using MikuSB.Data; using MikuSB.Database; using MikuSB.Database.Player; using MikuSB.Proto; using System.Text.Json; using System.Text.Json.Serialization; namespace MikuSB.GameServer.Server.CallGS.Handlers.Girl; // Spine node encoding: (MastIdx << 8) | SubIdx stored as uint in CharacterInfo.Spines // GetStrAttribute(Gid=30, Sid=Detail) stores JSON: { "": { "ns": , "tbn": [0,0], "tbr": [] } } [CallGSApi("GirlSpine_ChildUnLock")] public class GirlSpine_ChildUnLock : ICallGSHandler { private const uint SpineStrAttrGid = 30; public async Task Handle(Connection connection, string param, ushort seqNo) { var player = connection.Player!; var req = JsonSerializer.Deserialize(param); if (req == null || req.CardId == 0 || req.Info == null || req.Materials == null) { await CallGSRouter.SendScript(connection, "GirlSpine_ChildUnLock", "{\"sErr\":\"error.BadParam\"}"); return; } var card = player.CharacterManager.GetCharacterByGUID((uint)req.CardId); if (card == null) { await CallGSRouter.SendScript(connection, "GirlSpine_ChildUnLock", "{\"sErr\":\"error.BadParam\"}"); return; } var mastIdx = req.Info.Indx; var subIdx = req.Info.InSubIdx; if (mastIdx <= 0 || subIdx <= 0) { await CallGSRouter.SendScript(connection, "GirlSpine_ChildUnLock", "{\"sErr\":\"error.BadParam\"}"); return; } // Spines[MastIdx-1] is a bitmask; bit (SubIdx-1) = 1 means that sub-node is unlocked. // GetSpine(MastIdx, SubIdx) checks (Spines[MastIdx-1] & (1 << (SubIdx-1))) != 0 int spineListIdx = mastIdx - 1; uint spineBit = 1u << (subIdx - 1); while (card.Spines.Count <= spineListIdx) card.Spines.Add(0); if ((card.Spines[spineListIdx] & spineBit) != 0) { await CallGSRouter.SendScript(connection, "GirlSpine_ChildUnLock", "{\"sErr\":\"tip.girlcard_alread_break\"}"); return; } // Consume materials var requestedMaterials = new Dictionary(); foreach (var row in req.Materials) { if (row == null || row.Count < 5) continue; var genre = (uint)Math.Max(0, row[0]); var detail = (uint)Math.Max(0, row[1]); var particular = (uint)Math.Max(0, row[2]); var level = (uint)Math.Max(0, row[3]); var count = (uint)Math.Max(0, row[4]); if (genre == 0 || detail == 0 || particular == 0 || level == 0 || count == 0) continue; var tid = GameResourceTemplateId.FromGdpl(genre, detail, particular, level); requestedMaterials[tid] = requestedMaterials.GetValueOrDefault(tid) + count; } var syncItems = new List(); foreach (var (tid, count) in requestedMaterials) { var item = player.InventoryManager.InventoryData.Items.Values.FirstOrDefault(x => x.TemplateId == tid); if (item == null || item.ItemCount < count) { await CallGSRouter.SendScript(connection, "GirlSpine_ChildUnLock", "{\"sErr\":\"tip.not_material\"}"); return; } } foreach (var (tid, count) in requestedMaterials) { var item = player.InventoryManager.InventoryData.Items.Values.First(x => x.TemplateId == tid); item.ItemCount -= count; var proto = item.ToProto(); if (item.ItemCount == 0) { player.InventoryManager.InventoryData.Items.Remove(item.UniqueId); proto.Count = 0; } syncItems.Add(proto); } // Unlock the spine node by setting the corresponding bit card.Spines[spineListIdx] |= spineBit; syncItems.Add(card.ToProto()); // Extract Detail and Particular from TemplateId for StrAttr var cardDetail = (uint)((card.TemplateId >> 16) & 0xFFFF); var cardParticular = (uint)((card.TemplateId >> 32) & 0xFFFF); // Build and persist StrAttr JSON: { "": { "ns": mastIdx, "tbn": [0,0], "tbr": [] } } UpdateSpineStrAttr(player.Data, cardDetail, cardParticular, mastIdx); DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData); DatabaseHelper.SaveDatabaseType(player.CharacterManager.CharacterData); DatabaseHelper.SaveDatabaseType(player.Data); // Send NtfSetStrAttr so client's GetStrAttribute(30, Detail) returns fresh data var strAttrData = GetSpineStrAttrJson(player.Data, cardDetail); var ntfStrAttr = new NtfSetStrAttr { Gid = SpineStrAttrGid, Sid = cardDetail, Val = strAttrData }; await connection.Player!.SendPacket(CmdIds.NtfSetStrAttr, ntfStrAttr); var sync = new NtfSyncPlayer(); sync.Items.AddRange(syncItems); var rsp = $"{{\"tb\":{{\"D\":{cardDetail},\"pId\":{req.CardId},\"MastIdx\":{mastIdx},\"SubIdx\":{subIdx}}}}}"; await CallGSRouter.SendScript(connection, "GirlSpine_ChildUnLock", rsp, sync); } private static void UpdateSpineStrAttr(PlayerGameData data, uint detail, uint particular, int mastIdx) { var existing = data.StrAttrs.FirstOrDefault(x => x.Gid == SpineStrAttrGid && x.Sid == detail); if (existing == null) { existing = new PlayerStrAttr { Gid = SpineStrAttrGid, Sid = detail, Val = "{}" }; data.StrAttrs.Add(existing); } var root = JsonSerializer.Deserialize>(existing.Val) ?? new Dictionary(); var key = particular.ToString(); if (!root.TryGetValue(key, out var entry)) entry = new SpineStrData(); entry.Ns = mastIdx; root[key] = entry; existing.Val = JsonSerializer.Serialize(root); } private static string GetSpineStrAttrJson(PlayerGameData data, uint detail) { var existing = data.StrAttrs.FirstOrDefault(x => x.Gid == SpineStrAttrGid && x.Sid == detail); return existing?.Val ?? "{}"; } } internal sealed class ChildUnLockParam { [JsonPropertyName("pId")] public int CardId { get; set; } [JsonPropertyName("tbInfo")] public NodeInfo? Info { get; set; } [JsonPropertyName("tbMat")] public List> Materials { get; set; } = []; } internal sealed class NodeInfo { [JsonPropertyName("Indx")] public int Indx { get; set; } [JsonPropertyName("InSubIdx")] public int InSubIdx { get; set; } } internal sealed class SpineStrData { [JsonPropertyName("ns")] public int Ns { get; set; } = 0; [JsonPropertyName("tbn")] public List Tbn { get; set; } = [0, 0]; [JsonPropertyName("tbr")] public List Tbr { get; set; } = []; }