using MikuSB.Proto; using System.Text.Json; using System.Text.Json.Nodes; using System.Text.Json.Serialization; namespace MikuSB.GameServer.Server.CallGS.Handlers.House; [CallGSApi("House_Request")] public class House_Request : ICallGSHandler { private static readonly Random Random = new(); // GID for all house/arcade attributes private const uint ArcadeGid = 101; // HouseStorage.HouseArcadeStart = 18000 // Attr_GirlEndlessModeState = 5 → SID 18005 // ConditionType.TeachMode = 8, Attr_ConditionValStart = 36 → SID 18000+36+8 = 18044 private const uint EndlessModeStateSid = 18000 + 5; private const uint TeachModeConditionSid = 18000 + 36 + 8; // = 18044 public async Task Handle(Connection connection, string param, ushort seqNo) { var req = JsonSerializer.Deserialize(param); if (req?.FuncName == null) return; switch (req.FuncName) { case "ArcadeGameEnterMainUI": await HandleArcadeGameEnterMainUI(connection); break; case "ArcadeGameEnter": await HandleArcadeGameEnter(connection); break; case "ArcadeGameSettlement": await HandleArcadeGameSettlement(connection); break; case "ArcadeGameLogSettlement": await HandleArcadeGameLogSettlement(connection); break; default: var err = new JsonObject { ["FuncName"] = req.FuncName, ["sErr"] = "error.NotImplemented" }; await CallGSRouter.SendScript(connection, "House_Request", err.ToJsonString()); break; } } private static async Task HandleArcadeGameEnterMainUI(Connection connection) { var girlList = new JsonArray(); for (int i = 1; i <= 25; i++) girlList.Add(i); var rsp = new JsonObject { ["FuncName"] = "ArcadeGameEnterMainUI", ["tbUnlockGirlList"] = girlList }; var player = connection.Player!; var sync = new NtfSyncPlayer(); sync.Custom[player.ToPackedAttrKey(ArcadeGid, TeachModeConditionSid)] = 1; sync.Custom[player.ToShiftedAttrKey(ArcadeGid, TeachModeConditionSid)] = 1; // Bits 1-25 set → all girls have endless mode unlocked const uint endlessAllUnlocked = 0x3FFFFFE; // bits 1-25 sync.Custom[player.ToPackedAttrKey(ArcadeGid, EndlessModeStateSid)] = endlessAllUnlocked; sync.Custom[player.ToShiftedAttrKey(ArcadeGid, EndlessModeStateSid)] = endlessAllUnlocked; await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString(), sync); } private static async Task HandleArcadeGameEnter(Connection connection) { var seed = Random.Next(1, 1_000_000_000); var rsp = new JsonObject { ["FuncName"] = "ArcadeGameEnter", ["nSeed"] = seed }; await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString()); } private static async Task HandleArcadeGameSettlement(Connection connection) { var rsp = new JsonObject { ["FuncName"] = "ArcadeGameSettlement", ["nAddExp"] = 0 }; await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString()); } private static async Task HandleArcadeGameLogSettlement(Connection connection) { var rsp = new JsonObject { ["FuncName"] = "ArcadeGameLogSettlement" }; await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString()); } } internal sealed class HouseRequestParam { [JsonPropertyName("FuncName")] public string? FuncName { get; set; } }