using MikuSB.Data; using MikuSB.Database; using MikuSB.Database.Inventory; using MikuSB.Enums.Item; using MikuSB.GameServer.Game.Player; namespace MikuSB.GameServer.Game.Inventory; public class InventoryManager(PlayerInstance player) : BasePlayerManager(player) { public InventoryData InventoryData { get; } = DatabaseHelper.GetInstanceOrCreateNew(player.Uid); public async ValueTask AddWeaponItem(ItemTypeEnum genre, uint detail, uint particular, uint level = 1) { if (genre != ItemTypeEnum.TYPE_WEAPON) return null; var weaponData = GameData.WeaponData.Values.FirstOrDefault(x => x.Genre == (int)genre && x.Detail == detail && x.Particular == particular); if (weaponData == null) return null; var templateId = GameResourceTemplateId.FromGdpl((uint)genre,detail,particular,level); var weaponInfo = new GameWeaponInfo { TemplateId = templateId, UniqueId = InventoryData.NextUniqueUid++, Level = level, Break = weaponData.InitBreak, ItemCount = 1 }; InventoryData.Weapons[weaponInfo.UniqueId] = weaponInfo; return weaponInfo; } public GameWeaponInfo? GetWeaponItem(uint uniqueId) { return InventoryData.Weapons.GetValueOrDefault(uniqueId); } public GameWeaponInfo? GetWeaponItemByTemplateId(ulong templateId) { return InventoryData.Weapons.Values.FirstOrDefault(x => x.TemplateId == templateId); } public GameWeaponInfo? GetWeaponItemGDPL(ItemTypeEnum genre, uint detail, uint particular, uint level) { var templateId = GameResourceTemplateId.FromGdpl((uint)genre,detail,particular, level); return InventoryData.Weapons.Values.FirstOrDefault(x => x.TemplateId == templateId); } public async ValueTask AddSkinItem(ItemTypeEnum genre, uint detail, uint particular, uint level = 1) { if (genre != ItemTypeEnum.TYPE_CARD_SKIN) return null; var skinData = GameData.CardSkinData.Values.FirstOrDefault(x => x.Genre == (int)genre && x.Detail == detail && x.Particular == particular); if (skinData == null) return null; var templateId = GameResourceTemplateId.FromGdpl((uint)genre,detail,particular,level); var skinInfo = new GameSkinInfo { TemplateId = templateId, UniqueId = InventoryData.NextUniqueUid++, Level = level, ItemCount = 1 }; InventoryData.Skins[skinInfo.UniqueId] = skinInfo; return skinInfo; } public GameSkinInfo? GetSkinItem(uint uniqueId) { return InventoryData.Skins.GetValueOrDefault(uniqueId); } public GameSkinInfo? GetSkinItemByTemplateId(ulong templateId) { return InventoryData.Skins.Values.FirstOrDefault(x => x.TemplateId == templateId); } public GameSkinInfo? GetSkinItemGDPL(ItemTypeEnum genre, uint detail, uint particular, uint level) { var templateId = GameResourceTemplateId.FromGdpl((uint)genre,detail,particular,level); return InventoryData.Skins.Values.FirstOrDefault(x => x.TemplateId == templateId); } }