namespace MikuSB.Data.Excel; [ResourceEntity("break_level_limit.json")] public class BreakLevelLimitExcel : ExcelResource { public int ID { get; set; } public uint Break0 { get; set; } public uint Break1 { get; set; } public uint Break2 { get; set; } public uint Break3 { get; set; } public uint Break4 { get; set; } public uint Break5 { get; set; } public uint Break6 { get; set; } public override uint GetId() { return (uint)ID; } public override void Loaded() { GameData.BreakLevelLimitData[ID] = this; } }