using Newtonsoft.Json; namespace MikuSB.Data.Excel; [ResourceEntity("dlc/rogue3d/server_01_difficult.json")] public class Rogue3DDifficultExcel : ExcelResource { [JsonProperty("DifficultID")] public uint DifficultId { get; set; } [JsonProperty("GameplayGroup")] public List GameplayGroup { get; set; } = []; public override uint GetId() => DifficultId; public override void Loaded() { GameData.Rogue3DDifficultData[DifficultId] = this; } }