namespace MikuSB.GameServer.Server.CallGS.Handlers.Rogue3D; // Called when a room is cleared. Client s2c handler is empty — just acknowledge. // param: {"nNodeId": int, "tbKill": [...], "tbMonster": [...]} [CallGSApi("Rogue3D_RoomSettlement")] public class Rogue3D_RoomSettlement : ICallGSHandler { public async Task Handle(Connection connection, string param, ushort seqNo) { await CallGSRouter.SendScript(connection, "Rogue3D_RoomSettlement", "{}"); } }