using Newtonsoft.Json; using Newtonsoft.Json.Linq; namespace MikuSB.Data.Excel; [ResourceEntity("weapon_skin.json")] public class WeaponSkinExcel : ExcelResource { public uint Genre { get; set; } public uint Detail { get; set; } public uint Particular { get; set; } public uint Level { get; set; } public string I18n { get; set; } = ""; public override uint GetId() { return (uint)I18n.GetHashCode(); } public override void Loaded() { GameData.WeaponSkinData.Add(GetId(), this); } }