namespace MikuSB.Data.Excel; [ResourceEntity("house/FurniturePos.json")] public class HouseFurniturePosExcel : ExcelResource { public uint AreaId { get; set; } public uint GroupId { get; set; } public override uint GetId() { return (AreaId << 48) | (GroupId << 32); } public override void Loaded() { GameData.HouseFurniturePosData.TryAdd(GetId(), this); } }