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10 Commits

Author SHA1 Message Date
Kei-Luna
6f51e335de Update version.txt 2026-05-24 08:03:12 +09:00
Kei-Luna
e4398e17b4 Implement TowerEvent 2026-05-24 08:02:59 +09:00
Kei-Luna
bc399f6afe fix Chapter_DealLevelSettlement 2026-05-24 07:47:52 +09:00
Kei-Luna
4fdd093644 Lineups_Update 2026-05-24 07:44:10 +09:00
Kei-Luna
772c272fb4 ClimbTowerLogic_SetLevelDiff 2026-05-24 07:11:29 +09:00
Kei-Luna
55bfadbd3e ClimbTowerLogic_GetReward 2026-05-24 05:40:26 +09:00
Kei-Luna
589f7d6340 Update version.txt 2026-05-23 20:02:23 +09:00
Kei-Luna
196b03718c TowerLevel_LevelSettlement ClimbTowerLogic_RecordProgres 2026-05-23 20:00:15 +09:00
Kei-Luna
b916ab5dfc ExtendFightDynamicLog ExtendFightLog 2026-05-23 19:51:16 +09:00
Kei-Luna
1dca65f91a ClimbTowerLogic_CheckCycleLevel TowerLevel_EnterLevel 2026-05-23 19:03:52 +09:00
21 changed files with 1530 additions and 2 deletions

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@@ -0,0 +1,56 @@
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace MikuSB.Data.Excel;
[ResourceEntity("challenge/climbtower/climb_tower_award.json")]
public class ClimbTowerAwardExcel : ExcelResource
{
[JsonProperty("ID")] public uint ID { get; set; }
[JsonProperty("Diff")] public JToken? DiffRaw { get; set; }
[JsonProperty("FirstAward")] public List<List<uint>> FirstAward { get; set; } = [];
[JsonProperty("StarCount1")] public int StarCount1 { get; set; }
[JsonProperty("StarAward1")] public List<List<uint>> StarAward1 { get; set; } = [];
[JsonProperty("StarCount2")] public int StarCount2 { get; set; }
[JsonProperty("StarAward2")] public List<List<uint>> StarAward2 { get; set; } = [];
[JsonProperty("StarCount3")] public int StarCount3 { get; set; }
[JsonProperty("StarAward3")] public List<List<uint>> StarAward3 { get; set; } = [];
[JsonIgnore]
public int Diff => DiffRaw?.Type switch
{
JTokenType.Integer => Math.Max(1, DiffRaw.Value<int>()),
JTokenType.String when int.TryParse(DiffRaw.Value<string>(), out var value) => Math.Max(1, value),
_ => 1
};
public override uint GetId() => (ID * 10u) + (uint)Diff;
public override void Loaded()
{
if (!GameData.ClimbTowerAwardData.TryGetValue(ID, out var diffMap))
{
diffMap = [];
GameData.ClimbTowerAwardData[ID] = diffMap;
}
diffMap[Diff] = this;
}
public int GetStarCount(int group) => group switch
{
1 => StarCount1,
2 => StarCount2,
3 => StarCount3,
_ => 0
};
public IReadOnlyList<IReadOnlyList<uint>> GetRewards(int group) => group switch
{
0 => FirstAward,
1 => StarAward1,
2 => StarAward2,
3 => StarAward3,
_ => []
};
}

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@@ -0,0 +1,18 @@
using Newtonsoft.Json;
namespace MikuSB.Data.Excel;
[ResourceEntity("challenge/climbtower/climb_tower_diff.json")]
public class ClimbTowerDiffExcel : ExcelResource
{
[JsonProperty("ID")] public uint ID { get; set; }
[JsonProperty("Level1")] public int Level1 { get; set; }
[JsonProperty("Level2")] public int Level2 { get; set; }
public override uint GetId() => ID;
public override void Loaded()
{
GameData.ClimbTowerDiffData[ID] = this;
}
}

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@@ -0,0 +1,17 @@
using Newtonsoft.Json;
namespace MikuSB.Data.Excel;
[ResourceEntity("challenge/climbtower/climb_tower_levelorder.json")]
public class ClimbTowerLevelOrderExcel : ExcelResource
{
[JsonProperty("ID")] public uint ID { get; set; }
[JsonProperty("LevelID")] public uint LevelID { get; set; }
public override uint GetId() => ID;
public override void Loaded()
{
GameData.ClimbTowerLevelOrderData[ID] = this;
}
}

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@@ -0,0 +1,57 @@
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using System.Globalization;
namespace MikuSB.Data.Excel;
[ResourceEntity("challenge/climbtower/climb_tower_time.json")]
public class ClimbTowerTimeExcel : ExcelResource
{
[JsonProperty("ID")] public uint ID { get; set; }
[JsonProperty("StartTime")] public string StartTime { get; set; } = "";
[JsonProperty("EndTime")] public string EndTime { get; set; } = "";
[JsonProperty("Level1")] public List<List<uint>> Level1 { get; set; } = [];
[JsonProperty("Level2")] public JToken? Level2Raw { get; set; }
public override uint GetId() => ID;
public override void Loaded()
{
GameData.ClimbTowerTimeData[ID] = this;
}
public IReadOnlyList<IReadOnlyList<uint>> GetLevelGroups(int type)
{
if (type == 1)
return Level1;
if (Level2Raw == null)
return [];
if (Level2Raw.Type == JTokenType.Array)
{
return Level2Raw
.Children()
.OfType<JArray>()
.Select(x => (IReadOnlyList<uint>)x.Values<uint>().ToList())
.ToList();
}
if (Level2Raw.Type == JTokenType.Object)
{
return Level2Raw
.Children<JProperty>()
.Select(x => new
{
Key = uint.TryParse(x.Name, CultureInfo.InvariantCulture, out var key) ? key : 0u,
Value = x.Value.Type == JTokenType.Integer ? x.Value.Value<uint>() : 0u
})
.Where(x => x.Key > 0 && x.Value > 0)
.OrderBy(x => x.Key)
.Select(x => (IReadOnlyList<uint>)new List<uint> { x.Key, x.Value })
.ToList();
}
return [];
}
}

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@@ -0,0 +1,38 @@
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace MikuSB.Data.Excel;
[ResourceEntity("item/templates/others.json")]
public class OtherItemExcel : ExcelResource
{
public uint Genre { get; set; }
public uint Detail { get; set; }
public uint Particular { get; set; }
public uint Level { get; set; }
[JsonProperty("GMnum")] public JToken? GMnumRaw { get; set; }
[JsonIgnore]
public uint GMnum => ReadUInt(GMnumRaw);
public override uint GetId() => (uint)GameResourceTemplateId.FromGdpl(Genre, Detail, Particular, Level);
public override void Loaded()
{
GameData.OtherItemData[GetId()] = this;
}
private static uint ReadUInt(JToken? token)
{
if (token == null)
return 0;
return token.Type switch
{
JTokenType.Integer => token.Value<uint>(),
JTokenType.Float => (uint)Math.Max(0, token.Value<decimal>()),
JTokenType.String when uint.TryParse(token.Value<string>(), out var value) => value,
_ => 0
};
}
}

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@@ -0,0 +1,20 @@
using Newtonsoft.Json;
namespace MikuSB.Data.Excel;
[ResourceEntity("challenge/tower_event/level.json")]
public class TowerEventLevelExcel : ExcelResource
{
[JsonProperty("ID")] public uint ID { get; set; }
[JsonProperty("MapID")] public uint MapID { get; set; }
[JsonProperty("FightID")] public uint FightID { get; set; }
[JsonProperty("TaskPath")] public string TaskPath { get; set; } = "";
[JsonProperty("ConsumeVigor")] public List<int> ConsumeVigor { get; set; } = [];
public override uint GetId() => ID;
public override void Loaded()
{
GameData.TowerEventLevelData[ID] = this;
}
}

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@@ -0,0 +1,20 @@
using Newtonsoft.Json;
namespace MikuSB.Data.Excel;
[ResourceEntity("challenge/climbtower/level.json")]
public class TowerLevelExcel : ExcelResource
{
[JsonProperty("ID")] public uint ID { get; set; }
[JsonProperty("MapID")] public uint MapID { get; set; }
[JsonProperty("FightID")] public uint FightID { get; set; }
[JsonProperty("TaskPath")] public string TaskPath { get; set; } = "";
[JsonProperty("ConsumeVigor")] public List<int> ConsumeVigor { get; set; } = [];
public override uint GetId() => ID;
public override void Loaded()
{
GameData.TowerLevelData[ID] = this;
}
}

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@@ -33,6 +33,13 @@ public static class GameData
public static Dictionary<uint, BossPvpBossChallengeExcel> BossPvpBossChallengeData { get; private set; } = []; public static Dictionary<uint, BossPvpBossChallengeExcel> BossPvpBossChallengeData { get; private set; } = [];
public static Dictionary<uint, BossPvpBossExcel> BossPvpBossData { get; private set; } = []; public static Dictionary<uint, BossPvpBossExcel> BossPvpBossData { get; private set; } = [];
public static Dictionary<uint, BossPvpNumExcel> BossPvpNumData { get; private set; } = []; public static Dictionary<uint, BossPvpNumExcel> BossPvpNumData { get; private set; } = [];
public static Dictionary<uint, ClimbTowerTimeExcel> ClimbTowerTimeData { get; private set; } = [];
public static Dictionary<uint, ClimbTowerDiffExcel> ClimbTowerDiffData { get; private set; } = [];
public static Dictionary<uint, Dictionary<int, ClimbTowerAwardExcel>> ClimbTowerAwardData { get; private set; } = [];
public static Dictionary<uint, ClimbTowerLevelOrderExcel> ClimbTowerLevelOrderData { get; private set; } = [];
public static Dictionary<uint, TowerLevelExcel> TowerLevelData { get; private set; } = [];
public static Dictionary<uint, TowerEventLevelExcel> TowerEventLevelData { get; private set; } = [];
public static Dictionary<uint, OtherItemExcel> OtherItemData { get; private set; } = [];
public static Dictionary<uint, ProfileExcel> ProfileData { get; private set; } = []; public static Dictionary<uint, ProfileExcel> ProfileData { get; private set; } = [];
public static Dictionary<uint, CardSkinPartsExcel> CardSkinPartsData { get; private set; } = []; public static Dictionary<uint, CardSkinPartsExcel> CardSkinPartsData { get; private set; } = [];
public static Dictionary<uint, CallItemExcel> CallItemData { get; private set; } = []; public static Dictionary<uint, CallItemExcel> CallItemData { get; private set; } = [];

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@@ -3,6 +3,7 @@ using System.Text.Json.Nodes;
using System.Text.Json.Serialization; using System.Text.Json.Serialization;
using MikuSB.GameServer.Game.BossPvp; using MikuSB.GameServer.Game.BossPvp;
using MikuSB.Proto; using MikuSB.Proto;
using MikuSB.GameServer.Server.CallGS.Handlers.Tower;
namespace MikuSB.GameServer.Server.CallGS.Handlers.Chapter; namespace MikuSB.GameServer.Server.CallGS.Handlers.Chapter;
@@ -44,7 +45,8 @@ public class Chapter_DealLevelSettlement : ICallGSHandler
if (string.Equals(sCmd, "BossPvpLogic_LevelSettlement", StringComparison.Ordinal)) if (string.Equals(sCmd, "BossPvpLogic_LevelSettlement", StringComparison.Ordinal))
{ {
var (response, sync) = BossPvpService.HandleSettlement(connection.Player!, tbParam); var normalized = NormalizeBossPvpSettlement(tbParam);
var (response, sync) = BossPvpService.HandleSettlement(connection.Player!, normalized);
extraSync = sync; extraSync = sync;
return response; return response;
} }
@@ -56,8 +58,38 @@ public class Chapter_DealLevelSettlement : ICallGSHandler
return response; return response;
} }
if (string.Equals(sCmd, "TowerLevel_LevelSettlement", StringComparison.Ordinal))
{
var (response, sync) = TowerLevel_LevelSettlement.HandleSettlement(connection.Player!, tbParam);
extraSync = sync;
return response;
}
if (string.Equals(sCmd, "TowerEventChapter_LevelSettlement", StringComparison.Ordinal))
{
var (response, sync) = TowerEventChapter_LevelSettlement.HandleSettlement(connection.Player!, tbParam);
extraSync = sync;
return response;
}
return tbParam?.DeepClone() ?? new JsonObject(); return tbParam?.DeepClone() ?? new JsonObject();
} }
private static JsonNode? NormalizeBossPvpSettlement(JsonNode? tbParam)
{
if (tbParam is not JsonObject obj)
return tbParam;
var clone = obj.DeepClone() as JsonObject ?? obj;
if (clone.TryGetPropertyValue("ResidueTime", out var residueNode) &&
residueNode is JsonValue residueValue &&
residueValue.TryGetValue<double>(out var residueTime))
{
clone["ResidueTime"] = (int)Math.Max(0, Math.Round(residueTime, MidpointRounding.AwayFromZero));
}
return clone;
}
} }
internal sealed class DealLevelSettlementParam internal sealed class DealLevelSettlementParam

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@@ -0,0 +1,43 @@
using MikuSB.Database;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.Lineup;
[CallGSApi("Lineups_Update")]
public class Lineups_Update : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var req = JsonSerializer.Deserialize<List<LineupUpdateBatchParam>>(param);
if (req == null)
{
await CallGSRouter.SendScript(connection, "UpdateLineup", "{}");
return;
}
foreach (var lineup in req)
{
if (lineup == null)
continue;
await connection.Player!.LineupManager.UpdateLineup(
lineup.Index,
lineup.Member1,
lineup.Member2,
lineup.Member3);
}
DatabaseHelper.SaveDatabaseType(connection.Player!.LineupManager.LineupData);
await CallGSRouter.SendScript(connection, "UpdateLineup", "{}");
}
}
internal sealed class LineupUpdateBatchParam
{
[JsonPropertyName("name")] public string Name { get; set; } = "";
[JsonPropertyName("index")] public int Index { get; set; }
[JsonPropertyName("member1")] public uint Member1 { get; set; }
[JsonPropertyName("member2")] public uint Member2 { get; set; }
[JsonPropertyName("member3")] public uint Member3 { get; set; }
}

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@@ -0,0 +1,10 @@
namespace MikuSB.GameServer.Server.CallGS.Handlers.Misc;
[CallGSApi("ExtendFightDynamicLog")]
public class ExtendFightDynamicLog : ICallGSHandler
{
public Task Handle(Connection connection, string param, ushort seqNo)
{
return Task.CompletedTask;
}
}

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@@ -0,0 +1,10 @@
namespace MikuSB.GameServer.Server.CallGS.Handlers.Misc;
[CallGSApi("ExtendFightLog")]
public class ExtendFightLog : ICallGSHandler
{
public Task Handle(Connection connection, string param, ushort seqNo)
{
return Task.CompletedTask;
}
}

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@@ -0,0 +1,118 @@
using MikuSB.Data;
using MikuSB.Data.Excel;
using MikuSB.Database;
using MikuSB.Database.Player;
using MikuSB.GameServer.Game.Player;
using MikuSB.Proto;
namespace MikuSB.GameServer.Server.CallGS.Handlers.Tower;
[CallGSApi("ClimbTowerLogic_CheckCycleLevel")]
public class ClimbTowerLogic_CheckCycleLevel : ICallGSHandler
{
private const uint TowerGroupId = 3;
private const uint TimeSubId = 1;
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var player = connection.Player!;
var current = ResolveCurrentCycle(GameData.ClimbTowerTimeData.Values, DateTime.Now);
if (current == null)
{
await CallGSRouter.SendScript(connection, "ClimbTowerLogic_CheckCycleLevel", "{}");
return;
}
var currentTimeId = GetAttr(player.Data, TowerGroupId, TimeSubId);
var sync = new NtfSyncPlayer();
if (currentTimeId != current.ID)
{
ResetTowerAttrs(player, sync);
SetAttr(player.Data, TowerGroupId, TimeSubId, current.ID, sync, player);
DatabaseHelper.SaveDatabaseType(player.Data);
}
await CallGSRouter.SendScript(connection, "ClimbTowerLogic_CheckCycleLevel", $$"""{"timeID":{{current.ID}}}""", sync);
}
private static ClimbTowerTimeExcel? ResolveCurrentCycle(IEnumerable<ClimbTowerTimeExcel> configs, DateTime now)
{
var parsed = configs
.Select(x => new
{
Config = x,
Start = ParseConfigTime(x.StartTime),
End = ParseConfigTime(x.EndTime)
})
.Where(x => x.Start.HasValue && x.End.HasValue)
.OrderBy(x => x.Start)
.ToList();
var current = parsed.FirstOrDefault(x => x.Start <= now && now < x.End);
if (current != null)
return current.Config;
var latestStarted = parsed.LastOrDefault(x => x.Start <= now);
if (latestStarted != null)
return latestStarted.Config;
return parsed.FirstOrDefault()?.Config;
}
private static DateTime? ParseConfigTime(string? raw)
{
if (string.IsNullOrWhiteSpace(raw))
return null;
var normalized = raw.Trim().Trim('[', ']');
if (normalized.Length != 12)
return null;
return DateTime.TryParseExact(
normalized,
"yyyyMMddHHmm",
System.Globalization.CultureInfo.InvariantCulture,
System.Globalization.DateTimeStyles.None,
out var value)
? value
: null;
}
private static uint GetAttr(PlayerGameData data, uint gid, uint sid)
{
return data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid)?.Val ?? 0;
}
private static void ResetTowerAttrs(PlayerInstance player, NtfSyncPlayer sync)
{
var towerAttrs = player.Data.Attrs
.Where(x => x.Gid == TowerGroupId)
.ToList();
foreach (var attr in towerAttrs)
{
sync.Custom[player.ToPackedAttrKey(attr.Gid, attr.Sid)] = 0;
sync.Custom[player.ToShiftedAttrKey(attr.Gid, attr.Sid)] = 0;
}
player.Data.Attrs.RemoveAll(x => x.Gid == TowerGroupId);
}
private static void SetAttr(PlayerGameData data, uint gid, uint sid, uint value, NtfSyncPlayer sync, PlayerInstance player)
{
var attr = data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid);
if (attr == null)
{
attr = new PlayerAttr
{
Gid = gid,
Sid = sid
};
data.Attrs.Add(attr);
}
attr.Val = value;
sync.Custom[player.ToPackedAttrKey(gid, sid)] = value;
sync.Custom[player.ToShiftedAttrKey(gid, sid)] = value;
}
}

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@@ -0,0 +1,449 @@
using MikuSB.Data;
using MikuSB.Data.Excel;
using MikuSB.Database;
using MikuSB.Database.Inventory;
using MikuSB.Database.Player;
using MikuSB.Enums.Item;
using MikuSB.GameServer.Game.Player;
using MikuSB.Proto;
using System.Globalization;
using System.Text.Json;
using System.Text.Json.Nodes;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.Tower;
[CallGSApi("ClimbTowerLogic_GetReward")]
public class ClimbTowerLogic_GetReward : ICallGSHandler
{
private const uint TowerGroupId = 3;
private const uint RewardStateSidBase = 100;
private const uint TowerLevelStateSidBase = 10000;
private const uint LaunchPassGroupId = 22;
private const uint AdvancedDiffSid = 4;
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var player = connection.Player!;
var req = JsonSerializer.Deserialize<ClimbTowerGetRewardParam>(param);
if (req == null || req.Layer <= 0)
{
await CallGSRouter.SendScript(connection, "ClimbTowerLogic_GetReward", "{\"sErr\":\"error.BadParam\"}");
return;
}
var cycle = ResolveCurrentCycle(GameData.ClimbTowerTimeData.Values, DateTime.Now);
if (cycle == null)
{
await CallGSRouter.SendScript(connection, "ClimbTowerLogic_GetReward", "{\"sErr\":\"error.BadParam\"}");
return;
}
if (!TryResolveLayer(cycle, req.Layer, player.Data, out var towerIds, out var diff))
{
await CallGSRouter.SendScript(connection, "ClimbTowerLogic_GetReward", "{\"sErr\":\"error.BadParam\"}");
return;
}
if (!GameData.ClimbTowerAwardData.TryGetValue((uint)req.Layer, out var diffMap) ||
!diffMap.TryGetValue(diff, out var rewardCfg))
{
await CallGSRouter.SendScript(connection, "ClimbTowerLogic_GetReward", "{\"sErr\":\"error.BadParam\"}");
return;
}
var groups = ResolveRequestedGroups(req.Group);
if (groups.Count == 0)
{
await CallGSRouter.SendScript(connection, "ClimbTowerLogic_GetReward", "{\"sErr\":\"error.BadParam\"}");
return;
}
var claimableGroups = groups
.Where(group => CanClaimGroup(player.Data, rewardCfg, towerIds, req.Layer, group))
.Distinct()
.ToList();
if (claimableGroups.Count == 0)
{
await CallGSRouter.SendScript(connection, "ClimbTowerLogic_GetReward", "{\"sErr\":\"error.BadParam\"}");
return;
}
var sync = new NtfSyncPlayer();
var rewardStateAttr = GetOrCreateAttr(player.Data, TowerGroupId, RewardStateSidBase + (uint)req.Layer);
var responseRewards = new JsonArray();
foreach (var group in claimableGroups)
{
rewardStateAttr.Val |= 1u << GetFlagBitOffset(group);
foreach (var reward in rewardCfg.GetRewards(group))
{
if (reward.Count < 5)
continue;
await GrantRewardAsync(player, sync, reward);
responseRewards.Add(new JsonArray(
(int)reward[0],
(int)reward[1],
(int)reward[2],
(int)reward[3],
(int)reward[4]));
}
}
SyncAttr(sync, player, rewardStateAttr);
DatabaseHelper.SaveDatabaseType(player.Data);
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
DatabaseHelper.SaveDatabaseType(player.CharacterManager.CharacterData);
var rsp = new JsonObject
{
["tbRewards"] = responseRewards
};
await CallGSRouter.SendScript(connection, "ClimbTowerLogic_GetReward", rsp.ToJsonString(), sync);
}
private static async Task GrantRewardAsync(PlayerInstance player, NtfSyncPlayer sync, IReadOnlyList<uint> reward)
{
var itemType = (ItemTypeEnum)reward[0];
var detail = reward[1];
var particular = reward[2];
var level = reward[3];
var count = Math.Max(1u, reward[4]);
switch (itemType)
{
case ItemTypeEnum.TYPE_CARD:
for (var i = 0u; i < count; i++)
{
var character = await player.CharacterManager.AddCharacter(itemType, detail, particular, level, sendPacket: false);
if (character != null)
sync.Items.Add(character.ToProto());
}
break;
case ItemTypeEnum.TYPE_WEAPON:
for (var i = 0u; i < count; i++)
{
var weapon = await player.InventoryManager.AddWeaponItem(itemType, detail, particular, level, sendPacket: false);
if (weapon != null)
sync.Items.Add(weapon.ToProto());
}
break;
case ItemTypeEnum.TYPE_SUPPORT:
for (var i = 0u; i < count; i++)
{
var support = await player.InventoryManager.AddSupportCardItem(detail, particular, level, sendPacket: false);
if (support != null)
sync.Items.Add(support.ToProto());
}
break;
case ItemTypeEnum.TYPE_SUPPLIES:
{
var templateId = (uint)GameResourceTemplateId.FromGdpl(reward[0], detail, particular, level);
if (GameData.SuppliesData.TryGetValue(templateId, out var supplies))
{
var item = await player.InventoryManager.AddSuppliesItem(supplies, count, sendPacket: false);
if (item != null)
sync.Items.Add(item.ToProto());
}
break;
}
case ItemTypeEnum.TYPE_USEABLE:
{
var item = AddOtherItem(player.InventoryManager.InventoryData, reward[0], detail, particular, level, count);
if (item != null)
sync.Items.Add(item.ToProto());
break;
}
case ItemTypeEnum.TYPE_WEAPON_PART:
for (var i = 0u; i < count; i++)
{
var item = await player.InventoryManager.AddWeaponPartItem(itemType, detail, particular, level, sendPacket: false);
if (item != null)
sync.Items.Add(item.ToProto());
}
break;
case ItemTypeEnum.TYPE_CARD_SKIN:
for (var i = 0u; i < count; i++)
{
var item = await player.InventoryManager.AddSkinItem(itemType, detail, particular, level, sendPacket: false);
if (item != null)
sync.Items.Add(item.ToProto());
}
break;
case ItemTypeEnum.TYPE_HOUSE:
for (var i = 0u; i < count; i++)
{
var item = await player.InventoryManager.AddHouseFurnitureItem(itemType, detail, particular, level, sendPacket: false);
if (item != null)
sync.Items.Add(item.ToProto());
}
break;
case ItemTypeEnum.TYPE_PROFILE:
case ItemTypeEnum.TYPE_FRAME:
case ItemTypeEnum.TYPE_BADGE:
case ItemTypeEnum.TYPE_COVER:
case ItemTypeEnum.TYPE_NAMECARD:
case ItemTypeEnum.TYPE_EXPRESSION:
case ItemTypeEnum.TYPE_BUBBLE:
case ItemTypeEnum.TYPE_ANALYST:
for (var i = 0u; i < count; i++)
{
var item = await player.InventoryManager.AddProfileItem(itemType, detail, particular, level, sendPacket: false);
if (item != null)
sync.Items.Add(item.ToProto());
}
break;
case ItemTypeEnum.TYPE_WEAPON_SKIN:
for (var i = 0u; i < count; i++)
{
var item = await player.InventoryManager.AddWeaponSkinItem(itemType, detail, particular, level, sendPacket: false);
if (item != null)
sync.Items.Add(item.ToProto());
}
break;
case ItemTypeEnum.TYPE_MANIFESTATION:
for (var i = 0u; i < count; i++)
{
var item = await player.InventoryManager.AddManifestationItem(itemType, detail, particular, level, sendPacket: false);
if (item != null)
sync.Items.Add(item.ToProto());
}
break;
case ItemTypeEnum.TYPE_CARD_SKIN_PART:
for (var i = 0u; i < count; i++)
{
var item = await player.InventoryManager.AddSkinPartItem(itemType, detail, particular, level, sendPacket: false);
if (item != null)
sync.Items.Add(item.ToProto());
}
break;
case ItemTypeEnum.TYPE_AR:
for (var i = 0u; i < count; i++)
{
var item = await player.InventoryManager.AddArItem(itemType, detail, particular, level, sendPacket: false);
if (item != null)
sync.Items.Add(item.ToProto());
}
break;
case ItemTypeEnum.TYPE_CALL:
for (var i = 0u; i < count; i++)
{
var item = await player.InventoryManager.AddCallItem(itemType, detail, particular, level, sendPacket: false);
if (item != null)
sync.Items.Add(item.ToProto());
}
break;
}
}
private static BaseGameItemInfo? AddOtherItem(InventoryData inventory, uint genre, uint detail, uint particular, uint level, uint count)
{
var templateId = (uint)GameResourceTemplateId.FromGdpl(genre, detail, particular, level);
if (!GameData.OtherItemData.TryGetValue(templateId, out var otherItem))
return null;
var maxCount = otherItem.GMnum > 0 ? otherItem.GMnum : 99999u;
var existing = inventory.Items.Values.FirstOrDefault(x => x.TemplateId == templateId);
if (existing != null)
{
existing.ItemCount = Math.Min(existing.ItemCount + count, maxCount);
return existing;
}
var item = new BaseGameItemInfo
{
TemplateId = templateId,
UniqueId = inventory.NextUniqueUid++,
ItemType = ItemTypeEnum.TYPE_USEABLE,
ItemCount = Math.Min(count, maxCount)
};
inventory.Items[item.UniqueId] = item;
return item;
}
private static bool CanClaimGroup(
PlayerGameData data,
ClimbTowerAwardExcel rewardCfg,
IReadOnlyList<uint> towerIds,
int layer,
int group)
{
if (group is < 0 or > 3 || IsRewardClaimed(data, layer, group))
return false;
if (group == 0)
return IsLayerPass(data, towerIds);
var requiredStar = rewardCfg.GetStarCount(group);
return requiredStar > 0 && GetLayerStar(data, towerIds) >= requiredStar;
}
private static bool IsLayerPass(PlayerGameData data, IReadOnlyList<uint> towerIds)
{
foreach (var towerId in towerIds)
{
if (!GameData.ClimbTowerLevelOrderData.TryGetValue(towerId, out var orderCfg))
return false;
var passAttr = data.Attrs.FirstOrDefault(x => x.Gid == LaunchPassGroupId && x.Sid == orderCfg.LevelID);
if (passAttr == null || passAttr.Val == 0)
return false;
}
return true;
}
private static int GetLayerStar(PlayerGameData data, IReadOnlyList<uint> towerIds)
{
var total = 0;
foreach (var towerId in towerIds)
{
var attr = data.Attrs.FirstOrDefault(x => x.Gid == TowerGroupId && x.Sid == TowerLevelStateSidBase + towerId);
var value = attr?.Val ?? 0;
for (var i = 0; i < 9; i++)
{
if (((value >> i) & 1u) != 0)
total++;
}
}
return total;
}
private static bool IsRewardClaimed(PlayerGameData data, int layer, int group)
{
var attr = data.Attrs.FirstOrDefault(x => x.Gid == TowerGroupId && x.Sid == RewardStateSidBase + (uint)layer);
if (attr == null)
return false;
var offset = GetFlagBitOffset(group);
return ((attr.Val >> offset) & 0xFu) > 0;
}
private static int GetFlagBitOffset(int group) => group switch
{
0 => 0,
1 => 4,
2 => 8,
3 => 12,
_ => 0
};
private static List<int> ResolveRequestedGroups(int? group)
{
if (!group.HasValue)
return [0, 1, 2, 3];
return group.Value is >= 0 and <= 3 ? [group.Value] : [];
}
private static bool TryResolveLayer(
ClimbTowerTimeExcel cycle,
int layer,
PlayerGameData data,
out IReadOnlyList<uint> towerIds,
out int diff)
{
var basicGroups = cycle.GetLevelGroups(1);
if (layer <= basicGroups.Count)
{
towerIds = basicGroups[layer - 1];
diff = 1;
return towerIds.Count > 0;
}
var advancedIndex = layer - basicGroups.Count;
var advancedGroups = cycle.GetLevelGroups(2);
if (advancedIndex <= 0 || advancedIndex > advancedGroups.Count)
{
towerIds = [];
diff = 0;
return false;
}
var diffAttr = data.Attrs.FirstOrDefault(x => x.Gid == TowerGroupId && x.Sid == AdvancedDiffSid);
diff = (int)(diffAttr?.Val ?? 0);
towerIds = advancedGroups[advancedIndex - 1];
return diff > 0 && towerIds.Count > 0;
}
private static ClimbTowerTimeExcel? ResolveCurrentCycle(IEnumerable<ClimbTowerTimeExcel> configs, DateTime now)
{
var parsed = configs
.Select(x => new
{
Config = x,
Start = ParseConfigTime(x.StartTime),
End = ParseConfigTime(x.EndTime)
})
.Where(x => x.Start.HasValue && x.End.HasValue)
.OrderBy(x => x.Start)
.ToList();
var current = parsed.FirstOrDefault(x => x.Start <= now && now < x.End);
if (current != null)
return current.Config;
var latestStarted = parsed.LastOrDefault(x => x.Start <= now);
if (latestStarted != null)
return latestStarted.Config;
return parsed.FirstOrDefault()?.Config;
}
private static DateTime? ParseConfigTime(string? raw)
{
if (string.IsNullOrWhiteSpace(raw))
return null;
var normalized = raw.Trim().Trim('[', ']');
if (normalized.Length != 12)
return null;
return DateTime.TryParseExact(
normalized,
"yyyyMMddHHmm",
CultureInfo.InvariantCulture,
DateTimeStyles.None,
out var value)
? value
: null;
}
private static PlayerAttr GetOrCreateAttr(PlayerGameData data, uint gid, uint sid)
{
var attr = data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid);
if (attr != null)
return attr;
attr = new PlayerAttr
{
Gid = gid,
Sid = sid
};
data.Attrs.Add(attr);
return attr;
}
private static void SyncAttr(NtfSyncPlayer sync, PlayerInstance player, PlayerAttr attr)
{
sync.Custom[player.ToPackedAttrKey(attr.Gid, attr.Sid)] = attr.Val;
sync.Custom[player.ToShiftedAttrKey(attr.Gid, attr.Sid)] = attr.Val;
}
}
internal sealed class ClimbTowerGetRewardParam
{
[JsonPropertyName("nType")]
public int? Type { get; set; }
[JsonPropertyName("nLayer")]
public int Layer { get; set; }
[JsonPropertyName("nGroup")]
public int? Group { get; set; }
}

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using MikuSB.Data;
using MikuSB.Data.Excel;
using MikuSB.Database;
using MikuSB.Database.Player;
using MikuSB.GameServer.Game.Player;
using MikuSB.Proto;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.Tower;
[CallGSApi("ClimbTowerLogic_RecordProgres")]
public class ClimbTowerLogic_RecordProgres : ICallGSHandler
{
private const uint TowerGroupId = 3;
private const uint BasicProgressSid = 2;
private const uint AdvancedProgressSid = 3;
private const uint LevelStateSidBase = 10000;
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var player = connection.Player!;
var req = JsonSerializer.Deserialize<ClimbTowerRecordProgressParam>(param);
if (req == null || req.LevelId == 0 || req.Area <= 0)
{
await CallGSRouter.SendScript(connection, "ClimbTowerLogic_RecordProgres", "{\"sErr\":\"error.BadParam\"}");
return;
}
var cycle = ResolveCurrentCycle(GameData.ClimbTowerTimeData.Values, DateTime.Now);
if (cycle == null)
{
await CallGSRouter.SendScript(connection, "ClimbTowerLogic_RecordProgres", "{\"sErr\":\"error.BadParam\"}");
return;
}
var towerType = ResolveTowerType(cycle, (uint)req.LevelId);
if (towerType == 0)
{
await CallGSRouter.SendScript(connection, "ClimbTowerLogic_RecordProgres", "{\"sErr\":\"error.BadParam\"}");
return;
}
var sync = new NtfSyncPlayer();
var levelStateSid = LevelStateSidBase + (uint)req.LevelId;
var levelState = GetOrCreateAttr(player.Data, TowerGroupId, levelStateSid);
levelState.Val = MergeAreaStars(levelState.Val, req.Area, req.StarMask);
SyncAttr(sync, player, levelState);
var progressSid = towerType == 1 ? BasicProgressSid : AdvancedProgressSid;
var progressAttr = GetOrCreateAttr(player.Data, TowerGroupId, progressSid);
progressAttr.Val = req.Area >= 3 ? 0u : PackProgress((uint)req.LevelId, (uint)(req.Area + 1));
SyncAttr(sync, player, progressAttr);
if (req.RoleHP.Count > 0 || req.TeamEnergy.HasValue)
{
SaveRoleState(player, sync, towerType, req.RoleHP, req.TeamEnergy.GetValueOrDefault());
}
DatabaseHelper.SaveDatabaseType(player.Data);
await CallGSRouter.SendScript(connection, "ClimbTowerLogic_RecordProgres", "{}", sync);
}
private static void SaveRoleState(
PlayerInstance player,
NtfSyncPlayer sync,
int towerType,
List<List<int>> roleHp,
int teamEnergy)
{
var slotStart = towerType == 2 ? 4u : 1u;
for (var slot = slotStart; slot < slotStart + 3; slot++)
{
var templateAttr = GetOrCreateAttr(player.Data, TowerGroupId, slot * 10);
var hpAttr = GetOrCreateAttr(player.Data, TowerGroupId, slot * 10 + 1);
templateAttr.Val = 0;
hpAttr.Val = 0;
SyncAttr(sync, player, templateAttr);
SyncAttr(sync, player, hpAttr);
}
for (var i = 0; i < Math.Min(roleHp.Count, 3); i++)
{
var row = roleHp[i];
if (row == null || row.Count < 2)
continue;
var slot = slotStart + (uint)i;
var templateAttr = GetOrCreateAttr(player.Data, TowerGroupId, slot * 10);
var hpAttr = GetOrCreateAttr(player.Data, TowerGroupId, slot * 10 + 1);
templateAttr.Val = (uint)Math.Max(0, row[0]);
hpAttr.Val = (uint)Math.Max(0, row[1]);
SyncAttr(sync, player, templateAttr);
SyncAttr(sync, player, hpAttr);
}
var energyAttr = GetOrCreateAttr(player.Data, TowerGroupId, slotStart * 10 + 2);
energyAttr.Val = (uint)Math.Max(0, teamEnergy);
SyncAttr(sync, player, energyAttr);
}
private static uint MergeAreaStars(uint currentValue, int area, int starMask)
{
var areaIndex = Math.Clamp(area, 1, 3) - 1;
var result = currentValue;
for (var i = 0; i < 3; i++)
{
if (((starMask >> i) & 1) == 0)
continue;
var bitIndex = areaIndex * 3 + i;
result |= 1u << bitIndex;
}
return result;
}
private static uint PackProgress(uint levelId, uint area) => (area << 24) | (levelId & 0x00FF_FFFF);
private static int ResolveTowerType(ClimbTowerTimeExcel cycle, uint levelId)
{
if (ContainsLevel(cycle.GetLevelGroups(1), levelId))
return 1;
if (ContainsLevel(cycle.GetLevelGroups(2), levelId))
return 2;
return 0;
}
private static bool ContainsLevel(IEnumerable<IReadOnlyList<uint>> groups, uint levelId)
{
return groups.Any(group => group.Any(id => id == levelId));
}
private static ClimbTowerTimeExcel? ResolveCurrentCycle(IEnumerable<ClimbTowerTimeExcel> configs, DateTime now)
{
var parsed = configs
.Select(x => new
{
Config = x,
Start = ParseConfigTime(x.StartTime),
End = ParseConfigTime(x.EndTime)
})
.Where(x => x.Start.HasValue && x.End.HasValue)
.OrderBy(x => x.Start)
.ToList();
var current = parsed.FirstOrDefault(x => x.Start <= now && now < x.End);
if (current != null)
return current.Config;
var latestStarted = parsed.LastOrDefault(x => x.Start <= now);
if (latestStarted != null)
return latestStarted.Config;
return parsed.FirstOrDefault()?.Config;
}
private static DateTime? ParseConfigTime(string? raw)
{
if (string.IsNullOrWhiteSpace(raw))
return null;
var normalized = raw.Trim().Trim('[', ']');
if (normalized.Length != 12)
return null;
return DateTime.TryParseExact(
normalized,
"yyyyMMddHHmm",
System.Globalization.CultureInfo.InvariantCulture,
System.Globalization.DateTimeStyles.None,
out var value)
? value
: null;
}
private static PlayerAttr GetOrCreateAttr(PlayerGameData data, uint gid, uint sid)
{
var attr = data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid);
if (attr != null)
return attr;
attr = new PlayerAttr
{
Gid = gid,
Sid = sid
};
data.Attrs.Add(attr);
return attr;
}
private static void SyncAttr(NtfSyncPlayer sync, PlayerInstance player, PlayerAttr attr)
{
sync.Custom[player.ToPackedAttrKey(attr.Gid, attr.Sid)] = attr.Val;
sync.Custom[player.ToShiftedAttrKey(attr.Gid, attr.Sid)] = attr.Val;
}
}
internal sealed class ClimbTowerRecordProgressParam
{
[JsonPropertyName("nID")]
public int LevelId { get; set; }
[JsonPropertyName("nArea")]
public int Area { get; set; }
[JsonPropertyName("nStar")]
public int StarMask { get; set; }
[JsonPropertyName("tbRoleHP")]
public List<List<int>> RoleHP { get; set; } = [];
[JsonPropertyName("nTeamEnergy")]
public int? TeamEnergy { get; set; }
}

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using MikuSB.Data;
using MikuSB.Database;
using MikuSB.Database.Player;
using MikuSB.Proto;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.Tower;
[CallGSApi("ClimbTowerLogic_SetLevelDiff")]
public class ClimbTowerLogic_SetLevelDiff : ICallGSHandler
{
private const uint TowerGroupId = 3;
private const uint DiffSid = 4;
private const uint HisDiffSid = 5;
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var player = connection.Player!;
var req = JsonSerializer.Deserialize<ClimbTowerSetLevelDiffParam>(param);
if (req == null || req.Diff <= 0)
{
await CallGSRouter.SendScript(connection, "ClimbTowerLogic_SetLevelDiff", "{\"sErr\":\"error.BadParam\"}");
return;
}
if (!GameData.ClimbTowerDiffData.ContainsKey((uint)req.Diff))
{
await CallGSRouter.SendScript(connection, "ClimbTowerLogic_SetLevelDiff", "{\"sErr\":\"error.BadParam\"}");
return;
}
var hisDiff = GetAttrValue(player.Data, TowerGroupId, HisDiffSid);
if (req.Diff > hisDiff + 1)
{
await CallGSRouter.SendScript(connection, "ClimbTowerLogic_SetLevelDiff", "{\"sErr\":\"error.BadParam\"}");
return;
}
var diffAttr = GetOrCreateAttr(player.Data, TowerGroupId, DiffSid);
diffAttr.Val = (uint)req.Diff;
var sync = new NtfSyncPlayer();
sync.Custom[player.ToPackedAttrKey(diffAttr.Gid, diffAttr.Sid)] = diffAttr.Val;
sync.Custom[player.ToShiftedAttrKey(diffAttr.Gid, diffAttr.Sid)] = diffAttr.Val;
DatabaseHelper.SaveDatabaseType(player.Data);
await CallGSRouter.SendScript(connection, "ClimbTowerLogic_SetLevelDiff", "{}", sync);
}
private static uint GetAttrValue(PlayerGameData data, uint gid, uint sid)
{
return data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid)?.Val ?? 0;
}
private static PlayerAttr GetOrCreateAttr(PlayerGameData data, uint gid, uint sid)
{
var attr = data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid);
if (attr != null)
return attr;
attr = new PlayerAttr
{
Gid = gid,
Sid = sid
};
data.Attrs.Add(attr);
return attr;
}
}
internal sealed class ClimbTowerSetLevelDiffParam
{
[JsonPropertyName("nDiff")]
public int Diff { get; set; }
}

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using MikuSB.Data;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.Tower;
[CallGSApi("TowerEventChapter_EnterLevel")]
public class TowerEventChapter_EnterLevel : ICallGSHandler
{
private static readonly Random Random = new();
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var req = JsonSerializer.Deserialize<TowerEventEnterLevelParam>(param);
if (req == null || req.LevelId == 0 || req.TeamId <= 0)
{
await CallGSRouter.SendScript(connection, "TowerEventChapter_EnterLevel", "{\"sErr\":\"error.BadParam\"}");
return;
}
if (!GameData.TowerEventLevelData.ContainsKey((uint)req.LevelId))
{
await CallGSRouter.SendScript(connection, "TowerEventChapter_EnterLevel", "{\"sErr\":\"error.BadParam\"}");
return;
}
var rsp = $"{{\"nSeed\":{Random.Next(1, 1_000_000_000)}}}";
await CallGSRouter.SendScript(connection, "TowerEventChapter_EnterLevel", rsp);
}
}
internal sealed class TowerEventEnterLevelParam
{
[JsonPropertyName("nID")]
public int LevelId { get; set; }
[JsonPropertyName("nTeamID")]
public int TeamId { get; set; }
}

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using MikuSB.Database;
using MikuSB.Database.Player;
using MikuSB.GameServer.Game.Player;
using MikuSB.Proto;
using MikuSB.Util;
using System.Text.Json;
using System.Text.Json.Nodes;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.Tower;
[CallGSApi("TowerEventChapter_LevelSettlement")]
public class TowerEventChapter_LevelSettlement : ICallGSHandler
{
private const uint LevelStateGroupId = 21;
private const uint LaunchPassGroupId = 22;
private const uint PassedFlagMask = (1u << 8) | 0b111u;
private static readonly Logger Logger = new("TowerEvent");
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var (response, sync) = HandleSettlement(connection.Player!, JsonNode.Parse(param));
await CallGSRouter.SendScript(connection, "TowerEventChapter_LevelSettlement", response.ToJsonString(), sync);
}
public static (JsonNode Response, NtfSyncPlayer Sync) HandleSettlement(PlayerInstance player, JsonNode? tbParam)
{
var req = tbParam?.Deserialize<TowerEventSettlementParam>();
if (req == null || req.LevelId == 0 || req.ChapterId == 0)
{
Logger.Error($"Invalid tower event settlement payload: {tbParam?.ToJsonString() ?? "null"}");
return (new JsonObject { ["sErr"] = "error.BadParam" }, new NtfSyncPlayer());
}
var sync = new NtfSyncPlayer();
var levelStateAttr = GetOrCreateAttr(player.Data, LevelStateGroupId, (uint)req.LevelId);
levelStateAttr.Val |= PassedFlagMask;
SyncAttr(sync, player, levelStateAttr);
var passAttr = GetOrCreateAttr(player.Data, LaunchPassGroupId, (uint)req.LevelId);
passAttr.Val = Math.Max(1u, passAttr.Val + 1);
SyncAttr(sync, player, passAttr);
Logger.Info(
$"TowerEvent settlement saved. uid={player.Uid} chapterId={req.ChapterId} levelId={req.LevelId} " +
$"levelStateVal={levelStateAttr.Val} passVal={passAttr.Val}");
DatabaseHelper.SaveDatabaseType(player.Data);
return (new JsonObject(), sync);
}
private static PlayerAttr GetOrCreateAttr(PlayerGameData data, uint gid, uint sid)
{
var attr = data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid);
if (attr != null)
return attr;
attr = new PlayerAttr
{
Gid = gid,
Sid = sid
};
data.Attrs.Add(attr);
return attr;
}
private static void SyncAttr(NtfSyncPlayer sync, PlayerInstance player, PlayerAttr attr)
{
sync.Custom[player.ToPackedAttrKey(attr.Gid, attr.Sid)] = attr.Val;
sync.Custom[player.ToShiftedAttrKey(attr.Gid, attr.Sid)] = attr.Val;
}
}
internal sealed class TowerEventSettlementParam
{
[JsonPropertyName("nID")]
public int LevelId { get; set; }
[JsonPropertyName("nChapterID")]
public int ChapterId { get; set; }
}

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using MikuSB.Data;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.Tower;
[CallGSApi("TowerLevel_EnterLevel")]
public class TowerLevel_EnterLevel : ICallGSHandler
{
private static readonly Random Random = new();
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var req = JsonSerializer.Deserialize<TowerLevelEnterLevelParam>(param);
if (req == null || req.LevelId == 0 || req.TeamId <= 0)
{
await CallGSRouter.SendScript(connection, "TowerLevel_EnterLevel", "{\"sErr\":\"error.BadParam\"}");
return;
}
if (!GameData.TowerLevelData.ContainsKey((uint)req.LevelId))
{
await CallGSRouter.SendScript(connection, "TowerLevel_EnterLevel", "{\"sErr\":\"error.BadParam\"}");
return;
}
var rsp = $"{{\"nSeed\":{Random.Next(1, 1_000_000_000)}}}";
await CallGSRouter.SendScript(connection, "TowerLevel_EnterLevel", rsp);
}
}
internal sealed class TowerLevelEnterLevelParam
{
[JsonPropertyName("nID")]
public int LevelId { get; set; }
[JsonPropertyName("nTeamID")]
public int TeamId { get; set; }
}

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using MikuSB.Data;
using MikuSB.Data.Excel;
using MikuSB.Database;
using MikuSB.Database.Player;
using MikuSB.GameServer.Game.Player;
using MikuSB.Proto;
using MikuSB.Util;
using System.Text.Json;
using System.Text.Json.Nodes;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.Tower;
[CallGSApi("TowerLevel_LevelSettlement")]
public class TowerLevel_LevelSettlement : ICallGSHandler
{
private static readonly Logger Logger = new("Tower");
private const uint TowerGroupId = 3;
private const uint LaunchPassGroupId = 22;
private const uint BasicProgressSid = 2;
private const uint AdvancedProgressSid = 3;
private const uint LevelStateSidBase = 10000;
private const int FinalArea = 3;
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var (response, sync) = HandleSettlement(connection.Player!, JsonNode.Parse(param));
await CallGSRouter.SendScript(connection, "TowerLevel_LevelSettlement", response.ToJsonString(), sync);
}
public static (JsonNode Response, NtfSyncPlayer Sync) HandleSettlement(PlayerInstance player, JsonNode? tbParam)
{
var req = tbParam?.Deserialize<TowerLevelSettlementParam>();
if (req == null || req.TowerId == 0 || req.LevelId == 0)
{
Logger.Error($"Invalid tower settlement payload: {tbParam?.ToJsonString() ?? "null"}");
return (new JsonObject { ["sErr"] = "error.BadParam" }, new NtfSyncPlayer());
}
var cycle = ResolveCurrentCycle(GameData.ClimbTowerTimeData.Values, DateTime.Now);
if (cycle == null)
return (new JsonObject { ["sErr"] = "error.BadParam" }, new NtfSyncPlayer());
var towerType = ResolveTowerType(cycle, (uint)req.TowerId);
if (towerType == 0)
return (new JsonObject { ["sErr"] = "error.BadParam" }, new NtfSyncPlayer());
var sync = new NtfSyncPlayer();
var levelStateSid = LevelStateSidBase + (uint)req.TowerId;
var levelState = GetOrCreateAttr(player.Data, TowerGroupId, levelStateSid);
levelState.Val = MergeAreaStars(levelState.Val, FinalArea, req.StarMask);
SyncAttr(sync, player, levelState);
var progressSid = towerType == 1 ? BasicProgressSid : AdvancedProgressSid;
var progressAttr = GetOrCreateAttr(player.Data, TowerGroupId, progressSid);
progressAttr.Val = 0;
SyncAttr(sync, player, progressAttr);
var passAttr = GetOrCreateAttr(player.Data, LaunchPassGroupId, (uint)req.LevelId);
passAttr.Val = Math.Max(1u, passAttr.Val + 1);
SyncAttr(sync, player, passAttr);
Logger.Info(
$"Tower settlement saved. uid={player.Uid} towerId={req.TowerId} levelId={req.LevelId} starMask={req.StarMask} " +
$"towerStateSid={levelStateSid} towerStateVal={levelState.Val} progressSid={progressSid} passVal={passAttr.Val}");
DatabaseHelper.SaveDatabaseType(player.Data);
return (new JsonObject(), sync);
}
private static uint MergeAreaStars(uint currentValue, int area, int starMask)
{
var areaIndex = Math.Clamp(area, 1, 3) - 1;
var result = currentValue;
for (var i = 0; i < 3; i++)
{
if (((starMask >> i) & 1) == 0)
continue;
var bitIndex = areaIndex * 3 + i;
result |= 1u << bitIndex;
}
return result;
}
private static int ResolveTowerType(ClimbTowerTimeExcel cycle, uint levelId)
{
if (ContainsLevel(cycle.GetLevelGroups(1), levelId))
return 1;
if (ContainsLevel(cycle.GetLevelGroups(2), levelId))
return 2;
return 0;
}
private static bool ContainsLevel(IEnumerable<IReadOnlyList<uint>> groups, uint levelId)
{
return groups.Any(group => group.Any(id => id == levelId));
}
private static ClimbTowerTimeExcel? ResolveCurrentCycle(IEnumerable<ClimbTowerTimeExcel> configs, DateTime now)
{
var parsed = configs
.Select(x => new
{
Config = x,
Start = ParseConfigTime(x.StartTime),
End = ParseConfigTime(x.EndTime)
})
.Where(x => x.Start.HasValue && x.End.HasValue)
.OrderBy(x => x.Start)
.ToList();
var current = parsed.FirstOrDefault(x => x.Start <= now && now < x.End);
if (current != null)
return current.Config;
var latestStarted = parsed.LastOrDefault(x => x.Start <= now);
if (latestStarted != null)
return latestStarted.Config;
return parsed.FirstOrDefault()?.Config;
}
private static DateTime? ParseConfigTime(string? raw)
{
if (string.IsNullOrWhiteSpace(raw))
return null;
var normalized = raw.Trim().Trim('[', ']');
if (normalized.Length != 12)
return null;
return DateTime.TryParseExact(
normalized,
"yyyyMMddHHmm",
System.Globalization.CultureInfo.InvariantCulture,
System.Globalization.DateTimeStyles.None,
out var value)
? value
: null;
}
private static PlayerAttr GetOrCreateAttr(PlayerGameData data, uint gid, uint sid)
{
var attr = data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid);
if (attr != null)
return attr;
attr = new PlayerAttr
{
Gid = gid,
Sid = sid
};
data.Attrs.Add(attr);
return attr;
}
private static void SyncAttr(MikuSB.Proto.NtfSyncPlayer sync, PlayerInstance player, PlayerAttr attr)
{
sync.Custom[player.ToPackedAttrKey(attr.Gid, attr.Sid)] = attr.Val;
sync.Custom[player.ToShiftedAttrKey(attr.Gid, attr.Sid)] = attr.Val;
}
}
internal sealed class TowerLevelSettlementParam
{
[JsonPropertyName("nID")]
public int LevelId { get; set; }
[JsonPropertyName("nTowerID")]
public int TowerId { get; set; }
[JsonPropertyName("nStar")]
public int StarMask { get; set; }
}

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@@ -1 +1 @@
v=3.9 v=4.1