using MikuSB.Database.Lineup; using MikuSB.Proto; using MikuSB.TcpSharp; namespace MikuSB.GameServer.Server.Packet.Send.Lineup; public class PacketNtfSyncLineup : BasePacket { public PacketNtfSyncLineup(LineupDataInfo lineup) : base(CmdIds.NtfSyncLineup) { var proto = new NtfSyncLineup { Lineup = lineup.ToProto() }; SetData(proto); } }