Files
MikuSB/GameServer/Server/CallGS/Handlers/Girl/GirlSpine_ChildUnLock.cs
2026-04-28 14:46:06 +09:00

183 lines
6.8 KiB
C#

using MikuSB.Data;
using MikuSB.Database;
using MikuSB.Database.Player;
using MikuSB.Proto;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.Girl;
// Spine node encoding: (MastIdx << 8) | SubIdx stored as uint in CharacterInfo.Spines
// GetStrAttribute(Gid=30, Sid=Detail) stores JSON: { "<Particular>": { "ns": <MastIdx>, "tbn": [0,0], "tbr": [] } }
[CallGSApi("GirlSpine_ChildUnLock")]
public class GirlSpine_ChildUnLock : ICallGSHandler
{
private const uint SpineStrAttrGid = 30;
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var player = connection.Player!;
var req = JsonSerializer.Deserialize<ChildUnLockParam>(param);
if (req == null || req.CardId == 0 || req.Info == null || req.Materials == null)
{
await CallGSRouter.SendScript(connection, "GirlSpine_ChildUnLock", "{\"sErr\":\"error.BadParam\"}");
return;
}
var card = player.CharacterManager.GetCharacterByGUID((uint)req.CardId);
if (card == null)
{
await CallGSRouter.SendScript(connection, "GirlSpine_ChildUnLock", "{\"sErr\":\"error.BadParam\"}");
return;
}
var mastIdx = req.Info.Indx;
var subIdx = req.Info.InSubIdx;
if (mastIdx <= 0 || subIdx <= 0)
{
await CallGSRouter.SendScript(connection, "GirlSpine_ChildUnLock", "{\"sErr\":\"error.BadParam\"}");
return;
}
// Spines[MastIdx-1] is a bitmask; bit (SubIdx-1) = 1 means that sub-node is unlocked.
// GetSpine(MastIdx, SubIdx) checks (Spines[MastIdx-1] & (1 << (SubIdx-1))) != 0
int spineListIdx = mastIdx - 1;
uint spineBit = 1u << (subIdx - 1);
while (card.Spines.Count <= spineListIdx)
card.Spines.Add(0);
if ((card.Spines[spineListIdx] & spineBit) != 0)
{
await CallGSRouter.SendScript(connection, "GirlSpine_ChildUnLock", "{\"sErr\":\"tip.girlcard_alread_break\"}");
return;
}
// Consume materials
var requestedMaterials = new Dictionary<ulong, uint>();
foreach (var row in req.Materials)
{
if (row == null || row.Count < 5) continue;
var genre = (uint)Math.Max(0, row[0]);
var detail = (uint)Math.Max(0, row[1]);
var particular = (uint)Math.Max(0, row[2]);
var level = (uint)Math.Max(0, row[3]);
var count = (uint)Math.Max(0, row[4]);
if (genre == 0 || detail == 0 || particular == 0 || level == 0 || count == 0) continue;
var tid = GameResourceTemplateId.FromGdpl(genre, detail, particular, level);
requestedMaterials[tid] = requestedMaterials.GetValueOrDefault(tid) + count;
}
var syncItems = new List<Item>();
foreach (var (tid, count) in requestedMaterials)
{
var item = player.InventoryManager.InventoryData.Items.Values.FirstOrDefault(x => x.TemplateId == tid);
if (item == null || item.ItemCount < count)
{
await CallGSRouter.SendScript(connection, "GirlSpine_ChildUnLock", "{\"sErr\":\"tip.not_material\"}");
return;
}
}
foreach (var (tid, count) in requestedMaterials)
{
var item = player.InventoryManager.InventoryData.Items.Values.First(x => x.TemplateId == tid);
item.ItemCount -= count;
var proto = item.ToProto();
if (item.ItemCount == 0)
{
player.InventoryManager.InventoryData.Items.Remove(item.UniqueId);
proto.Count = 0;
}
syncItems.Add(proto);
}
// Unlock the spine node by setting the corresponding bit
card.Spines[spineListIdx] |= spineBit;
syncItems.Add(card.ToProto());
// Extract Detail and Particular from TemplateId for StrAttr
var cardDetail = (uint)((card.TemplateId >> 16) & 0xFFFF);
var cardParticular = (uint)((card.TemplateId >> 32) & 0xFFFF);
// Build and persist StrAttr JSON: { "<particular>": { "ns": mastIdx, "tbn": [0,0], "tbr": [] } }
UpdateSpineStrAttr(player.Data, cardDetail, cardParticular, mastIdx);
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
DatabaseHelper.SaveDatabaseType(player.CharacterManager.CharacterData);
DatabaseHelper.SaveDatabaseType(player.Data);
// Send NtfSetStrAttr so client's GetStrAttribute(30, Detail) returns fresh data
var strAttrData = GetSpineStrAttrJson(player.Data, cardDetail);
var ntfStrAttr = new NtfSetStrAttr { Gid = SpineStrAttrGid, Sid = cardDetail, Val = strAttrData };
await connection.Player!.SendPacket(CmdIds.NtfSetStrAttr, ntfStrAttr);
var sync = new NtfSyncPlayer();
sync.Items.AddRange(syncItems);
var rsp = $"{{\"tb\":{{\"D\":{cardDetail},\"pId\":{req.CardId},\"MastIdx\":{mastIdx},\"SubIdx\":{subIdx}}}}}";
await CallGSRouter.SendScript(connection, "GirlSpine_ChildUnLock", rsp, sync);
}
private static void UpdateSpineStrAttr(PlayerGameData data, uint detail, uint particular, int mastIdx)
{
var existing = data.StrAttrs.FirstOrDefault(x => x.Gid == SpineStrAttrGid && x.Sid == detail);
if (existing == null)
{
existing = new PlayerStrAttr { Gid = SpineStrAttrGid, Sid = detail, Val = "{}" };
data.StrAttrs.Add(existing);
}
var root = JsonSerializer.Deserialize<Dictionary<string, SpineStrData>>(existing.Val)
?? new Dictionary<string, SpineStrData>();
var key = particular.ToString();
if (!root.TryGetValue(key, out var entry))
entry = new SpineStrData();
entry.Ns = mastIdx;
root[key] = entry;
existing.Val = JsonSerializer.Serialize(root);
}
private static string GetSpineStrAttrJson(PlayerGameData data, uint detail)
{
var existing = data.StrAttrs.FirstOrDefault(x => x.Gid == SpineStrAttrGid && x.Sid == detail);
return existing?.Val ?? "{}";
}
}
internal sealed class ChildUnLockParam
{
[JsonPropertyName("pId")]
public int CardId { get; set; }
[JsonPropertyName("tbInfo")]
public NodeInfo? Info { get; set; }
[JsonPropertyName("tbMat")]
public List<List<int>> Materials { get; set; } = [];
}
internal sealed class NodeInfo
{
[JsonPropertyName("Indx")]
public int Indx { get; set; }
[JsonPropertyName("InSubIdx")]
public int InSubIdx { get; set; }
}
internal sealed class SpineStrData
{
[JsonPropertyName("ns")]
public int Ns { get; set; } = 0;
[JsonPropertyName("tbn")]
public List<int> Tbn { get; set; } = [0, 0];
[JsonPropertyName("tbr")]
public List<int> Tbr { get; set; } = [];
}