namespace MikuSB.GameServer.Server.CallGS.Handlers.Rogue3D; // Saves in-progress fight data (checkpoint). Client s2c handler is empty — just acknowledge. // param: {"tbData": {...}, "chaosWave": int} [CallGSApi("Rogue3D_SaveFightData")] public class Rogue3D_SaveFightData : ICallGSHandler { public async Task Handle(Connection connection, string param, ushort seqNo) { await CallGSRouter.SendScript(connection, "Rogue3D_SaveFightData", "{}"); } }