Files
2026-05-11 19:16:19 +08:00

201 lines
6.4 KiB
C#

using MikuSB.Database.Player;
using MikuSB.GameServer.Game.Player;
using MikuSB.Proto;
using System.Text.Json.Nodes;
namespace MikuSB.GameServer.Server.CallGS.Handlers.House;
internal static class HouseRequestScript
{
internal static readonly Dictionary<string, string> FuncNameMap = new()
{
["ChangeGirlBeachSuitId"] = "ChangeGirlBeachSuitIdSuccess",
["ChangeNpcSuitByAreaId"] = "ChangeNpcSuitByAreaIdRsp",
["SetGroupFurIndex"] = "SetGroupFurSuccess",
["RouletteEnd"] = "RouletteEndRsp",
["UnLockWaterGunGameItem"] = "UnLockWaterGunGameItemRsp",
["ChangeNpcSuit"] = "ChangeNpcSuitSuccess",
["GiveGiftToArea"] = "GiveGiftToAreaSuccess",
["BuyRefreshMapTimes"] = "BuyRefreshMapTimesSuccess",
["CompleteHousePuzzleTask"] = "CompleteHousePuzzleTaskSuccess",
["CompleteStarWishTask"] = "CompleteStarWishTaskSuccess",
["SetPlayerRingInfo"] = "SetPlayerRingInfoSuccess",
["ReadGirlLoveStory"] = "ReadGirlLoveStorySuccess",
["GirlRoomChange"] = "GirlRoomChangeSuccess",
["GirlRegister"] = "GirlRegisterSuccess"
};
internal static string Synthesize(JsonObject request)
{
var funcName = request["FuncName"]?.GetValue<string>();
var response = CreateSuccessObject();
foreach (var (key, value) in request)
{
if (key is "FuncName" or "tblog")
continue;
response[key] = value?.DeepClone();
}
if (!string.IsNullOrEmpty(funcName))
response["FuncName"] = FuncNameMap.TryGetValue(funcName, out var renamed) ? renamed : funcName;
return response.ToJsonString();
}
internal static string Success(JsonObject? extra = null) => CreateSuccessObject(extra).ToJsonString();
internal static JsonObject CreateSuccessObject(JsonObject? extra = null)
{
var response = new JsonObject
{
["bSuccess"] = true,
["nResult"] = 0
};
if (extra != null)
{
foreach (var (key, value) in extra)
response[key] = value?.DeepClone();
}
return response;
}
}
internal static class HouseJson
{
internal static JsonObject? ParseObject(string json)
{
try
{
return JsonNode.Parse(json) as JsonObject;
}
catch
{
return null;
}
}
internal static int NumField(JsonObject? obj, string name) => ToInt(obj?[name]);
internal static int ToInt(JsonNode? node)
{
if (node == null) return 0;
try
{
if (node is JsonValue value)
{
if (value.TryGetValue<int>(out var i)) return i;
if (value.TryGetValue<uint>(out var u)) return unchecked((int)u);
if (value.TryGetValue<long>(out var l)) return unchecked((int)l);
if (value.TryGetValue<string>(out var s) && int.TryParse(s, out var parsed)) return parsed;
}
}
catch
{
}
return 0;
}
}
internal static class HouseAttr
{
internal const uint Gid = 101;
internal const uint BedroomStartSid = 2550;
internal const uint BedroomRegisteredNoRoom = 100;
internal const uint PlayerRingInfoSidBase = 3174;
internal const uint BedroomPerFloor = 8;
internal static uint Read(PlayerInstance player, uint sid)
{
var attr = player.Data.Attrs.FirstOrDefault(x => x.Gid == Gid && x.Sid == sid);
return attr?.Val ?? 0;
}
internal static async Task SetAsync(
Connection connection,
uint sid,
uint value,
NtfSyncPlayer sync,
bool deleteIfZero = false,
bool sendImmediate = false)
{
var player = connection.Player!;
var attr = player.Data.Attrs.FirstOrDefault(x => x.Gid == Gid && x.Sid == sid);
if (value == 0 && deleteIfZero)
{
if (attr != null)
player.Data.Attrs.Remove(attr);
}
else
{
if (attr == null)
{
attr = new PlayerAttr { Gid = Gid, Sid = sid };
player.Data.Attrs.Add(attr);
}
attr.Val = value;
}
sync.Custom[player.ToPackedAttrKey(Gid, sid)] = value;
sync.Custom[player.ToShiftedAttrKey(Gid, sid)] = value;
if (sendImmediate)
await player.SendPacket(CmdIds.NtfSetAttr, new NtfSetAttr { Gid = Gid, Sid = sid, Val = value });
}
internal static uint BedroomSlotSid(int roomId) => BedroomStartSid + (uint)roomId;
internal static uint GirlRoomNumSid(int girlId) => (uint)(girlId * 50 + 1);
internal static async Task MoveGirlIntoRoomAsync(Connection connection, int girlId, int roomId, NtfSyncPlayer sync)
{
var player = connection.Player!;
var oldRoom = (int)Read(player, GirlRoomNumSid(girlId));
var targetSlotSid = BedroomSlotSid(roomId);
var oldSlotSid = oldRoom is >= 1 and < 100 ? BedroomSlotSid(oldRoom) : 0;
var occupant = Read(player, targetSlotSid);
await SetAsync(connection, targetSlotSid, (uint)girlId, sync);
await SetAsync(connection, GirlRoomNumSid(girlId), (uint)roomId, sync);
if (oldRoom is >= 1 and < 100 && oldRoom != roomId)
await SetAsync(connection, oldSlotSid, 0, sync);
if (occupant > 0 && occupant != (uint)girlId)
{
if (oldRoom is >= 1 and < 100 && oldRoom != roomId)
{
await SetAsync(connection, oldSlotSid, occupant, sync);
await SetAsync(connection, GirlRoomNumSid((int)occupant), (uint)oldRoom, sync);
}
else
{
await SetAsync(connection, GirlRoomNumSid((int)occupant), BedroomRegisteredNoRoom, sync);
}
}
}
internal static uint GetNextBedroomSid(PlayerInstance player, uint floorId)
{
var floorStartSid = BedroomStartSid + ((floorId - 2) * BedroomPerFloor) + 1;
for (uint i = 0; i < BedroomPerFloor; i++)
{
var sid = floorStartSid + i;
var exists = player.Data.Attrs.Any(x =>
x.Gid == Gid &&
x.Sid == sid);
if (!exists)
return sid;
}
return 0;
}
internal static uint PackArcadePropUse(int type, int id, ushort count) =>
(((uint)count & 0xffffu) << 16) | (((uint)id & 0xffu) << 8) | ((uint)type & 0xffu);
}