName("nTalentId")]
|
||||||
|
public uint TalentId { get; set; }
|
||||||
|
}
|
||||||
@@ -0,0 +1,118 @@
|
|||||||
|
using MikuSB.Data;
|
||||||
|
using MikuSB.Data.Excel;
|
||||||
|
using MikuSB.Database;
|
||||||
|
using MikuSB.Database.Player;
|
||||||
|
using MikuSB.GameServer.Game.Player;
|
||||||
|
using MikuSB.Proto;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.Tower;
|
||||||
|
|
||||||
|
[CallGSApi("ClimbTowerLogic_CheckCycleLevel")]
|
||||||
|
public class ClimbTowerLogic_CheckCycleLevel : ICallGSHandler
|
||||||
|
{
|
||||||
|
private const uint TowerGroupId = 3;
|
||||||
|
private const uint TimeSubId = 1;
|
||||||
|
|
||||||
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||||
|
{
|
||||||
|
var player = connection.Player!;
|
||||||
|
var current = ResolveCurrentCycle(GameData.ClimbTowerTimeData.Values, DateTime.Now);
|
||||||
|
if (current == null)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "ClimbTowerLogic_CheckCycleLevel", "{}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var currentTimeId = GetAttr(player.Data, TowerGroupId, TimeSubId);
|
||||||
|
var sync = new NtfSyncPlayer();
|
||||||
|
if (currentTimeId != current.ID)
|
||||||
|
{
|
||||||
|
ResetTowerAttrs(player, sync);
|
||||||
|
SetAttr(player.Data, TowerGroupId, TimeSubId, current.ID, sync, player);
|
||||||
|
DatabaseHelper.SaveDatabaseType(player.Data);
|
||||||
|
}
|
||||||
|
|
||||||
|
await CallGSRouter.SendScript(connection, "ClimbTowerLogic_CheckCycleLevel", $$"""{"timeID":{{current.ID}}}""", sync);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static ClimbTowerTimeExcel? ResolveCurrentCycle(IEnumerable<ClimbTowerTimeExcel> configs, DateTime now)
|
||||||
|
{
|
||||||
|
var parsed = configs
|
||||||
|
.Select(x => new
|
||||||
|
{
|
||||||
|
Config = x,
|
||||||
|
Start = ParseConfigTime(x.StartTime),
|
||||||
|
End = ParseConfigTime(x.EndTime)
|
||||||
|
})
|
||||||
|
.Where(x => x.Start.HasValue && x.End.HasValue)
|
||||||
|
.OrderBy(x => x.Start)
|
||||||
|
.ToList();
|
||||||
|
|
||||||
|
var current = parsed.FirstOrDefault(x => x.Start <= now && now < x.End);
|
||||||
|
if (current != null)
|
||||||
|
return current.Config;
|
||||||
|
|
||||||
|
var latestStarted = parsed.LastOrDefault(x => x.Start <= now);
|
||||||
|
if (latestStarted != null)
|
||||||
|
return latestStarted.Config;
|
||||||
|
|
||||||
|
return parsed.FirstOrDefault()?.Config;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static DateTime? ParseConfigTime(string? raw)
|
||||||
|
{
|
||||||
|
if (string.IsNullOrWhiteSpace(raw))
|
||||||
|
return null;
|
||||||
|
|
||||||
|
var normalized = raw.Trim().Trim('[', ']');
|
||||||
|
if (normalized.Length != 12)
|
||||||
|
return null;
|
||||||
|
|
||||||
|
return DateTime.TryParseExact(
|
||||||
|
normalized,
|
||||||
|
"yyyyMMddHHmm",
|
||||||
|
System.Globalization.CultureInfo.InvariantCulture,
|
||||||
|
System.Globalization.DateTimeStyles.None,
|
||||||
|
out var value)
|
||||||
|
? value
|
||||||
|
: null;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static uint GetAttr(PlayerGameData data, uint gid, uint sid)
|
||||||
|
{
|
||||||
|
return data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid)?.Val ?? 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void ResetTowerAttrs(PlayerInstance player, NtfSyncPlayer sync)
|
||||||
|
{
|
||||||
|
var towerAttrs = player.Data.Attrs
|
||||||
|
.Where(x => x.Gid == TowerGroupId)
|
||||||
|
.ToList();
|
||||||
|
|
||||||
|
foreach (var attr in towerAttrs)
|
||||||
|
{
|
||||||
|
sync.Custom[player.ToPackedAttrKey(attr.Gid, attr.Sid)] = 0;
|
||||||
|
sync.Custom[player.ToShiftedAttrKey(attr.Gid, attr.Sid)] = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
player.Data.Attrs.RemoveAll(x => x.Gid == TowerGroupId);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void SetAttr(PlayerGameData data, uint gid, uint sid, uint value, NtfSyncPlayer sync, PlayerInstance player)
|
||||||
|
{
|
||||||
|
var attr = data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid);
|
||||||
|
if (attr == null)
|
||||||
|
{
|
||||||
|
attr = new PlayerAttr
|
||||||
|
{
|
||||||
|
Gid = gid,
|
||||||
|
Sid = sid
|
||||||
|
};
|
||||||
|
data.Attrs.Add(attr);
|
||||||
|
}
|
||||||
|
|
||||||
|
attr.Val = value;
|
||||||
|
sync.Custom[player.ToPackedAttrKey(gid, sid)] = value;
|
||||||
|
sync.Custom[player.ToShiftedAttrKey(gid, sid)] = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,449 @@
|
|||||||
|
using MikuSB.Data;
|
||||||
|
using MikuSB.Data.Excel;
|
||||||
|
using MikuSB.Database;
|
||||||
|
using MikuSB.Database.Inventory;
|
||||||
|
using MikuSB.Database.Player;
|
||||||
|
using MikuSB.Enums.Item;
|
||||||
|
using MikuSB.GameServer.Game.Player;
|
||||||
|
using MikuSB.Proto;
|
||||||
|
using System.Globalization;
|
||||||
|
using System.Text.Json;
|
||||||
|
using System.Text.Json.Nodes;
|
||||||
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.Tower;
|
||||||
|
|
||||||
|
[CallGSApi("ClimbTowerLogic_GetReward")]
|
||||||
|
public class ClimbTowerLogic_GetReward : ICallGSHandler
|
||||||
|
{
|
||||||
|
private const uint TowerGroupId = 3;
|
||||||
|
private const uint RewardStateSidBase = 100;
|
||||||
|
private const uint TowerLevelStateSidBase = 10000;
|
||||||
|
private const uint LaunchPassGroupId = 22;
|
||||||
|
private const uint AdvancedDiffSid = 4;
|
||||||
|
|
||||||
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||||
|
{
|
||||||
|
var player = connection.Player!;
|
||||||
|
var req = JsonSerializer.Deserialize<ClimbTowerGetRewardParam>(param);
|
||||||
|
if (req == null || req.Layer <= 0)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "ClimbTowerLogic_GetReward", "{\"sErr\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var cycle = ResolveCurrentCycle(GameData.ClimbTowerTimeData.Values, DateTime.Now);
|
||||||
|
if (cycle == null)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "ClimbTowerLogic_GetReward", "{\"sErr\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!TryResolveLayer(cycle, req.Layer, player.Data, out var towerIds, out var diff))
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "ClimbTowerLogic_GetReward", "{\"sErr\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!GameData.ClimbTowerAwardData.TryGetValue((uint)req.Layer, out var diffMap) ||
|
||||||
|
!diffMap.TryGetValue(diff, out var rewardCfg))
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "ClimbTowerLogic_GetReward", "{\"sErr\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var groups = ResolveRequestedGroups(req.Group);
|
||||||
|
if (groups.Count == 0)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "ClimbTowerLogic_GetReward", "{\"sErr\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var claimableGroups = groups
|
||||||
|
.Where(group => CanClaimGroup(player.Data, rewardCfg, towerIds, req.Layer, group))
|
||||||
|
.Distinct()
|
||||||
|
.ToList();
|
||||||
|
|
||||||
|
if (claimableGroups.Count == 0)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "ClimbTowerLogic_GetReward", "{\"sErr\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var sync = new NtfSyncPlayer();
|
||||||
|
var rewardStateAttr = GetOrCreateAttr(player.Data, TowerGroupId, RewardStateSidBase + (uint)req.Layer);
|
||||||
|
var responseRewards = new JsonArray();
|
||||||
|
|
||||||
|
foreach (var group in claimableGroups)
|
||||||
|
{
|
||||||
|
rewardStateAttr.Val |= 1u << GetFlagBitOffset(group);
|
||||||
|
|
||||||
|
foreach (var reward in rewardCfg.GetRewards(group))
|
||||||
|
{
|
||||||
|
if (reward.Count < 5)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
await GrantRewardAsync(player, sync, reward);
|
||||||
|
responseRewards.Add(new JsonArray(
|
||||||
|
(int)reward[0],
|
||||||
|
(int)reward[1],
|
||||||
|
(int)reward[2],
|
||||||
|
(int)reward[3],
|
||||||
|
(int)reward[4]));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
SyncAttr(sync, player, rewardStateAttr);
|
||||||
|
DatabaseHelper.SaveDatabaseType(player.Data);
|
||||||
|
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
|
||||||
|
DatabaseHelper.SaveDatabaseType(player.CharacterManager.CharacterData);
|
||||||
|
|
||||||
|
var rsp = new JsonObject
|
||||||
|
{
|
||||||
|
["tbRewards"] = responseRewards
|
||||||
|
};
|
||||||
|
|
||||||
|
await CallGSRouter.SendScript(connection, "ClimbTowerLogic_GetReward", rsp.ToJsonString(), sync);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static async Task GrantRewardAsync(PlayerInstance player, NtfSyncPlayer sync, IReadOnlyList<uint> reward)
|
||||||
|
{
|
||||||
|
var itemType = (ItemTypeEnum)reward[0];
|
||||||
|
var detail = reward[1];
|
||||||
|
var particular = reward[2];
|
||||||
|
var level = reward[3];
|
||||||
|
var count = Math.Max(1u, reward[4]);
|
||||||
|
|
||||||
|
switch (itemType)
|
||||||
|
{
|
||||||
|
case ItemTypeEnum.TYPE_CARD:
|
||||||
|
for (var i = 0u; i < count; i++)
|
||||||
|
{
|
||||||
|
var character = await player.CharacterManager.AddCharacter(itemType, detail, particular, level, sendPacket: false);
|
||||||
|
if (character != null)
|
||||||
|
sync.Items.Add(character.ToProto());
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case ItemTypeEnum.TYPE_WEAPON:
|
||||||
|
for (var i = 0u; i < count; i++)
|
||||||
|
{
|
||||||
|
var weapon = await player.InventoryManager.AddWeaponItem(itemType, detail, particular, level, sendPacket: false);
|
||||||
|
if (weapon != null)
|
||||||
|
sync.Items.Add(weapon.ToProto());
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case ItemTypeEnum.TYPE_SUPPORT:
|
||||||
|
for (var i = 0u; i < count; i++)
|
||||||
|
{
|
||||||
|
var support = await player.InventoryManager.AddSupportCardItem(detail, particular, level, sendPacket: false);
|
||||||
|
if (support != null)
|
||||||
|
sync.Items.Add(support.ToProto());
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case ItemTypeEnum.TYPE_SUPPLIES:
|
||||||
|
{
|
||||||
|
var templateId = (uint)GameResourceTemplateId.FromGdpl(reward[0], detail, particular, level);
|
||||||
|
if (GameData.SuppliesData.TryGetValue(templateId, out var supplies))
|
||||||
|
{
|
||||||
|
var item = await player.InventoryManager.AddSuppliesItem(supplies, count, sendPacket: false);
|
||||||
|
if (item != null)
|
||||||
|
sync.Items.Add(item.ToProto());
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case ItemTypeEnum.TYPE_USEABLE:
|
||||||
|
{
|
||||||
|
var item = AddOtherItem(player.InventoryManager.InventoryData, reward[0], detail, particular, level, count);
|
||||||
|
if (item != null)
|
||||||
|
sync.Items.Add(item.ToProto());
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case ItemTypeEnum.TYPE_WEAPON_PART:
|
||||||
|
for (var i = 0u; i < count; i++)
|
||||||
|
{
|
||||||
|
var item = await player.InventoryManager.AddWeaponPartItem(itemType, detail, particular, level, sendPacket: false);
|
||||||
|
if (item != null)
|
||||||
|
sync.Items.Add(item.ToProto());
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case ItemTypeEnum.TYPE_CARD_SKIN:
|
||||||
|
for (var i = 0u; i < count; i++)
|
||||||
|
{
|
||||||
|
var item = await player.InventoryManager.AddSkinItem(itemType, detail, particular, level, sendPacket: false);
|
||||||
|
if (item != null)
|
||||||
|
sync.Items.Add(item.ToProto());
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case ItemTypeEnum.TYPE_HOUSE:
|
||||||
|
for (var i = 0u; i < count; i++)
|
||||||
|
{
|
||||||
|
var item = await player.InventoryManager.AddHouseFurnitureItem(itemType, detail, particular, level, sendPacket: false);
|
||||||
|
if (item != null)
|
||||||
|
sync.Items.Add(item.ToProto());
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case ItemTypeEnum.TYPE_PROFILE:
|
||||||
|
case ItemTypeEnum.TYPE_FRAME:
|
||||||
|
case ItemTypeEnum.TYPE_BADGE:
|
||||||
|
case ItemTypeEnum.TYPE_COVER:
|
||||||
|
case ItemTypeEnum.TYPE_NAMECARD:
|
||||||
|
case ItemTypeEnum.TYPE_EXPRESSION:
|
||||||
|
case ItemTypeEnum.TYPE_BUBBLE:
|
||||||
|
case ItemTypeEnum.TYPE_ANALYST:
|
||||||
|
for (var i = 0u; i < count; i++)
|
||||||
|
{
|
||||||
|
var item = await player.InventoryManager.AddProfileItem(itemType, detail, particular, level, sendPacket: false);
|
||||||
|
if (item != null)
|
||||||
|
sync.Items.Add(item.ToProto());
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case ItemTypeEnum.TYPE_WEAPON_SKIN:
|
||||||
|
for (var i = 0u; i < count; i++)
|
||||||
|
{
|
||||||
|
var item = await player.InventoryManager.AddWeaponSkinItem(itemType, detail, particular, level, sendPacket: false);
|
||||||
|
if (item != null)
|
||||||
|
sync.Items.Add(item.ToProto());
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case ItemTypeEnum.TYPE_MANIFESTATION:
|
||||||
|
for (var i = 0u; i < count; i++)
|
||||||
|
{
|
||||||
|
var item = await player.InventoryManager.AddManifestationItem(itemType, detail, particular, level, sendPacket: false);
|
||||||
|
if (item != null)
|
||||||
|
sync.Items.Add(item.ToProto());
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case ItemTypeEnum.TYPE_CARD_SKIN_PART:
|
||||||
|
for (var i = 0u; i < count; i++)
|
||||||
|
{
|
||||||
|
var item = await player.InventoryManager.AddSkinPartItem(itemType, detail, particular, level, sendPacket: false);
|
||||||
|
if (item != null)
|
||||||
|
sync.Items.Add(item.ToProto());
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case ItemTypeEnum.TYPE_AR:
|
||||||
|
for (var i = 0u; i < count; i++)
|
||||||
|
{
|
||||||
|
var item = await player.InventoryManager.AddArItem(itemType, detail, particular, level, sendPacket: false);
|
||||||
|
if (item != null)
|
||||||
|
sync.Items.Add(item.ToProto());
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case ItemTypeEnum.TYPE_CALL:
|
||||||
|
for (var i = 0u; i < count; i++)
|
||||||
|
{
|
||||||
|
var item = await player.InventoryManager.AddCallItem(itemType, detail, particular, level, sendPacket: false);
|
||||||
|
if (item != null)
|
||||||
|
sync.Items.Add(item.ToProto());
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static BaseGameItemInfo? AddOtherItem(InventoryData inventory, uint genre, uint detail, uint particular, uint level, uint count)
|
||||||
|
{
|
||||||
|
var templateId = (uint)GameResourceTemplateId.FromGdpl(genre, detail, particular, level);
|
||||||
|
if (!GameData.OtherItemData.TryGetValue(templateId, out var otherItem))
|
||||||
|
return null;
|
||||||
|
|
||||||
|
var maxCount = otherItem.GMnum > 0 ? otherItem.GMnum : 99999u;
|
||||||
|
var existing = inventory.Items.Values.FirstOrDefault(x => x.TemplateId == templateId);
|
||||||
|
if (existing != null)
|
||||||
|
{
|
||||||
|
existing.ItemCount = Math.Min(existing.ItemCount + count, maxCount);
|
||||||
|
return existing;
|
||||||
|
}
|
||||||
|
|
||||||
|
var item = new BaseGameItemInfo
|
||||||
|
{
|
||||||
|
TemplateId = templateId,
|
||||||
|
UniqueId = inventory.NextUniqueUid++,
|
||||||
|
ItemType = ItemTypeEnum.TYPE_USEABLE,
|
||||||
|
ItemCount = Math.Min(count, maxCount)
|
||||||
|
};
|
||||||
|
inventory.Items[item.UniqueId] = item;
|
||||||
|
return item;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static bool CanClaimGroup(
|
||||||
|
PlayerGameData data,
|
||||||
|
ClimbTowerAwardExcel rewardCfg,
|
||||||
|
IReadOnlyList<uint> towerIds,
|
||||||
|
int layer,
|
||||||
|
int group)
|
||||||
|
{
|
||||||
|
if (group is < 0 or > 3 || IsRewardClaimed(data, layer, group))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
if (group == 0)
|
||||||
|
return IsLayerPass(data, towerIds);
|
||||||
|
|
||||||
|
var requiredStar = rewardCfg.GetStarCount(group);
|
||||||
|
return requiredStar > 0 && GetLayerStar(data, towerIds) >= requiredStar;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static bool IsLayerPass(PlayerGameData data, IReadOnlyList<uint> towerIds)
|
||||||
|
{
|
||||||
|
foreach (var towerId in towerIds)
|
||||||
|
{
|
||||||
|
if (!GameData.ClimbTowerLevelOrderData.TryGetValue(towerId, out var orderCfg))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
var passAttr = data.Attrs.FirstOrDefault(x => x.Gid == LaunchPassGroupId && x.Sid == orderCfg.LevelID);
|
||||||
|
if (passAttr == null || passAttr.Val == 0)
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static int GetLayerStar(PlayerGameData data, IReadOnlyList<uint> towerIds)
|
||||||
|
{
|
||||||
|
var total = 0;
|
||||||
|
foreach (var towerId in towerIds)
|
||||||
|
{
|
||||||
|
var attr = data.Attrs.FirstOrDefault(x => x.Gid == TowerGroupId && x.Sid == TowerLevelStateSidBase + towerId);
|
||||||
|
var value = attr?.Val ?? 0;
|
||||||
|
for (var i = 0; i < 9; i++)
|
||||||
|
{
|
||||||
|
if (((value >> i) & 1u) != 0)
|
||||||
|
total++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return total;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static bool IsRewardClaimed(PlayerGameData data, int layer, int group)
|
||||||
|
{
|
||||||
|
var attr = data.Attrs.FirstOrDefault(x => x.Gid == TowerGroupId && x.Sid == RewardStateSidBase + (uint)layer);
|
||||||
|
if (attr == null)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
var offset = GetFlagBitOffset(group);
|
||||||
|
return ((attr.Val >> offset) & 0xFu) > 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static int GetFlagBitOffset(int group) => group switch
|
||||||
|
{
|
||||||
|
0 => 0,
|
||||||
|
1 => 4,
|
||||||
|
2 => 8,
|
||||||
|
3 => 12,
|
||||||
|
_ => 0
|
||||||
|
};
|
||||||
|
|
||||||
|
private static List<int> ResolveRequestedGroups(int? group)
|
||||||
|
{
|
||||||
|
if (!group.HasValue)
|
||||||
|
return [0, 1, 2, 3];
|
||||||
|
|
||||||
|
return group.Value is >= 0 and <= 3 ? [group.Value] : [];
|
||||||
|
}
|
||||||
|
|
||||||
|
private static bool TryResolveLayer(
|
||||||
|
ClimbTowerTimeExcel cycle,
|
||||||
|
int layer,
|
||||||
|
PlayerGameData data,
|
||||||
|
out IReadOnlyList<uint> towerIds,
|
||||||
|
out int diff)
|
||||||
|
{
|
||||||
|
var basicGroups = cycle.GetLevelGroups(1);
|
||||||
|
if (layer <= basicGroups.Count)
|
||||||
|
{
|
||||||
|
towerIds = basicGroups[layer - 1];
|
||||||
|
diff = 1;
|
||||||
|
return towerIds.Count > 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
var advancedIndex = layer - basicGroups.Count;
|
||||||
|
var advancedGroups = cycle.GetLevelGroups(2);
|
||||||
|
if (advancedIndex <= 0 || advancedIndex > advancedGroups.Count)
|
||||||
|
{
|
||||||
|
towerIds = [];
|
||||||
|
diff = 0;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
var diffAttr = data.Attrs.FirstOrDefault(x => x.Gid == TowerGroupId && x.Sid == AdvancedDiffSid);
|
||||||
|
diff = (int)(diffAttr?.Val ?? 0);
|
||||||
|
towerIds = advancedGroups[advancedIndex - 1];
|
||||||
|
return diff > 0 && towerIds.Count > 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static ClimbTowerTimeExcel? ResolveCurrentCycle(IEnumerable<ClimbTowerTimeExcel> configs, DateTime now)
|
||||||
|
{
|
||||||
|
var parsed = configs
|
||||||
|
.Select(x => new
|
||||||
|
{
|
||||||
|
Config = x,
|
||||||
|
Start = ParseConfigTime(x.StartTime),
|
||||||
|
End = ParseConfigTime(x.EndTime)
|
||||||
|
})
|
||||||
|
.Where(x => x.Start.HasValue && x.End.HasValue)
|
||||||
|
.OrderBy(x => x.Start)
|
||||||
|
.ToList();
|
||||||
|
|
||||||
|
var current = parsed.FirstOrDefault(x => x.Start <= now && now < x.End);
|
||||||
|
if (current != null)
|
||||||
|
return current.Config;
|
||||||
|
|
||||||
|
var latestStarted = parsed.LastOrDefault(x => x.Start <= now);
|
||||||
|
if (latestStarted != null)
|
||||||
|
return latestStarted.Config;
|
||||||
|
|
||||||
|
return parsed.FirstOrDefault()?.Config;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static DateTime? ParseConfigTime(string? raw)
|
||||||
|
{
|
||||||
|
if (string.IsNullOrWhiteSpace(raw))
|
||||||
|
return null;
|
||||||
|
|
||||||
|
var normalized = raw.Trim().Trim('[', ']');
|
||||||
|
if (normalized.Length != 12)
|
||||||
|
return null;
|
||||||
|
|
||||||
|
return DateTime.TryParseExact(
|
||||||
|
normalized,
|
||||||
|
"yyyyMMddHHmm",
|
||||||
|
CultureInfo.InvariantCulture,
|
||||||
|
DateTimeStyles.None,
|
||||||
|
out var value)
|
||||||
|
? value
|
||||||
|
: null;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static PlayerAttr GetOrCreateAttr(PlayerGameData data, uint gid, uint sid)
|
||||||
|
{
|
||||||
|
var attr = data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid);
|
||||||
|
if (attr != null)
|
||||||
|
return attr;
|
||||||
|
|
||||||
|
attr = new PlayerAttr
|
||||||
|
{
|
||||||
|
Gid = gid,
|
||||||
|
Sid = sid
|
||||||
|
};
|
||||||
|
data.Attrs.Add(attr);
|
||||||
|
return attr;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void SyncAttr(NtfSyncPlayer sync, PlayerInstance player, PlayerAttr attr)
|
||||||
|
{
|
||||||
|
sync.Custom[player.ToPackedAttrKey(attr.Gid, attr.Sid)] = attr.Val;
|
||||||
|
sync.Custom[player.ToShiftedAttrKey(attr.Gid, attr.Sid)] = attr.Val;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class ClimbTowerGetRewardParam
|
||||||
|
{
|
||||||
|
[JsonPropertyName("nType")]
|
||||||
|
public int? Type { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("nLayer")]
|
||||||
|
public int Layer { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("nGroup")]
|
||||||
|
public int? Group { get; set; }
|
||||||
|
}
|
||||||
@@ -0,0 +1,219 @@
|
|||||||
|
using MikuSB.Data;
|
||||||
|
using MikuSB.Data.Excel;
|
||||||
|
using MikuSB.Database;
|
||||||
|
using MikuSB.Database.Player;
|
||||||
|
using MikuSB.GameServer.Game.Player;
|
||||||
|
using MikuSB.Proto;
|
||||||
|
using System.Text.Json;
|
||||||
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.Tower;
|
||||||
|
|
||||||
|
[CallGSApi("ClimbTowerLogic_RecordProgres")]
|
||||||
|
public class ClimbTowerLogic_RecordProgres : ICallGSHandler
|
||||||
|
{
|
||||||
|
private const uint TowerGroupId = 3;
|
||||||
|
private const uint BasicProgressSid = 2;
|
||||||
|
private const uint AdvancedProgressSid = 3;
|
||||||
|
private const uint LevelStateSidBase = 10000;
|
||||||
|
|
||||||
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||||
|
{
|
||||||
|
var player = connection.Player!;
|
||||||
|
var req = JsonSerializer.Deserialize<ClimbTowerRecordProgressParam>(param);
|
||||||
|
if (req == null || req.LevelId == 0 || req.Area <= 0)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "ClimbTowerLogic_RecordProgres", "{\"sErr\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var cycle = ResolveCurrentCycle(GameData.ClimbTowerTimeData.Values, DateTime.Now);
|
||||||
|
if (cycle == null)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "ClimbTowerLogic_RecordProgres", "{\"sErr\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var towerType = ResolveTowerType(cycle, (uint)req.LevelId);
|
||||||
|
if (towerType == 0)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "ClimbTowerLogic_RecordProgres", "{\"sErr\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var sync = new NtfSyncPlayer();
|
||||||
|
|
||||||
|
var levelStateSid = LevelStateSidBase + (uint)req.LevelId;
|
||||||
|
var levelState = GetOrCreateAttr(player.Data, TowerGroupId, levelStateSid);
|
||||||
|
levelState.Val = MergeAreaStars(levelState.Val, req.Area, req.StarMask);
|
||||||
|
SyncAttr(sync, player, levelState);
|
||||||
|
|
||||||
|
var progressSid = towerType == 1 ? BasicProgressSid : AdvancedProgressSid;
|
||||||
|
var progressAttr = GetOrCreateAttr(player.Data, TowerGroupId, progressSid);
|
||||||
|
progressAttr.Val = req.Area >= 3 ? 0u : PackProgress((uint)req.LevelId, (uint)(req.Area + 1));
|
||||||
|
SyncAttr(sync, player, progressAttr);
|
||||||
|
|
||||||
|
if (req.RoleHP.Count > 0 || req.TeamEnergy.HasValue)
|
||||||
|
{
|
||||||
|
SaveRoleState(player, sync, towerType, req.RoleHP, req.TeamEnergy.GetValueOrDefault());
|
||||||
|
}
|
||||||
|
|
||||||
|
DatabaseHelper.SaveDatabaseType(player.Data);
|
||||||
|
await CallGSRouter.SendScript(connection, "ClimbTowerLogic_RecordProgres", "{}", sync);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void SaveRoleState(
|
||||||
|
PlayerInstance player,
|
||||||
|
NtfSyncPlayer sync,
|
||||||
|
int towerType,
|
||||||
|
List<List<int>> roleHp,
|
||||||
|
int teamEnergy)
|
||||||
|
{
|
||||||
|
var slotStart = towerType == 2 ? 4u : 1u;
|
||||||
|
|
||||||
|
for (var slot = slotStart; slot < slotStart + 3; slot++)
|
||||||
|
{
|
||||||
|
var templateAttr = GetOrCreateAttr(player.Data, TowerGroupId, slot * 10);
|
||||||
|
var hpAttr = GetOrCreateAttr(player.Data, TowerGroupId, slot * 10 + 1);
|
||||||
|
templateAttr.Val = 0;
|
||||||
|
hpAttr.Val = 0;
|
||||||
|
SyncAttr(sync, player, templateAttr);
|
||||||
|
SyncAttr(sync, player, hpAttr);
|
||||||
|
}
|
||||||
|
|
||||||
|
for (var i = 0; i < Math.Min(roleHp.Count, 3); i++)
|
||||||
|
{
|
||||||
|
var row = roleHp[i];
|
||||||
|
if (row == null || row.Count < 2)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
var slot = slotStart + (uint)i;
|
||||||
|
var templateAttr = GetOrCreateAttr(player.Data, TowerGroupId, slot * 10);
|
||||||
|
var hpAttr = GetOrCreateAttr(player.Data, TowerGroupId, slot * 10 + 1);
|
||||||
|
templateAttr.Val = (uint)Math.Max(0, row[0]);
|
||||||
|
hpAttr.Val = (uint)Math.Max(0, row[1]);
|
||||||
|
SyncAttr(sync, player, templateAttr);
|
||||||
|
SyncAttr(sync, player, hpAttr);
|
||||||
|
}
|
||||||
|
|
||||||
|
var energyAttr = GetOrCreateAttr(player.Data, TowerGroupId, slotStart * 10 + 2);
|
||||||
|
energyAttr.Val = (uint)Math.Max(0, teamEnergy);
|
||||||
|
SyncAttr(sync, player, energyAttr);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static uint MergeAreaStars(uint currentValue, int area, int starMask)
|
||||||
|
{
|
||||||
|
var areaIndex = Math.Clamp(area, 1, 3) - 1;
|
||||||
|
var result = currentValue;
|
||||||
|
for (var i = 0; i < 3; i++)
|
||||||
|
{
|
||||||
|
if (((starMask >> i) & 1) == 0)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
var bitIndex = areaIndex * 3 + i;
|
||||||
|
result |= 1u << bitIndex;
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static uint PackProgress(uint levelId, uint area) => (area << 24) | (levelId & 0x00FF_FFFF);
|
||||||
|
|
||||||
|
private static int ResolveTowerType(ClimbTowerTimeExcel cycle, uint levelId)
|
||||||
|
{
|
||||||
|
if (ContainsLevel(cycle.GetLevelGroups(1), levelId))
|
||||||
|
return 1;
|
||||||
|
|
||||||
|
if (ContainsLevel(cycle.GetLevelGroups(2), levelId))
|
||||||
|
return 2;
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static bool ContainsLevel(IEnumerable<IReadOnlyList<uint>> groups, uint levelId)
|
||||||
|
{
|
||||||
|
return groups.Any(group => group.Any(id => id == levelId));
|
||||||
|
}
|
||||||
|
|
||||||
|
private static ClimbTowerTimeExcel? ResolveCurrentCycle(IEnumerable<ClimbTowerTimeExcel> configs, DateTime now)
|
||||||
|
{
|
||||||
|
var parsed = configs
|
||||||
|
.Select(x => new
|
||||||
|
{
|
||||||
|
Config = x,
|
||||||
|
Start = ParseConfigTime(x.StartTime),
|
||||||
|
End = ParseConfigTime(x.EndTime)
|
||||||
|
})
|
||||||
|
.Where(x => x.Start.HasValue && x.End.HasValue)
|
||||||
|
.OrderBy(x => x.Start)
|
||||||
|
.ToList();
|
||||||
|
|
||||||
|
var current = parsed.FirstOrDefault(x => x.Start <= now && now < x.End);
|
||||||
|
if (current != null)
|
||||||
|
return current.Config;
|
||||||
|
|
||||||
|
var latestStarted = parsed.LastOrDefault(x => x.Start <= now);
|
||||||
|
if (latestStarted != null)
|
||||||
|
return latestStarted.Config;
|
||||||
|
|
||||||
|
return parsed.FirstOrDefault()?.Config;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static DateTime? ParseConfigTime(string? raw)
|
||||||
|
{
|
||||||
|
if (string.IsNullOrWhiteSpace(raw))
|
||||||
|
return null;
|
||||||
|
|
||||||
|
var normalized = raw.Trim().Trim('[', ']');
|
||||||
|
if (normalized.Length != 12)
|
||||||
|
return null;
|
||||||
|
|
||||||
|
return DateTime.TryParseExact(
|
||||||
|
normalized,
|
||||||
|
"yyyyMMddHHmm",
|
||||||
|
System.Globalization.CultureInfo.InvariantCulture,
|
||||||
|
System.Globalization.DateTimeStyles.None,
|
||||||
|
out var value)
|
||||||
|
? value
|
||||||
|
: null;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static PlayerAttr GetOrCreateAttr(PlayerGameData data, uint gid, uint sid)
|
||||||
|
{
|
||||||
|
var attr = data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid);
|
||||||
|
if (attr != null)
|
||||||
|
return attr;
|
||||||
|
|
||||||
|
attr = new PlayerAttr
|
||||||
|
{
|
||||||
|
Gid = gid,
|
||||||
|
Sid = sid
|
||||||
|
};
|
||||||
|
data.Attrs.Add(attr);
|
||||||
|
return attr;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void SyncAttr(NtfSyncPlayer sync, PlayerInstance player, PlayerAttr attr)
|
||||||
|
{
|
||||||
|
sync.Custom[player.ToPackedAttrKey(attr.Gid, attr.Sid)] = attr.Val;
|
||||||
|
sync.Custom[player.ToShiftedAttrKey(attr.Gid, attr.Sid)] = attr.Val;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class ClimbTowerRecordProgressParam
|
||||||
|
{
|
||||||
|
[JsonPropertyName("nID")]
|
||||||
|
public int LevelId { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("nArea")]
|
||||||
|
public int Area { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("nStar")]
|
||||||
|
public int StarMask { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("tbRoleHP")]
|
||||||
|
public List<List<int>> RoleHP { get; set; } = [];
|
||||||
|
|
||||||
|
[JsonPropertyName("nTeamEnergy")]
|
||||||
|
public int? TeamEnergy { get; set; }
|
||||||
|
}
|
||||||
@@ -0,0 +1,76 @@
|
|||||||
|
using MikuSB.Data;
|
||||||
|
using MikuSB.Database;
|
||||||
|
using MikuSB.Database.Player;
|
||||||
|
using MikuSB.Proto;
|
||||||
|
using System.Text.Json;
|
||||||
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.Tower;
|
||||||
|
|
||||||
|
[CallGSApi("ClimbTowerLogic_SetLevelDiff")]
|
||||||
|
public class ClimbTowerLogic_SetLevelDiff : ICallGSHandler
|
||||||
|
{
|
||||||
|
private const uint TowerGroupId = 3;
|
||||||
|
private const uint DiffSid = 4;
|
||||||
|
private const uint HisDiffSid = 5;
|
||||||
|
|
||||||
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||||
|
{
|
||||||
|
var player = connection.Player!;
|
||||||
|
var req = JsonSerializer.Deserialize<ClimbTowerSetLevelDiffParam>(param);
|
||||||
|
if (req == null || req.Diff <= 0)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "ClimbTowerLogic_SetLevelDiff", "{\"sErr\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!GameData.ClimbTowerDiffData.ContainsKey((uint)req.Diff))
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "ClimbTowerLogic_SetLevelDiff", "{\"sErr\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var hisDiff = GetAttrValue(player.Data, TowerGroupId, HisDiffSid);
|
||||||
|
if (req.Diff > hisDiff + 1)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "ClimbTowerLogic_SetLevelDiff", "{\"sErr\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var diffAttr = GetOrCreateAttr(player.Data, TowerGroupId, DiffSid);
|
||||||
|
diffAttr.Val = (uint)req.Diff;
|
||||||
|
|
||||||
|
var sync = new NtfSyncPlayer();
|
||||||
|
sync.Custom[player.ToPackedAttrKey(diffAttr.Gid, diffAttr.Sid)] = diffAttr.Val;
|
||||||
|
sync.Custom[player.ToShiftedAttrKey(diffAttr.Gid, diffAttr.Sid)] = diffAttr.Val;
|
||||||
|
|
||||||
|
DatabaseHelper.SaveDatabaseType(player.Data);
|
||||||
|
await CallGSRouter.SendScript(connection, "ClimbTowerLogic_SetLevelDiff", "{}", sync);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static uint GetAttrValue(PlayerGameData data, uint gid, uint sid)
|
||||||
|
{
|
||||||
|
return data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid)?.Val ?? 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static PlayerAttr GetOrCreateAttr(PlayerGameData data, uint gid, uint sid)
|
||||||
|
{
|
||||||
|
var attr = data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid);
|
||||||
|
if (attr != null)
|
||||||
|
return attr;
|
||||||
|
|
||||||
|
attr = new PlayerAttr
|
||||||
|
{
|
||||||
|
Gid = gid,
|
||||||
|
Sid = sid
|
||||||
|
};
|
||||||
|
data.Attrs.Add(attr);
|
||||||
|
return attr;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class ClimbTowerSetLevelDiffParam
|
||||||
|
{
|
||||||
|
[JsonPropertyName("nDiff")]
|
||||||
|
public int Diff { get; set; }
|
||||||
|
}
|
||||||
@@ -0,0 +1,39 @@
|
|||||||
|
using MikuSB.Data;
|
||||||
|
using System.Text.Json;
|
||||||
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.Tower;
|
||||||
|
|
||||||
|
[CallGSApi("TowerEventChapter_EnterLevel")]
|
||||||
|
public class TowerEventChapter_EnterLevel : ICallGSHandler
|
||||||
|
{
|
||||||
|
private static readonly Random Random = new();
|
||||||
|
|
||||||
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||||
|
{
|
||||||
|
var req = JsonSerializer.Deserialize<TowerEventEnterLevelParam>(param);
|
||||||
|
if (req == null || req.LevelId == 0 || req.TeamId <= 0)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "TowerEventChapter_EnterLevel", "{\"sErr\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!GameData.TowerEventLevelData.ContainsKey((uint)req.LevelId))
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "TowerEventChapter_EnterLevel", "{\"sErr\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var rsp = $"{{\"nSeed\":{Random.Next(1, 1_000_000_000)}}}";
|
||||||
|
await CallGSRouter.SendScript(connection, "TowerEventChapter_EnterLevel", rsp);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class TowerEventEnterLevelParam
|
||||||
|
{
|
||||||
|
[JsonPropertyName("nID")]
|
||||||
|
public int LevelId { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("nTeamID")]
|
||||||
|
public int TeamId { get; set; }
|
||||||
|
}
|
||||||
@@ -0,0 +1,82 @@
|
|||||||
|
using MikuSB.Database;
|
||||||
|
using MikuSB.Database.Player;
|
||||||
|
using MikuSB.GameServer.Game.Player;
|
||||||
|
using MikuSB.Proto;
|
||||||
|
using MikuSB.Util;
|
||||||
|
using System.Text.Json;
|
||||||
|
using System.Text.Json.Nodes;
|
||||||
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.Tower;
|
||||||
|
|
||||||
|
[CallGSApi("TowerEventChapter_LevelSettlement")]
|
||||||
|
public class TowerEventChapter_LevelSettlement : ICallGSHandler
|
||||||
|
{
|
||||||
|
private const uint LevelStateGroupId = 21;
|
||||||
|
private const uint LaunchPassGroupId = 22;
|
||||||
|
private const uint PassedFlagMask = (1u << 8) | 0b111u;
|
||||||
|
private static readonly Logger Logger = new("TowerEvent");
|
||||||
|
|
||||||
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||||
|
{
|
||||||
|
var (response, sync) = HandleSettlement(connection.Player!, JsonNode.Parse(param));
|
||||||
|
await CallGSRouter.SendScript(connection, "TowerEventChapter_LevelSettlement", response.ToJsonString(), sync);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static (JsonNode Response, NtfSyncPlayer Sync) HandleSettlement(PlayerInstance player, JsonNode? tbParam)
|
||||||
|
{
|
||||||
|
var req = tbParam?.Deserialize<TowerEventSettlementParam>();
|
||||||
|
if (req == null || req.LevelId == 0 || req.ChapterId == 0)
|
||||||
|
{
|
||||||
|
Logger.Error($"Invalid tower event settlement payload: {tbParam?.ToJsonString() ?? "null"}");
|
||||||
|
return (new JsonObject { ["sErr"] = "error.BadParam" }, new NtfSyncPlayer());
|
||||||
|
}
|
||||||
|
|
||||||
|
var sync = new NtfSyncPlayer();
|
||||||
|
|
||||||
|
var levelStateAttr = GetOrCreateAttr(player.Data, LevelStateGroupId, (uint)req.LevelId);
|
||||||
|
levelStateAttr.Val |= PassedFlagMask;
|
||||||
|
SyncAttr(sync, player, levelStateAttr);
|
||||||
|
|
||||||
|
var passAttr = GetOrCreateAttr(player.Data, LaunchPassGroupId, (uint)req.LevelId);
|
||||||
|
passAttr.Val = Math.Max(1u, passAttr.Val + 1);
|
||||||
|
SyncAttr(sync, player, passAttr);
|
||||||
|
|
||||||
|
Logger.Info(
|
||||||
|
$"TowerEvent settlement saved. uid={player.Uid} chapterId={req.ChapterId} levelId={req.LevelId} " +
|
||||||
|
$"levelStateVal={levelStateAttr.Val} passVal={passAttr.Val}");
|
||||||
|
|
||||||
|
DatabaseHelper.SaveDatabaseType(player.Data);
|
||||||
|
return (new JsonObject(), sync);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static PlayerAttr GetOrCreateAttr(PlayerGameData data, uint gid, uint sid)
|
||||||
|
{
|
||||||
|
var attr = data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid);
|
||||||
|
if (attr != null)
|
||||||
|
return attr;
|
||||||
|
|
||||||
|
attr = new PlayerAttr
|
||||||
|
{
|
||||||
|
Gid = gid,
|
||||||
|
Sid = sid
|
||||||
|
};
|
||||||
|
data.Attrs.Add(attr);
|
||||||
|
return attr;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void SyncAttr(NtfSyncPlayer sync, PlayerInstance player, PlayerAttr attr)
|
||||||
|
{
|
||||||
|
sync.Custom[player.ToPackedAttrKey(attr.Gid, attr.Sid)] = attr.Val;
|
||||||
|
sync.Custom[player.ToShiftedAttrKey(attr.Gid, attr.Sid)] = attr.Val;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class TowerEventSettlementParam
|
||||||
|
{
|
||||||
|
[JsonPropertyName("nID")]
|
||||||
|
public int LevelId { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("nChapterID")]
|
||||||
|
public int ChapterId { get; set; }
|
||||||
|
}
|
||||||
@@ -0,0 +1,39 @@
|
|||||||
|
using MikuSB.Data;
|
||||||
|
using System.Text.Json;
|
||||||
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.Tower;
|
||||||
|
|
||||||
|
[CallGSApi("TowerLevel_EnterLevel")]
|
||||||
|
public class TowerLevel_EnterLevel : ICallGSHandler
|
||||||
|
{
|
||||||
|
private static readonly Random Random = new();
|
||||||
|
|
||||||
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||||
|
{
|
||||||
|
var req = JsonSerializer.Deserialize<TowerLevelEnterLevelParam>(param);
|
||||||
|
if (req == null || req.LevelId == 0 || req.TeamId <= 0)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "TowerLevel_EnterLevel", "{\"sErr\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!GameData.TowerLevelData.ContainsKey((uint)req.LevelId))
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "TowerLevel_EnterLevel", "{\"sErr\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var rsp = $"{{\"nSeed\":{Random.Next(1, 1_000_000_000)}}}";
|
||||||
|
await CallGSRouter.SendScript(connection, "TowerLevel_EnterLevel", rsp);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class TowerLevelEnterLevelParam
|
||||||
|
{
|
||||||
|
[JsonPropertyName("nID")]
|
||||||
|
public int LevelId { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("nTeamID")]
|
||||||
|
public int TeamId { get; set; }
|
||||||
|
}
|
||||||
@@ -0,0 +1,178 @@
|
|||||||
|
using MikuSB.Data;
|
||||||
|
using MikuSB.Data.Excel;
|
||||||
|
using MikuSB.Database;
|
||||||
|
using MikuSB.Database.Player;
|
||||||
|
using MikuSB.GameServer.Game.Player;
|
||||||
|
using MikuSB.Proto;
|
||||||
|
using MikuSB.Util;
|
||||||
|
using System.Text.Json;
|
||||||
|
using System.Text.Json.Nodes;
|
||||||
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.Tower;
|
||||||
|
|
||||||
|
[CallGSApi("TowerLevel_LevelSettlement")]
|
||||||
|
public class TowerLevel_LevelSettlement : ICallGSHandler
|
||||||
|
{
|
||||||
|
private static readonly Logger Logger = new("Tower");
|
||||||
|
private const uint TowerGroupId = 3;
|
||||||
|
private const uint LaunchPassGroupId = 22;
|
||||||
|
private const uint BasicProgressSid = 2;
|
||||||
|
private const uint AdvancedProgressSid = 3;
|
||||||
|
private const uint LevelStateSidBase = 10000;
|
||||||
|
private const int FinalArea = 3;
|
||||||
|
|
||||||
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||||
|
{
|
||||||
|
var (response, sync) = HandleSettlement(connection.Player!, JsonNode.Parse(param));
|
||||||
|
await CallGSRouter.SendScript(connection, "TowerLevel_LevelSettlement", response.ToJsonString(), sync);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static (JsonNode Response, NtfSyncPlayer Sync) HandleSettlement(PlayerInstance player, JsonNode? tbParam)
|
||||||
|
{
|
||||||
|
var req = tbParam?.Deserialize<TowerLevelSettlementParam>();
|
||||||
|
if (req == null || req.TowerId == 0 || req.LevelId == 0)
|
||||||
|
{
|
||||||
|
Logger.Error($"Invalid tower settlement payload: {tbParam?.ToJsonString() ?? "null"}");
|
||||||
|
return (new JsonObject { ["sErr"] = "error.BadParam" }, new NtfSyncPlayer());
|
||||||
|
}
|
||||||
|
|
||||||
|
var cycle = ResolveCurrentCycle(GameData.ClimbTowerTimeData.Values, DateTime.Now);
|
||||||
|
if (cycle == null)
|
||||||
|
return (new JsonObject { ["sErr"] = "error.BadParam" }, new NtfSyncPlayer());
|
||||||
|
|
||||||
|
var towerType = ResolveTowerType(cycle, (uint)req.TowerId);
|
||||||
|
if (towerType == 0)
|
||||||
|
return (new JsonObject { ["sErr"] = "error.BadParam" }, new NtfSyncPlayer());
|
||||||
|
|
||||||
|
var sync = new NtfSyncPlayer();
|
||||||
|
var levelStateSid = LevelStateSidBase + (uint)req.TowerId;
|
||||||
|
var levelState = GetOrCreateAttr(player.Data, TowerGroupId, levelStateSid);
|
||||||
|
levelState.Val = MergeAreaStars(levelState.Val, FinalArea, req.StarMask);
|
||||||
|
SyncAttr(sync, player, levelState);
|
||||||
|
|
||||||
|
var progressSid = towerType == 1 ? BasicProgressSid : AdvancedProgressSid;
|
||||||
|
var progressAttr = GetOrCreateAttr(player.Data, TowerGroupId, progressSid);
|
||||||
|
progressAttr.Val = 0;
|
||||||
|
SyncAttr(sync, player, progressAttr);
|
||||||
|
|
||||||
|
var passAttr = GetOrCreateAttr(player.Data, LaunchPassGroupId, (uint)req.LevelId);
|
||||||
|
passAttr.Val = Math.Max(1u, passAttr.Val + 1);
|
||||||
|
SyncAttr(sync, player, passAttr);
|
||||||
|
|
||||||
|
Logger.Info(
|
||||||
|
$"Tower settlement saved. uid={player.Uid} towerId={req.TowerId} levelId={req.LevelId} starMask={req.StarMask} " +
|
||||||
|
$"towerStateSid={levelStateSid} towerStateVal={levelState.Val} progressSid={progressSid} passVal={passAttr.Val}");
|
||||||
|
|
||||||
|
DatabaseHelper.SaveDatabaseType(player.Data);
|
||||||
|
return (new JsonObject(), sync);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static uint MergeAreaStars(uint currentValue, int area, int starMask)
|
||||||
|
{
|
||||||
|
var areaIndex = Math.Clamp(area, 1, 3) - 1;
|
||||||
|
var result = currentValue;
|
||||||
|
for (var i = 0; i < 3; i++)
|
||||||
|
{
|
||||||
|
if (((starMask >> i) & 1) == 0)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
var bitIndex = areaIndex * 3 + i;
|
||||||
|
result |= 1u << bitIndex;
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static int ResolveTowerType(ClimbTowerTimeExcel cycle, uint levelId)
|
||||||
|
{
|
||||||
|
if (ContainsLevel(cycle.GetLevelGroups(1), levelId))
|
||||||
|
return 1;
|
||||||
|
|
||||||
|
if (ContainsLevel(cycle.GetLevelGroups(2), levelId))
|
||||||
|
return 2;
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static bool ContainsLevel(IEnumerable<IReadOnlyList<uint>> groups, uint levelId)
|
||||||
|
{
|
||||||
|
return groups.Any(group => group.Any(id => id == levelId));
|
||||||
|
}
|
||||||
|
|
||||||
|
private static ClimbTowerTimeExcel? ResolveCurrentCycle(IEnumerable<ClimbTowerTimeExcel> configs, DateTime now)
|
||||||
|
{
|
||||||
|
var parsed = configs
|
||||||
|
.Select(x => new
|
||||||
|
{
|
||||||
|
Config = x,
|
||||||
|
Start = ParseConfigTime(x.StartTime),
|
||||||
|
End = ParseConfigTime(x.EndTime)
|
||||||
|
})
|
||||||
|
.Where(x => x.Start.HasValue && x.End.HasValue)
|
||||||
|
.OrderBy(x => x.Start)
|
||||||
|
.ToList();
|
||||||
|
|
||||||
|
var current = parsed.FirstOrDefault(x => x.Start <= now && now < x.End);
|
||||||
|
if (current != null)
|
||||||
|
return current.Config;
|
||||||
|
|
||||||
|
var latestStarted = parsed.LastOrDefault(x => x.Start <= now);
|
||||||
|
if (latestStarted != null)
|
||||||
|
return latestStarted.Config;
|
||||||
|
|
||||||
|
return parsed.FirstOrDefault()?.Config;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static DateTime? ParseConfigTime(string? raw)
|
||||||
|
{
|
||||||
|
if (string.IsNullOrWhiteSpace(raw))
|
||||||
|
return null;
|
||||||
|
|
||||||
|
var normalized = raw.Trim().Trim('[', ']');
|
||||||
|
if (normalized.Length != 12)
|
||||||
|
return null;
|
||||||
|
|
||||||
|
return DateTime.TryParseExact(
|
||||||
|
normalized,
|
||||||
|
"yyyyMMddHHmm",
|
||||||
|
System.Globalization.CultureInfo.InvariantCulture,
|
||||||
|
System.Globalization.DateTimeStyles.None,
|
||||||
|
out var value)
|
||||||
|
? value
|
||||||
|
: null;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static PlayerAttr GetOrCreateAttr(PlayerGameData data, uint gid, uint sid)
|
||||||
|
{
|
||||||
|
var attr = data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid);
|
||||||
|
if (attr != null)
|
||||||
|
return attr;
|
||||||
|
|
||||||
|
attr = new PlayerAttr
|
||||||
|
{
|
||||||
|
Gid = gid,
|
||||||
|
Sid = sid
|
||||||
|
};
|
||||||
|
data.Attrs.Add(attr);
|
||||||
|
return attr;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void SyncAttr(MikuSB.Proto.NtfSyncPlayer sync, PlayerInstance player, PlayerAttr attr)
|
||||||
|
{
|
||||||
|
sync.Custom[player.ToPackedAttrKey(attr.Gid, attr.Sid)] = attr.Val;
|
||||||
|
sync.Custom[player.ToShiftedAttrKey(attr.Gid, attr.Sid)] = attr.Val;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class TowerLevelSettlementParam
|
||||||
|
{
|
||||||
|
[JsonPropertyName("nID")]
|
||||||
|
public int LevelId { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("nTowerID")]
|
||||||
|
public int TowerId { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("nStar")]
|
||||||
|
public int StarMask { get; set; }
|
||||||
|
}
|
||||||
@@ -1 +1 @@
|
|||||||
v=3.7
|
v=4.1
|
||||||
Reference in New Issue
Block a user