using Google.Protobuf; using MikuSB.Database.Player; using MikuSB.Proto; using MikuSB.Util; namespace MikuSB.GameServer.Server.Packet.Recv.Login; [Opcode(CmdIds.NtfReadItem)] public class HandlerNtfReadItem : Handler { public override async Task OnHandle(Connection connection, byte[] data, ushort seqNo) { var req = IDArray.Parser.ParseFrom(data); var json = JsonFormatter.Default.Format(req); Logger.GetByClassName().Debug($"{json}"); } }