using Newtonsoft.Json; namespace MikuSB.Data.Excel; [ResourceEntity("dlc/rogue3d/dailybuff.json")] public class Rogue3DDailyBuffExcel : ExcelResource { [JsonProperty("ID")] public uint Id { get; set; } [JsonProperty("GroupID")] public uint GroupId { get; set; } [JsonProperty("ScoreBuffID")] public uint ScoreBuffId { get; set; } public override uint GetId() => Id; public override void Loaded() { GameData.Rogue3DDailyBuffData[Id] = this; } }