using MikuSB.Proto; using SqlSugar; namespace MikuSB.Database.Character; [SugarTable("character_data")] public class CharacterData : BaseDatabaseDataHelper { [SugarColumn(IsJson = true)] public List Characters { get; set; } = []; public uint NextCharacterGuid { get; set; } = 1; } public class CharacterInfo { public uint Guid { get; set; } public ulong TemplateId { get; set; } public uint Level { get; set; } public int Exp { get; set; } public uint Break { get; set; } public int Evolue { get; set; } public int Trust { get; set; } public uint WeaponUniqueId { get; set; } public uint SkinId { get; set; } [SugarColumn(IsJson = true)] public List UnlockedSkin { get; set; } = []; [SugarColumn(IsJson = true)] public List Spines { get; set; } = []; [SugarColumn(IsJson = true)] public List Affixs { get; set; } = []; public long Timestamp { get; set; } public uint Count { get; set; } = 1; public Item ToProto() { var proto = new Item { Id = Guid, Template = TemplateId, Count = Count, Enhance = new Enhance { Level = Level, Break = Break } }; proto.Slots[4] = WeaponUniqueId; proto.Slots[5] = SkinId; return proto; } }