using Newtonsoft.Json; namespace MikuSB.Data.Excel; [ResourceEntity("dlc/rogue3d/server_10_season.json")] public class Rogue3DSeasonExcel : ExcelResource { [JsonProperty("SeasonID")] public uint SeasonId { get; set; } [JsonProperty("Type")] public int Type { get; set; } [JsonProperty("OpenTime")] public string OpenTime { get; set; } = ""; [JsonProperty("CloseTime")] public string CloseTime { get; set; } = ""; public override uint GetId() => SeasonId; public override void Loaded() { GameData.Rogue3DSeasonData[SeasonId] = this; } }