mirror of
https://github.com/MikuLeaks/MikuSB.git
synced 2026-06-04 13:03:57 +00:00
60 lines
1.6 KiB
C#
60 lines
1.6 KiB
C#
using MikuSB.Database;
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using MikuSB.Proto;
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using System.Text.Json;
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using System.Text.Json.Serialization;
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namespace MikuSB.GameServer.Server.CallGS.Handlers.DreamCard;
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[CallGSApi("DreamCard_UpdateData")]
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public class DreamCard_UpdateData : ICallGSHandler
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{
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private const uint DataGroupId = 62;
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public async Task Handle(Connection connection, string param, ushort seqNo)
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{
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var player = connection.Player!;
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var sync = new NtfSyncPlayer();
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var dirty = false;
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try
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{
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var entries = JsonSerializer.Deserialize<List<DreamCardUpdateDataEntry>>(param) ?? [];
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foreach (var entry in entries)
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{
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if (entry.Id <= 0)
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continue;
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var value = NormalizeJson(entry.Data);
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player.SetStrAttr(DataGroupId, (uint)entry.Id, value);
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sync.CustomStr[player.ToShiftedAttrKey(DataGroupId, (uint)entry.Id)] = value;
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dirty = true;
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}
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}
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catch
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{
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// Ignore malformed payloads so the client-side save queue can continue.
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}
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if (dirty)
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DatabaseHelper.SaveDatabaseType(player.Data);
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await CallGSRouter.SendScript(connection, "DreamCard_UpdateData", "{}", sync);
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}
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private static string NormalizeJson(JsonElement data)
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{
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return data.ValueKind == JsonValueKind.Undefined
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? "null"
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: data.GetRawText();
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}
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}
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internal sealed class DreamCardUpdateDataEntry
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{
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[JsonPropertyName("id")]
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public int Id { get; set; }
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[JsonPropertyName("data")]
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public JsonElement Data { get; set; }
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}
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