using Newtonsoft.Json; namespace MikuSB.Data.Excel; [ResourceEntity("weapon_parts.json")] public class WeaponPartsExcel : ExcelResource { public uint Genre { get; set; } public uint Detail { get; set; } public uint Particular { get; set; } public uint Level { get; set; } public uint Icon { get; set; } public int AppearID { get; set; } public string I18n { get; set; } = ""; public override uint GetId() { return (uint)I18n.GetHashCode(); } public override void Loaded() { GameData.WeaponPartsData.Add(GetId(), this); } }