namespace MikuSB.GameServer.Server.CallGS.Handlers.Preview; // Returns the green (unlocked) level for each skin manifestation. // Response: [{skinId, greenLevel}, ...] [CallGSApi("ReqEntranceGreenLevel")] public class ReqEntranceGreenLevel : ICallGSHandler { public async Task Handle(Connection connection, string param, ushort seqNo) { // TODO: return actual skin green levels from player data await CallGSRouter.SendScript(connection, "ReqEntranceGreenLevel", "[]", seqNo); } }