using MikuSB.GameServer.Game.Player; using MikuSB.TcpSharp; using MikuSB.Proto; namespace MikuSB.GameServer.Server.Packet.Send.Friend; public class PacketNtfUpdateFriend : BasePacket { public PacketNtfUpdateFriend(PlayerInstance player) : base(CmdIds.NtfUpdateFriend) { var proto = new PlayerProfileArray { List = { player.ToServerFriendProto() } }; SetData(proto); } }