mirror of
https://github.com/MikuLeaks/MikuSB.git
synced 2026-06-04 20:33:57 +00:00
Compare commits
9 Commits
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331d2dbcaa | ||
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a585232045 |
57
Common/Data/Excel/ClimbTowerTimeExcel.cs
Normal file
57
Common/Data/Excel/ClimbTowerTimeExcel.cs
Normal file
@@ -0,0 +1,57 @@
|
||||
using Newtonsoft.Json;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using System.Globalization;
|
||||
|
||||
namespace MikuSB.Data.Excel;
|
||||
|
||||
[ResourceEntity("challenge/climbtower/climb_tower_time.json")]
|
||||
public class ClimbTowerTimeExcel : ExcelResource
|
||||
{
|
||||
[JsonProperty("ID")] public uint ID { get; set; }
|
||||
[JsonProperty("StartTime")] public string StartTime { get; set; } = "";
|
||||
[JsonProperty("EndTime")] public string EndTime { get; set; } = "";
|
||||
[JsonProperty("Level1")] public List<List<uint>> Level1 { get; set; } = [];
|
||||
[JsonProperty("Level2")] public JToken? Level2Raw { get; set; }
|
||||
|
||||
public override uint GetId() => ID;
|
||||
|
||||
public override void Loaded()
|
||||
{
|
||||
GameData.ClimbTowerTimeData[ID] = this;
|
||||
}
|
||||
|
||||
public IReadOnlyList<IReadOnlyList<uint>> GetLevelGroups(int type)
|
||||
{
|
||||
if (type == 1)
|
||||
return Level1;
|
||||
|
||||
if (Level2Raw == null)
|
||||
return [];
|
||||
|
||||
if (Level2Raw.Type == JTokenType.Array)
|
||||
{
|
||||
return Level2Raw
|
||||
.Children()
|
||||
.OfType<JArray>()
|
||||
.Select(x => (IReadOnlyList<uint>)x.Values<uint>().ToList())
|
||||
.ToList();
|
||||
}
|
||||
|
||||
if (Level2Raw.Type == JTokenType.Object)
|
||||
{
|
||||
return Level2Raw
|
||||
.Children<JProperty>()
|
||||
.Select(x => new
|
||||
{
|
||||
Key = uint.TryParse(x.Name, CultureInfo.InvariantCulture, out var key) ? key : 0u,
|
||||
Value = x.Value.Type == JTokenType.Integer ? x.Value.Value<uint>() : 0u
|
||||
})
|
||||
.Where(x => x.Key > 0 && x.Value > 0)
|
||||
.OrderBy(x => x.Key)
|
||||
.Select(x => (IReadOnlyList<uint>)new List<uint> { x.Key, x.Value })
|
||||
.ToList();
|
||||
}
|
||||
|
||||
return [];
|
||||
}
|
||||
}
|
||||
39
Common/Data/Excel/SpecialBreakExcel.cs
Normal file
39
Common/Data/Excel/SpecialBreakExcel.cs
Normal file
@@ -0,0 +1,39 @@
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace MikuSB.Data.Excel;
|
||||
|
||||
[ResourceEntity("item/cardbreak/breaknew.json")]
|
||||
public class SpecialBreakExcel : ExcelResource
|
||||
{
|
||||
[JsonProperty("ID")] public int Id { get; set; }
|
||||
|
||||
[JsonProperty("1Items1")] public List<List<int>> Items1 { get; set; } = [];
|
||||
[JsonProperty("2Items1")] public List<List<int>> Items2 { get; set; } = [];
|
||||
[JsonProperty("3Items1")] public List<List<int>> Items3 { get; set; } = [];
|
||||
[JsonProperty("4Items1")] public List<List<int>> Items4 { get; set; } = [];
|
||||
|
||||
public List<List<int>> GetItems(uint breakLevel) => breakLevel switch
|
||||
{
|
||||
1 => Items1,
|
||||
2 => Items2,
|
||||
3 => Items3,
|
||||
4 => Items4,
|
||||
_ => []
|
||||
};
|
||||
|
||||
public bool HasBreakLevel(uint breakLevel) => breakLevel switch
|
||||
{
|
||||
1 => Items1.Count > 0,
|
||||
2 => Items2.Count > 0,
|
||||
3 => Items3.Count > 0,
|
||||
4 => Items4.Count > 0,
|
||||
_ => false
|
||||
};
|
||||
|
||||
public override uint GetId() => (uint)Id;
|
||||
|
||||
public override void Loaded()
|
||||
{
|
||||
GameData.SpecialBreakData[Id] = this;
|
||||
}
|
||||
}
|
||||
20
Common/Data/Excel/TowerLevelExcel.cs
Normal file
20
Common/Data/Excel/TowerLevelExcel.cs
Normal file
@@ -0,0 +1,20 @@
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace MikuSB.Data.Excel;
|
||||
|
||||
[ResourceEntity("challenge/climbtower/level.json")]
|
||||
public class TowerLevelExcel : ExcelResource
|
||||
{
|
||||
[JsonProperty("ID")] public uint ID { get; set; }
|
||||
[JsonProperty("MapID")] public uint MapID { get; set; }
|
||||
[JsonProperty("FightID")] public uint FightID { get; set; }
|
||||
[JsonProperty("TaskPath")] public string TaskPath { get; set; } = "";
|
||||
[JsonProperty("ConsumeVigor")] public List<int> ConsumeVigor { get; set; } = [];
|
||||
|
||||
public override uint GetId() => ID;
|
||||
|
||||
public override void Loaded()
|
||||
{
|
||||
GameData.TowerLevelData[ID] = this;
|
||||
}
|
||||
}
|
||||
@@ -21,6 +21,7 @@ public static class GameData
|
||||
public static Dictionary<uint, Rogue3DTalentExcel> Rogue3DTalentData { get; private set; } = [];
|
||||
public static Dictionary<uint, Rogue3DDailyBuffExcel> Rogue3DDailyBuffData { get; private set; } = [];
|
||||
public static Dictionary<int, BreakExcel> BreakData { get; private set; } = [];
|
||||
public static Dictionary<int, SpecialBreakExcel> SpecialBreakData { get; private set; } = [];
|
||||
public static Dictionary<uint, SpineExcel> SpineData { get; private set; } = [];
|
||||
public static Dictionary<uint, NodeConditionExcel> NodeConditionData { get; private set; } = [];
|
||||
public static List<SupportCardExcel> SupportCardData { get; private set; } = [];
|
||||
@@ -32,6 +33,8 @@ public static class GameData
|
||||
public static Dictionary<uint, BossPvpBossChallengeExcel> BossPvpBossChallengeData { get; private set; } = [];
|
||||
public static Dictionary<uint, BossPvpBossExcel> BossPvpBossData { get; private set; } = [];
|
||||
public static Dictionary<uint, BossPvpNumExcel> BossPvpNumData { get; private set; } = [];
|
||||
public static Dictionary<uint, ClimbTowerTimeExcel> ClimbTowerTimeData { get; private set; } = [];
|
||||
public static Dictionary<uint, TowerLevelExcel> TowerLevelData { get; private set; } = [];
|
||||
public static Dictionary<uint, ProfileExcel> ProfileData { get; private set; } = [];
|
||||
public static Dictionary<uint, CardSkinPartsExcel> CardSkinPartsData { get; private set; } = [];
|
||||
public static Dictionary<uint, CallItemExcel> CallItemData { get; private set; } = [];
|
||||
|
||||
@@ -2,16 +2,15 @@ using MikuSB.Data;
|
||||
using MikuSB.Data.Excel;
|
||||
using MikuSB.Database.Inventory;
|
||||
using MikuSB.GameServer.Game.Player;
|
||||
using MikuSB.GameServer.Server.CallGS;
|
||||
using MikuSB.Proto;
|
||||
using System.Globalization;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Nodes;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.BossPvp;
|
||||
namespace MikuSB.GameServer.Game.BossPvp;
|
||||
|
||||
internal static class BossPvpShared
|
||||
internal static class BossPvpService
|
||||
{
|
||||
private const uint GroupId = 51;
|
||||
private const uint ActivitySubId = 0;
|
||||
@@ -27,9 +26,8 @@ internal static class BossPvpShared
|
||||
DefaultIgnoreCondition = JsonIgnoreCondition.WhenWritingNull
|
||||
};
|
||||
|
||||
public static async ValueTask<(object Response, NtfSyncPlayer Sync)> HandleGetOpenIdAsync(Connection connection)
|
||||
public static async ValueTask<(object Response, NtfSyncPlayer Sync)> HandleGetOpenIdAsync(PlayerInstance player)
|
||||
{
|
||||
var player = connection.Player!;
|
||||
await EnsureBossLineupsAsync(player);
|
||||
|
||||
var sync = new NtfSyncPlayer();
|
||||
@@ -1,3 +1,5 @@
|
||||
using MikuSB.GameServer.Game.BossPvp;
|
||||
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.BossPvp;
|
||||
|
||||
[CallGSApi("BossPvpLogic_EnterLevel")]
|
||||
@@ -5,7 +7,7 @@ public class BossPvpLogic_EnterLevel : ICallGSHandler
|
||||
{
|
||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||
{
|
||||
var response = BossPvpShared.HandleEnterLevel(param);
|
||||
var response = BossPvpService.HandleEnterLevel(param);
|
||||
await CallGSRouter.SendScript(connection, "BossPvpLogic_EnterLevel", System.Text.Json.JsonSerializer.Serialize(response));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
using MikuSB.GameServer.Game.BossPvp;
|
||||
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.BossPvp;
|
||||
|
||||
[CallGSApi("BossPvpLogic_GetOpenID")]
|
||||
@@ -5,7 +7,7 @@ public class BossPvpLogic_GetOpenID : ICallGSHandler
|
||||
{
|
||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||
{
|
||||
var (response, sync) = await BossPvpShared.HandleGetOpenIdAsync(connection);
|
||||
var (response, sync) = await BossPvpService.HandleGetOpenIdAsync(connection.Player!);
|
||||
await CallGSRouter.SendScript(connection, "BossPvpLogic_GetOpenID", System.Text.Json.JsonSerializer.Serialize(response), sync);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
using MikuSB.GameServer.Game.BossPvp;
|
||||
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.BossPvp;
|
||||
|
||||
[CallGSApi("BossPvpLogic_GetReward")]
|
||||
@@ -5,7 +7,7 @@ public class BossPvpLogic_GetReward : ICallGSHandler
|
||||
{
|
||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||
{
|
||||
var response = BossPvpShared.HandleGetReward(param);
|
||||
var response = BossPvpService.HandleGetReward(param);
|
||||
await CallGSRouter.SendScript(connection, "BossPvpLogic_GetReward", System.Text.Json.JsonSerializer.Serialize(response));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
using MikuSB.GameServer.Game.BossPvp;
|
||||
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.BossPvp;
|
||||
|
||||
[CallGSApi("BossPvpLogic_LevelFail")]
|
||||
@@ -6,7 +8,7 @@ public class BossPvpLogic_LevelFail : ICallGSHandler
|
||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||
{
|
||||
var node = System.Text.Json.Nodes.JsonNode.Parse(param);
|
||||
var (response, sync) = BossPvpShared.HandleFail(connection.Player!, node);
|
||||
var (response, sync) = BossPvpService.HandleFail(connection.Player!, node);
|
||||
await CallGSRouter.SendScript(connection, "BossPvpLogic_LevelFail", response.ToJsonString(), sync);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
using MikuSB.GameServer.Game.BossPvp;
|
||||
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.BossPvp;
|
||||
|
||||
[CallGSApi("BossPvpLogic_LevelMopup")]
|
||||
@@ -5,7 +7,7 @@ public class BossPvpLogic_LevelMopup : ICallGSHandler
|
||||
{
|
||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||
{
|
||||
var (response, sync) = BossPvpShared.HandleMopup(connection.Player!, param);
|
||||
var (response, sync) = BossPvpService.HandleMopup(connection.Player!, param);
|
||||
await CallGSRouter.SendScript(connection, "BossPvpLogic_LevelMopup", System.Text.Json.JsonSerializer.Serialize(response), sync);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
using MikuSB.GameServer.Game.BossPvp;
|
||||
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.BossPvp;
|
||||
|
||||
[CallGSApi("BossPvpLogic_LevelSettlement")]
|
||||
@@ -6,7 +8,7 @@ public class BossPvpLogic_LevelSettlement : ICallGSHandler
|
||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||
{
|
||||
var node = System.Text.Json.Nodes.JsonNode.Parse(param);
|
||||
var (response, sync) = BossPvpShared.HandleSettlement(connection.Player!, node);
|
||||
var (response, sync) = BossPvpService.HandleSettlement(connection.Player!, node);
|
||||
await CallGSRouter.SendScript(connection, "BossPvpLogic_LevelSettlement", response.ToJsonString(), sync);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
using MikuSB.GameServer.Game.BossPvp;
|
||||
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.BossPvp;
|
||||
|
||||
[CallGSApi("BossPvpLogic_Record")]
|
||||
@@ -5,7 +7,7 @@ public class BossPvpLogic_Record : ICallGSHandler
|
||||
{
|
||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||
{
|
||||
var (response, sync) = BossPvpShared.HandleRecord(connection.Player!, param);
|
||||
var (response, sync) = BossPvpService.HandleRecord(connection.Player!, param);
|
||||
await CallGSRouter.SendScript(connection, "BossPvpLogic_Record", System.Text.Json.JsonSerializer.Serialize(response), sync);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,8 +1,9 @@
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Nodes;
|
||||
using System.Text.Json.Serialization;
|
||||
using MikuSB.GameServer.Server.CallGS.Handlers.BossPvp;
|
||||
using MikuSB.GameServer.Game.BossPvp;
|
||||
using MikuSB.Proto;
|
||||
using MikuSB.GameServer.Server.CallGS.Handlers.Tower;
|
||||
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.Chapter;
|
||||
|
||||
@@ -44,14 +45,21 @@ public class Chapter_DealLevelSettlement : ICallGSHandler
|
||||
|
||||
if (string.Equals(sCmd, "BossPvpLogic_LevelSettlement", StringComparison.Ordinal))
|
||||
{
|
||||
var (response, sync) = BossPvpShared.HandleSettlement(connection.Player!, tbParam);
|
||||
var (response, sync) = BossPvpService.HandleSettlement(connection.Player!, tbParam);
|
||||
extraSync = sync;
|
||||
return response;
|
||||
}
|
||||
|
||||
if (string.Equals(sCmd, "BossPvpLogic_LevelFail", StringComparison.Ordinal))
|
||||
{
|
||||
var (response, sync) = BossPvpShared.HandleFail(connection.Player!, tbParam);
|
||||
var (response, sync) = BossPvpService.HandleFail(connection.Player!, tbParam);
|
||||
extraSync = sync;
|
||||
return response;
|
||||
}
|
||||
|
||||
if (string.Equals(sCmd, "TowerLevel_LevelSettlement", StringComparison.Ordinal))
|
||||
{
|
||||
var (response, sync) = TowerLevel_LevelSettlement.HandleSettlement(connection.Player!, tbParam);
|
||||
extraSync = sync;
|
||||
return response;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,127 @@
|
||||
using MikuSB.Data;
|
||||
using MikuSB.Database;
|
||||
using MikuSB.Database.Inventory;
|
||||
using MikuSB.Proto;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.Girl;
|
||||
|
||||
[CallGSApi("GirlCard_UpBySpecialBreak")]
|
||||
public class GirlCard_UpBySpecialBreak : ICallGSHandler
|
||||
{
|
||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||
{
|
||||
var player = connection.Player!;
|
||||
var req = JsonSerializer.Deserialize<GirlCardUpBySpecialBreakParam>(param);
|
||||
if (req == null || req.CardId == 0)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "GirlCard_UpBySpecialBreak", "{\"sErr\":\"error.BadParam\"}");
|
||||
return;
|
||||
}
|
||||
|
||||
var card = player.CharacterManager.GetCharacterByGUID((uint)req.CardId);
|
||||
if (card == null)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "GirlCard_UpBySpecialBreak", "{\"sErr\":\"error.BadParam\"}");
|
||||
return;
|
||||
}
|
||||
|
||||
var cardTemplate = GameData.CardData.Values.FirstOrDefault(x =>
|
||||
GameResourceTemplateId.FromGdpl(x.Genre, x.Detail, x.Particular, x.Level) == card.TemplateId);
|
||||
if (cardTemplate == null)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "GirlCard_UpBySpecialBreak", "{\"sErr\":\"error.BadParam\"}");
|
||||
return;
|
||||
}
|
||||
|
||||
if (cardTemplate.BreakMatID <= 10000 ||
|
||||
!GameData.SpecialBreakData.TryGetValue(cardTemplate.BreakMatID, out var specialBreakExcel))
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "GirlCard_UpBySpecialBreak", "{\"sErr\":\"error.BadParam\"}");
|
||||
return;
|
||||
}
|
||||
|
||||
var nextBreak = card.Break + 1;
|
||||
if (!specialBreakExcel.HasBreakLevel(nextBreak))
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "GirlCard_UpBySpecialBreak", "{\"sErr\":\"tip.already_max_break\"}");
|
||||
return;
|
||||
}
|
||||
|
||||
var requestedMaterials = new Dictionary<ulong, uint>();
|
||||
foreach (var row in specialBreakExcel.GetItems(nextBreak))
|
||||
{
|
||||
if (row.Count < 5)
|
||||
continue;
|
||||
|
||||
var templateId = GameResourceTemplateId.FromGdpl(
|
||||
(uint)Math.Max(0, row[0]),
|
||||
(uint)Math.Max(0, row[1]),
|
||||
(uint)Math.Max(0, row[2]),
|
||||
(uint)Math.Max(0, row[3]));
|
||||
var count = (uint)Math.Max(0, row[4]);
|
||||
if (templateId == 0 || count == 0)
|
||||
continue;
|
||||
|
||||
requestedMaterials[templateId] = requestedMaterials.GetValueOrDefault(templateId) + count;
|
||||
}
|
||||
|
||||
if (requestedMaterials.Count == 0)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "GirlCard_UpBySpecialBreak", "{\"sErr\":\"tip.not_material_for_break\"}");
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var (templateId, count) in requestedMaterials)
|
||||
{
|
||||
var item = player.InventoryManager.InventoryData.Items.Values.FirstOrDefault(x => x.TemplateId == templateId);
|
||||
if (item == null || item.ItemCount < count)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "GirlCard_UpBySpecialBreak", "{\"sErr\":\"tip.not_material_for_break\"}");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
var syncItems = new List<Item>();
|
||||
foreach (var (templateId, count) in requestedMaterials)
|
||||
{
|
||||
var item = player.InventoryManager.InventoryData.Items.Values.First(x => x.TemplateId == templateId);
|
||||
item.ItemCount -= count;
|
||||
|
||||
if (item.ItemCount == 0)
|
||||
{
|
||||
player.InventoryManager.InventoryData.Items.Remove(item.UniqueId);
|
||||
syncItems.Add(BuildRemovedProto(item));
|
||||
}
|
||||
else
|
||||
{
|
||||
syncItems.Add(item.ToProto());
|
||||
}
|
||||
}
|
||||
|
||||
card.Break = nextBreak;
|
||||
syncItems.Add(card.ToProto());
|
||||
|
||||
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
|
||||
DatabaseHelper.SaveDatabaseType(player.CharacterManager.CharacterData);
|
||||
|
||||
var sync = new NtfSyncPlayer();
|
||||
sync.Items.AddRange(syncItems);
|
||||
|
||||
await CallGSRouter.SendScript(connection, "GirlCard_UpBySpecialBreak", "{}", sync);
|
||||
}
|
||||
|
||||
private static Item BuildRemovedProto(BaseGameItemInfo item)
|
||||
{
|
||||
var proto = item.ToProto();
|
||||
proto.Count = 0;
|
||||
return proto;
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class GirlCardUpBySpecialBreakParam
|
||||
{
|
||||
[JsonPropertyName("nCardId")]
|
||||
public int CardId { get; set; }
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.Misc;
|
||||
|
||||
[CallGSApi("ExtendFightDynamicLog")]
|
||||
public class ExtendFightDynamicLog : ICallGSHandler
|
||||
{
|
||||
public Task Handle(Connection connection, string param, ushort seqNo)
|
||||
{
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
}
|
||||
10
GameServer/Server/CallGS/Handlers/Misc/ExtendFightLog.cs
Normal file
10
GameServer/Server/CallGS/Handlers/Misc/ExtendFightLog.cs
Normal file
@@ -0,0 +1,10 @@
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.Misc;
|
||||
|
||||
[CallGSApi("ExtendFightLog")]
|
||||
public class ExtendFightLog : ICallGSHandler
|
||||
{
|
||||
public Task Handle(Connection connection, string param, ushort seqNo)
|
||||
{
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,71 @@
|
||||
using MikuSB.Data;
|
||||
using MikuSB.Database.Player;
|
||||
using MikuSB.GameServer.Game.Player;
|
||||
using MikuSB.Proto;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.Rogue3D;
|
||||
|
||||
// Enters the Rogue3D season level. Returns a random seed used by the client for map generation.
|
||||
// Persists SeasonGameplayId (sid=1006) and SeasonEnterFlag (sid=1008) as player attributes (GroupId=124).
|
||||
// param: {"nDiffId", "nTeamID", "tbTeam", "tbBuffList", "tbLog"}
|
||||
// Response: {"nSeed": int} on success, {"sErr": "key"} on failure
|
||||
[CallGSApi("Rogue3D_EnterSeasonLevel")]
|
||||
public class Rogue3D_EnterSeasonLevel : ICallGSHandler
|
||||
{
|
||||
private const uint GroupId = 124;
|
||||
private const uint SeasonGameplayIdSid = 1006;
|
||||
private const uint SeasonEnterFlagSid = 1008;
|
||||
private static readonly Random Random = new();
|
||||
|
||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||
{
|
||||
var req = JsonSerializer.Deserialize<EnterSeasonLevelParam>(param);
|
||||
if (req == null)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "Rogue3D_EnterSeasonLevel", "{\"nSeed\":0}");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!GameData.Rogue3DDifficultData.TryGetValue(req.DiffId, out var cfg) || cfg.GameplayGroup.Count == 0)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "Rogue3D_EnterSeasonLevel", "{\"sErr\":\"rogue3.massage_gameProcessError\"}");
|
||||
return;
|
||||
}
|
||||
|
||||
var player = connection.Player!;
|
||||
var sync = new NtfSyncPlayer();
|
||||
|
||||
SetAttr(player, SeasonGameplayIdSid, cfg.GameplayGroup[0], sync);
|
||||
SetAttr(player, SeasonEnterFlagSid, 1, sync);
|
||||
|
||||
var seed = Random.Next(1, 1_000_000_000);
|
||||
await CallGSRouter.SendScript(connection, "Rogue3D_EnterSeasonLevel", $"{{\"nSeed\":{seed}}}", sync);
|
||||
}
|
||||
|
||||
private static void SetAttr(PlayerInstance player, uint sid, uint val, NtfSyncPlayer sync)
|
||||
{
|
||||
var attr = player.Data.Attrs.FirstOrDefault(x => x.Gid == GroupId && x.Sid == sid);
|
||||
if (attr == null)
|
||||
{
|
||||
attr = new PlayerAttr { Gid = GroupId, Sid = sid };
|
||||
player.Data.Attrs.Add(attr);
|
||||
}
|
||||
|
||||
if (attr.Val == val)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
attr.Val = val;
|
||||
sync.Custom[player.ToPackedAttrKey(GroupId, sid)] = val;
|
||||
sync.Custom[player.ToShiftedAttrKey(GroupId, sid)] = val;
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class EnterSeasonLevelParam
|
||||
{
|
||||
[JsonPropertyName("nDiffId")]
|
||||
public uint DiffId { get; set; }
|
||||
}
|
||||
@@ -0,0 +1,47 @@
|
||||
using MikuSB.Database.Player;
|
||||
using MikuSB.Proto;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.Rogue3D;
|
||||
|
||||
// Selects the Rogue3D season talent and persists it as player attribute (GroupId=124, TalentId=1007).
|
||||
// param: {"nTalentId": int}
|
||||
// Response: {} on success, {"sErr": "key"} on failure
|
||||
[CallGSApi("Rogue3D_SelectSeasonTalent")]
|
||||
public class Rogue3D_SelectSeasonTalent : ICallGSHandler
|
||||
{
|
||||
private const uint GroupId = 124;
|
||||
private const uint SeasonTalentIdSid = 1007;
|
||||
|
||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||
{
|
||||
var req = JsonSerializer.Deserialize<SelectSeasonTalentParam>(param);
|
||||
if (req == null)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "Rogue3D_SelectSeasonTalent", "{}");
|
||||
return;
|
||||
}
|
||||
|
||||
var player = connection.Player!;
|
||||
var attr = player.Data.Attrs.FirstOrDefault(x => x.Gid == GroupId && x.Sid == SeasonTalentIdSid);
|
||||
if (attr == null)
|
||||
{
|
||||
attr = new PlayerAttr { Gid = GroupId, Sid = SeasonTalentIdSid };
|
||||
player.Data.Attrs.Add(attr);
|
||||
}
|
||||
attr.Val = req.TalentId;
|
||||
|
||||
var sync = new NtfSyncPlayer();
|
||||
sync.Custom[player.ToPackedAttrKey(GroupId, SeasonTalentIdSid)] = attr.Val;
|
||||
sync.Custom[player.ToShiftedAttrKey(GroupId, SeasonTalentIdSid)] = attr.Val;
|
||||
|
||||
await CallGSRouter.SendScript(connection, "Rogue3D_SelectSeasonTalent", "{}", sync);
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class SelectSeasonTalentParam
|
||||
{
|
||||
[JsonPropertyName("nTalentId")]
|
||||
public uint TalentId { get; set; }
|
||||
}
|
||||
@@ -0,0 +1,118 @@
|
||||
using MikuSB.Data;
|
||||
using MikuSB.Data.Excel;
|
||||
using MikuSB.Database;
|
||||
using MikuSB.Database.Player;
|
||||
using MikuSB.GameServer.Game.Player;
|
||||
using MikuSB.Proto;
|
||||
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.Tower;
|
||||
|
||||
[CallGSApi("ClimbTowerLogic_CheckCycleLevel")]
|
||||
public class ClimbTowerLogic_CheckCycleLevel : ICallGSHandler
|
||||
{
|
||||
private const uint TowerGroupId = 3;
|
||||
private const uint TimeSubId = 1;
|
||||
|
||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||
{
|
||||
var player = connection.Player!;
|
||||
var current = ResolveCurrentCycle(GameData.ClimbTowerTimeData.Values, DateTime.Now);
|
||||
if (current == null)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "ClimbTowerLogic_CheckCycleLevel", "{}");
|
||||
return;
|
||||
}
|
||||
|
||||
var currentTimeId = GetAttr(player.Data, TowerGroupId, TimeSubId);
|
||||
var sync = new NtfSyncPlayer();
|
||||
if (currentTimeId != current.ID)
|
||||
{
|
||||
ResetTowerAttrs(player, sync);
|
||||
SetAttr(player.Data, TowerGroupId, TimeSubId, current.ID, sync, player);
|
||||
DatabaseHelper.SaveDatabaseType(player.Data);
|
||||
}
|
||||
|
||||
await CallGSRouter.SendScript(connection, "ClimbTowerLogic_CheckCycleLevel", $$"""{"timeID":{{current.ID}}}""", sync);
|
||||
}
|
||||
|
||||
private static ClimbTowerTimeExcel? ResolveCurrentCycle(IEnumerable<ClimbTowerTimeExcel> configs, DateTime now)
|
||||
{
|
||||
var parsed = configs
|
||||
.Select(x => new
|
||||
{
|
||||
Config = x,
|
||||
Start = ParseConfigTime(x.StartTime),
|
||||
End = ParseConfigTime(x.EndTime)
|
||||
})
|
||||
.Where(x => x.Start.HasValue && x.End.HasValue)
|
||||
.OrderBy(x => x.Start)
|
||||
.ToList();
|
||||
|
||||
var current = parsed.FirstOrDefault(x => x.Start <= now && now < x.End);
|
||||
if (current != null)
|
||||
return current.Config;
|
||||
|
||||
var latestStarted = parsed.LastOrDefault(x => x.Start <= now);
|
||||
if (latestStarted != null)
|
||||
return latestStarted.Config;
|
||||
|
||||
return parsed.FirstOrDefault()?.Config;
|
||||
}
|
||||
|
||||
private static DateTime? ParseConfigTime(string? raw)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(raw))
|
||||
return null;
|
||||
|
||||
var normalized = raw.Trim().Trim('[', ']');
|
||||
if (normalized.Length != 12)
|
||||
return null;
|
||||
|
||||
return DateTime.TryParseExact(
|
||||
normalized,
|
||||
"yyyyMMddHHmm",
|
||||
System.Globalization.CultureInfo.InvariantCulture,
|
||||
System.Globalization.DateTimeStyles.None,
|
||||
out var value)
|
||||
? value
|
||||
: null;
|
||||
}
|
||||
|
||||
private static uint GetAttr(PlayerGameData data, uint gid, uint sid)
|
||||
{
|
||||
return data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid)?.Val ?? 0;
|
||||
}
|
||||
|
||||
private static void ResetTowerAttrs(PlayerInstance player, NtfSyncPlayer sync)
|
||||
{
|
||||
var towerAttrs = player.Data.Attrs
|
||||
.Where(x => x.Gid == TowerGroupId)
|
||||
.ToList();
|
||||
|
||||
foreach (var attr in towerAttrs)
|
||||
{
|
||||
sync.Custom[player.ToPackedAttrKey(attr.Gid, attr.Sid)] = 0;
|
||||
sync.Custom[player.ToShiftedAttrKey(attr.Gid, attr.Sid)] = 0;
|
||||
}
|
||||
|
||||
player.Data.Attrs.RemoveAll(x => x.Gid == TowerGroupId);
|
||||
}
|
||||
|
||||
private static void SetAttr(PlayerGameData data, uint gid, uint sid, uint value, NtfSyncPlayer sync, PlayerInstance player)
|
||||
{
|
||||
var attr = data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid);
|
||||
if (attr == null)
|
||||
{
|
||||
attr = new PlayerAttr
|
||||
{
|
||||
Gid = gid,
|
||||
Sid = sid
|
||||
};
|
||||
data.Attrs.Add(attr);
|
||||
}
|
||||
|
||||
attr.Val = value;
|
||||
sync.Custom[player.ToPackedAttrKey(gid, sid)] = value;
|
||||
sync.Custom[player.ToShiftedAttrKey(gid, sid)] = value;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,219 @@
|
||||
using MikuSB.Data;
|
||||
using MikuSB.Data.Excel;
|
||||
using MikuSB.Database;
|
||||
using MikuSB.Database.Player;
|
||||
using MikuSB.GameServer.Game.Player;
|
||||
using MikuSB.Proto;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.Tower;
|
||||
|
||||
[CallGSApi("ClimbTowerLogic_RecordProgres")]
|
||||
public class ClimbTowerLogic_RecordProgres : ICallGSHandler
|
||||
{
|
||||
private const uint TowerGroupId = 3;
|
||||
private const uint BasicProgressSid = 2;
|
||||
private const uint AdvancedProgressSid = 3;
|
||||
private const uint LevelStateSidBase = 10000;
|
||||
|
||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||
{
|
||||
var player = connection.Player!;
|
||||
var req = JsonSerializer.Deserialize<ClimbTowerRecordProgressParam>(param);
|
||||
if (req == null || req.LevelId == 0 || req.Area <= 0)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "ClimbTowerLogic_RecordProgres", "{\"sErr\":\"error.BadParam\"}");
|
||||
return;
|
||||
}
|
||||
|
||||
var cycle = ResolveCurrentCycle(GameData.ClimbTowerTimeData.Values, DateTime.Now);
|
||||
if (cycle == null)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "ClimbTowerLogic_RecordProgres", "{\"sErr\":\"error.BadParam\"}");
|
||||
return;
|
||||
}
|
||||
|
||||
var towerType = ResolveTowerType(cycle, (uint)req.LevelId);
|
||||
if (towerType == 0)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "ClimbTowerLogic_RecordProgres", "{\"sErr\":\"error.BadParam\"}");
|
||||
return;
|
||||
}
|
||||
|
||||
var sync = new NtfSyncPlayer();
|
||||
|
||||
var levelStateSid = LevelStateSidBase + (uint)req.LevelId;
|
||||
var levelState = GetOrCreateAttr(player.Data, TowerGroupId, levelStateSid);
|
||||
levelState.Val = MergeAreaStars(levelState.Val, req.Area, req.StarMask);
|
||||
SyncAttr(sync, player, levelState);
|
||||
|
||||
var progressSid = towerType == 1 ? BasicProgressSid : AdvancedProgressSid;
|
||||
var progressAttr = GetOrCreateAttr(player.Data, TowerGroupId, progressSid);
|
||||
progressAttr.Val = req.Area >= 3 ? 0u : PackProgress((uint)req.LevelId, (uint)(req.Area + 1));
|
||||
SyncAttr(sync, player, progressAttr);
|
||||
|
||||
if (req.RoleHP.Count > 0 || req.TeamEnergy.HasValue)
|
||||
{
|
||||
SaveRoleState(player, sync, towerType, req.RoleHP, req.TeamEnergy.GetValueOrDefault());
|
||||
}
|
||||
|
||||
DatabaseHelper.SaveDatabaseType(player.Data);
|
||||
await CallGSRouter.SendScript(connection, "ClimbTowerLogic_RecordProgres", "{}", sync);
|
||||
}
|
||||
|
||||
private static void SaveRoleState(
|
||||
PlayerInstance player,
|
||||
NtfSyncPlayer sync,
|
||||
int towerType,
|
||||
List<List<int>> roleHp,
|
||||
int teamEnergy)
|
||||
{
|
||||
var slotStart = towerType == 2 ? 4u : 1u;
|
||||
|
||||
for (var slot = slotStart; slot < slotStart + 3; slot++)
|
||||
{
|
||||
var templateAttr = GetOrCreateAttr(player.Data, TowerGroupId, slot * 10);
|
||||
var hpAttr = GetOrCreateAttr(player.Data, TowerGroupId, slot * 10 + 1);
|
||||
templateAttr.Val = 0;
|
||||
hpAttr.Val = 0;
|
||||
SyncAttr(sync, player, templateAttr);
|
||||
SyncAttr(sync, player, hpAttr);
|
||||
}
|
||||
|
||||
for (var i = 0; i < Math.Min(roleHp.Count, 3); i++)
|
||||
{
|
||||
var row = roleHp[i];
|
||||
if (row == null || row.Count < 2)
|
||||
continue;
|
||||
|
||||
var slot = slotStart + (uint)i;
|
||||
var templateAttr = GetOrCreateAttr(player.Data, TowerGroupId, slot * 10);
|
||||
var hpAttr = GetOrCreateAttr(player.Data, TowerGroupId, slot * 10 + 1);
|
||||
templateAttr.Val = (uint)Math.Max(0, row[0]);
|
||||
hpAttr.Val = (uint)Math.Max(0, row[1]);
|
||||
SyncAttr(sync, player, templateAttr);
|
||||
SyncAttr(sync, player, hpAttr);
|
||||
}
|
||||
|
||||
var energyAttr = GetOrCreateAttr(player.Data, TowerGroupId, slotStart * 10 + 2);
|
||||
energyAttr.Val = (uint)Math.Max(0, teamEnergy);
|
||||
SyncAttr(sync, player, energyAttr);
|
||||
}
|
||||
|
||||
private static uint MergeAreaStars(uint currentValue, int area, int starMask)
|
||||
{
|
||||
var areaIndex = Math.Clamp(area, 1, 3) - 1;
|
||||
var result = currentValue;
|
||||
for (var i = 0; i < 3; i++)
|
||||
{
|
||||
if (((starMask >> i) & 1) == 0)
|
||||
continue;
|
||||
|
||||
var bitIndex = areaIndex * 3 + i;
|
||||
result |= 1u << bitIndex;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
private static uint PackProgress(uint levelId, uint area) => (area << 24) | (levelId & 0x00FF_FFFF);
|
||||
|
||||
private static int ResolveTowerType(ClimbTowerTimeExcel cycle, uint levelId)
|
||||
{
|
||||
if (ContainsLevel(cycle.GetLevelGroups(1), levelId))
|
||||
return 1;
|
||||
|
||||
if (ContainsLevel(cycle.GetLevelGroups(2), levelId))
|
||||
return 2;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
private static bool ContainsLevel(IEnumerable<IReadOnlyList<uint>> groups, uint levelId)
|
||||
{
|
||||
return groups.Any(group => group.Any(id => id == levelId));
|
||||
}
|
||||
|
||||
private static ClimbTowerTimeExcel? ResolveCurrentCycle(IEnumerable<ClimbTowerTimeExcel> configs, DateTime now)
|
||||
{
|
||||
var parsed = configs
|
||||
.Select(x => new
|
||||
{
|
||||
Config = x,
|
||||
Start = ParseConfigTime(x.StartTime),
|
||||
End = ParseConfigTime(x.EndTime)
|
||||
})
|
||||
.Where(x => x.Start.HasValue && x.End.HasValue)
|
||||
.OrderBy(x => x.Start)
|
||||
.ToList();
|
||||
|
||||
var current = parsed.FirstOrDefault(x => x.Start <= now && now < x.End);
|
||||
if (current != null)
|
||||
return current.Config;
|
||||
|
||||
var latestStarted = parsed.LastOrDefault(x => x.Start <= now);
|
||||
if (latestStarted != null)
|
||||
return latestStarted.Config;
|
||||
|
||||
return parsed.FirstOrDefault()?.Config;
|
||||
}
|
||||
|
||||
private static DateTime? ParseConfigTime(string? raw)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(raw))
|
||||
return null;
|
||||
|
||||
var normalized = raw.Trim().Trim('[', ']');
|
||||
if (normalized.Length != 12)
|
||||
return null;
|
||||
|
||||
return DateTime.TryParseExact(
|
||||
normalized,
|
||||
"yyyyMMddHHmm",
|
||||
System.Globalization.CultureInfo.InvariantCulture,
|
||||
System.Globalization.DateTimeStyles.None,
|
||||
out var value)
|
||||
? value
|
||||
: null;
|
||||
}
|
||||
|
||||
private static PlayerAttr GetOrCreateAttr(PlayerGameData data, uint gid, uint sid)
|
||||
{
|
||||
var attr = data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid);
|
||||
if (attr != null)
|
||||
return attr;
|
||||
|
||||
attr = new PlayerAttr
|
||||
{
|
||||
Gid = gid,
|
||||
Sid = sid
|
||||
};
|
||||
data.Attrs.Add(attr);
|
||||
return attr;
|
||||
}
|
||||
|
||||
private static void SyncAttr(NtfSyncPlayer sync, PlayerInstance player, PlayerAttr attr)
|
||||
{
|
||||
sync.Custom[player.ToPackedAttrKey(attr.Gid, attr.Sid)] = attr.Val;
|
||||
sync.Custom[player.ToShiftedAttrKey(attr.Gid, attr.Sid)] = attr.Val;
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class ClimbTowerRecordProgressParam
|
||||
{
|
||||
[JsonPropertyName("nID")]
|
||||
public int LevelId { get; set; }
|
||||
|
||||
[JsonPropertyName("nArea")]
|
||||
public int Area { get; set; }
|
||||
|
||||
[JsonPropertyName("nStar")]
|
||||
public int StarMask { get; set; }
|
||||
|
||||
[JsonPropertyName("tbRoleHP")]
|
||||
public List<List<int>> RoleHP { get; set; } = [];
|
||||
|
||||
[JsonPropertyName("nTeamEnergy")]
|
||||
public int? TeamEnergy { get; set; }
|
||||
}
|
||||
@@ -0,0 +1,39 @@
|
||||
using MikuSB.Data;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.Tower;
|
||||
|
||||
[CallGSApi("TowerLevel_EnterLevel")]
|
||||
public class TowerLevel_EnterLevel : ICallGSHandler
|
||||
{
|
||||
private static readonly Random Random = new();
|
||||
|
||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||
{
|
||||
var req = JsonSerializer.Deserialize<TowerLevelEnterLevelParam>(param);
|
||||
if (req == null || req.LevelId == 0 || req.TeamId <= 0)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "TowerLevel_EnterLevel", "{\"sErr\":\"error.BadParam\"}");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!GameData.TowerLevelData.ContainsKey((uint)req.LevelId))
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "TowerLevel_EnterLevel", "{\"sErr\":\"error.BadParam\"}");
|
||||
return;
|
||||
}
|
||||
|
||||
var rsp = $"{{\"nSeed\":{Random.Next(1, 1_000_000_000)}}}";
|
||||
await CallGSRouter.SendScript(connection, "TowerLevel_EnterLevel", rsp);
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class TowerLevelEnterLevelParam
|
||||
{
|
||||
[JsonPropertyName("nID")]
|
||||
public int LevelId { get; set; }
|
||||
|
||||
[JsonPropertyName("nTeamID")]
|
||||
public int TeamId { get; set; }
|
||||
}
|
||||
@@ -0,0 +1,178 @@
|
||||
using MikuSB.Data;
|
||||
using MikuSB.Data.Excel;
|
||||
using MikuSB.Database;
|
||||
using MikuSB.Database.Player;
|
||||
using MikuSB.GameServer.Game.Player;
|
||||
using MikuSB.Proto;
|
||||
using MikuSB.Util;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Nodes;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.Tower;
|
||||
|
||||
[CallGSApi("TowerLevel_LevelSettlement")]
|
||||
public class TowerLevel_LevelSettlement : ICallGSHandler
|
||||
{
|
||||
private static readonly Logger Logger = new("Tower");
|
||||
private const uint TowerGroupId = 3;
|
||||
private const uint LaunchPassGroupId = 22;
|
||||
private const uint BasicProgressSid = 2;
|
||||
private const uint AdvancedProgressSid = 3;
|
||||
private const uint LevelStateSidBase = 10000;
|
||||
private const int FinalArea = 3;
|
||||
|
||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||
{
|
||||
var (response, sync) = HandleSettlement(connection.Player!, JsonNode.Parse(param));
|
||||
await CallGSRouter.SendScript(connection, "TowerLevel_LevelSettlement", response.ToJsonString(), sync);
|
||||
}
|
||||
|
||||
public static (JsonNode Response, NtfSyncPlayer Sync) HandleSettlement(PlayerInstance player, JsonNode? tbParam)
|
||||
{
|
||||
var req = tbParam?.Deserialize<TowerLevelSettlementParam>();
|
||||
if (req == null || req.TowerId == 0 || req.LevelId == 0)
|
||||
{
|
||||
Logger.Error($"Invalid tower settlement payload: {tbParam?.ToJsonString() ?? "null"}");
|
||||
return (new JsonObject { ["sErr"] = "error.BadParam" }, new NtfSyncPlayer());
|
||||
}
|
||||
|
||||
var cycle = ResolveCurrentCycle(GameData.ClimbTowerTimeData.Values, DateTime.Now);
|
||||
if (cycle == null)
|
||||
return (new JsonObject { ["sErr"] = "error.BadParam" }, new NtfSyncPlayer());
|
||||
|
||||
var towerType = ResolveTowerType(cycle, (uint)req.TowerId);
|
||||
if (towerType == 0)
|
||||
return (new JsonObject { ["sErr"] = "error.BadParam" }, new NtfSyncPlayer());
|
||||
|
||||
var sync = new NtfSyncPlayer();
|
||||
var levelStateSid = LevelStateSidBase + (uint)req.TowerId;
|
||||
var levelState = GetOrCreateAttr(player.Data, TowerGroupId, levelStateSid);
|
||||
levelState.Val = MergeAreaStars(levelState.Val, FinalArea, req.StarMask);
|
||||
SyncAttr(sync, player, levelState);
|
||||
|
||||
var progressSid = towerType == 1 ? BasicProgressSid : AdvancedProgressSid;
|
||||
var progressAttr = GetOrCreateAttr(player.Data, TowerGroupId, progressSid);
|
||||
progressAttr.Val = 0;
|
||||
SyncAttr(sync, player, progressAttr);
|
||||
|
||||
var passAttr = GetOrCreateAttr(player.Data, LaunchPassGroupId, (uint)req.LevelId);
|
||||
passAttr.Val = Math.Max(1u, passAttr.Val + 1);
|
||||
SyncAttr(sync, player, passAttr);
|
||||
|
||||
Logger.Info(
|
||||
$"Tower settlement saved. uid={player.Uid} towerId={req.TowerId} levelId={req.LevelId} starMask={req.StarMask} " +
|
||||
$"towerStateSid={levelStateSid} towerStateVal={levelState.Val} progressSid={progressSid} passVal={passAttr.Val}");
|
||||
|
||||
DatabaseHelper.SaveDatabaseType(player.Data);
|
||||
return (new JsonObject(), sync);
|
||||
}
|
||||
|
||||
private static uint MergeAreaStars(uint currentValue, int area, int starMask)
|
||||
{
|
||||
var areaIndex = Math.Clamp(area, 1, 3) - 1;
|
||||
var result = currentValue;
|
||||
for (var i = 0; i < 3; i++)
|
||||
{
|
||||
if (((starMask >> i) & 1) == 0)
|
||||
continue;
|
||||
|
||||
var bitIndex = areaIndex * 3 + i;
|
||||
result |= 1u << bitIndex;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
private static int ResolveTowerType(ClimbTowerTimeExcel cycle, uint levelId)
|
||||
{
|
||||
if (ContainsLevel(cycle.GetLevelGroups(1), levelId))
|
||||
return 1;
|
||||
|
||||
if (ContainsLevel(cycle.GetLevelGroups(2), levelId))
|
||||
return 2;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
private static bool ContainsLevel(IEnumerable<IReadOnlyList<uint>> groups, uint levelId)
|
||||
{
|
||||
return groups.Any(group => group.Any(id => id == levelId));
|
||||
}
|
||||
|
||||
private static ClimbTowerTimeExcel? ResolveCurrentCycle(IEnumerable<ClimbTowerTimeExcel> configs, DateTime now)
|
||||
{
|
||||
var parsed = configs
|
||||
.Select(x => new
|
||||
{
|
||||
Config = x,
|
||||
Start = ParseConfigTime(x.StartTime),
|
||||
End = ParseConfigTime(x.EndTime)
|
||||
})
|
||||
.Where(x => x.Start.HasValue && x.End.HasValue)
|
||||
.OrderBy(x => x.Start)
|
||||
.ToList();
|
||||
|
||||
var current = parsed.FirstOrDefault(x => x.Start <= now && now < x.End);
|
||||
if (current != null)
|
||||
return current.Config;
|
||||
|
||||
var latestStarted = parsed.LastOrDefault(x => x.Start <= now);
|
||||
if (latestStarted != null)
|
||||
return latestStarted.Config;
|
||||
|
||||
return parsed.FirstOrDefault()?.Config;
|
||||
}
|
||||
|
||||
private static DateTime? ParseConfigTime(string? raw)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(raw))
|
||||
return null;
|
||||
|
||||
var normalized = raw.Trim().Trim('[', ']');
|
||||
if (normalized.Length != 12)
|
||||
return null;
|
||||
|
||||
return DateTime.TryParseExact(
|
||||
normalized,
|
||||
"yyyyMMddHHmm",
|
||||
System.Globalization.CultureInfo.InvariantCulture,
|
||||
System.Globalization.DateTimeStyles.None,
|
||||
out var value)
|
||||
? value
|
||||
: null;
|
||||
}
|
||||
|
||||
private static PlayerAttr GetOrCreateAttr(PlayerGameData data, uint gid, uint sid)
|
||||
{
|
||||
var attr = data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid);
|
||||
if (attr != null)
|
||||
return attr;
|
||||
|
||||
attr = new PlayerAttr
|
||||
{
|
||||
Gid = gid,
|
||||
Sid = sid
|
||||
};
|
||||
data.Attrs.Add(attr);
|
||||
return attr;
|
||||
}
|
||||
|
||||
private static void SyncAttr(MikuSB.Proto.NtfSyncPlayer sync, PlayerInstance player, PlayerAttr attr)
|
||||
{
|
||||
sync.Custom[player.ToPackedAttrKey(attr.Gid, attr.Sid)] = attr.Val;
|
||||
sync.Custom[player.ToShiftedAttrKey(attr.Gid, attr.Sid)] = attr.Val;
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class TowerLevelSettlementParam
|
||||
{
|
||||
[JsonPropertyName("nID")]
|
||||
public int LevelId { get; set; }
|
||||
|
||||
[JsonPropertyName("nTowerID")]
|
||||
public int TowerId { get; set; }
|
||||
|
||||
[JsonPropertyName("nStar")]
|
||||
public int StarMask { get; set; }
|
||||
}
|
||||
@@ -1 +1 @@
|
||||
v=3.7
|
||||
v=4.0
|
||||
Reference in New Issue
Block a user