using MikuSB.GameServer.Game.Player; using MikuSB.TcpSharp; using MikuSB.Proto; using MikuSB.Util.Extensions; namespace MikuSB.GameServer.Server.Packet.Send.Login; public class PacketRspLogin : BasePacket { public PacketRspLogin(PlayerInstance player) : base(CmdIds.RspLogin) { var proto = new RspLogin { Timestamp = (uint)Extensions.GetUnixSec(), WorldChannel = 1, AreaId = 1, Data = player.Data.ToProto(), NeedRename = false }; SetData(proto); } }