mirror of
https://github.com/MikuLeaks/MikuSB.git
synced 2026-06-04 09:03:58 +00:00
106 lines
3.7 KiB
C#
106 lines
3.7 KiB
C#
using MikuSB.Proto;
|
|
using System.Text.Json;
|
|
using System.Text.Json.Nodes;
|
|
using System.Text.Json.Serialization;
|
|
|
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.House;
|
|
|
|
[CallGSApi("House_Request")]
|
|
public class House_Request : ICallGSHandler
|
|
{
|
|
private static readonly Random Random = new();
|
|
|
|
// GID for all house/arcade attributes
|
|
private const uint ArcadeGid = 101;
|
|
// HouseStorage.HouseArcadeStart = 18000
|
|
// Attr_GirlEndlessModeState = 5 → SID 18005
|
|
// ConditionType.TeachMode = 8, Attr_ConditionValStart = 36 → SID 18000+36+8 = 18044
|
|
private const uint EndlessModeStateSid = 18000 + 5;
|
|
private const uint TeachModeConditionSid = 18000 + 36 + 8; // = 18044
|
|
|
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
|
{
|
|
var req = JsonSerializer.Deserialize<HouseRequestParam>(param);
|
|
if (req?.FuncName == null) return;
|
|
|
|
switch (req.FuncName)
|
|
{
|
|
case "ArcadeGameEnterMainUI":
|
|
await HandleArcadeGameEnterMainUI(connection);
|
|
break;
|
|
case "ArcadeGameEnter":
|
|
await HandleArcadeGameEnter(connection);
|
|
break;
|
|
case "ArcadeGameSettlement":
|
|
await HandleArcadeGameSettlement(connection);
|
|
break;
|
|
case "ArcadeGameLogSettlement":
|
|
await HandleArcadeGameLogSettlement(connection);
|
|
break;
|
|
default:
|
|
var err = new JsonObject { ["FuncName"] = req.FuncName, ["sErr"] = "error.NotImplemented" };
|
|
await CallGSRouter.SendScript(connection, "House_Request", err.ToJsonString());
|
|
break;
|
|
}
|
|
}
|
|
|
|
private static async Task HandleArcadeGameEnterMainUI(Connection connection)
|
|
{
|
|
var girlList = new JsonArray();
|
|
for (int i = 1; i <= 25; i++)
|
|
girlList.Add(i);
|
|
|
|
var rsp = new JsonObject
|
|
{
|
|
["FuncName"] = "ArcadeGameEnterMainUI",
|
|
["tbUnlockGirlList"] = girlList
|
|
};
|
|
|
|
var player = connection.Player!;
|
|
var sync = new NtfSyncPlayer();
|
|
|
|
sync.Custom[player.ToPackedAttrKey(ArcadeGid, TeachModeConditionSid)] = 1;
|
|
sync.Custom[player.ToShiftedAttrKey(ArcadeGid, TeachModeConditionSid)] = 1;
|
|
|
|
// Bits 1-25 set → all girls have endless mode unlocked
|
|
const uint endlessAllUnlocked = 0x3FFFFFE; // bits 1-25
|
|
sync.Custom[player.ToPackedAttrKey(ArcadeGid, EndlessModeStateSid)] = endlessAllUnlocked;
|
|
sync.Custom[player.ToShiftedAttrKey(ArcadeGid, EndlessModeStateSid)] = endlessAllUnlocked;
|
|
|
|
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString(), sync);
|
|
}
|
|
|
|
private static async Task HandleArcadeGameEnter(Connection connection)
|
|
{
|
|
var seed = Random.Next(1, 1_000_000_000);
|
|
var rsp = new JsonObject
|
|
{
|
|
["FuncName"] = "ArcadeGameEnter",
|
|
["nSeed"] = seed
|
|
};
|
|
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
|
|
}
|
|
|
|
private static async Task HandleArcadeGameSettlement(Connection connection)
|
|
{
|
|
var rsp = new JsonObject
|
|
{
|
|
["FuncName"] = "ArcadeGameSettlement",
|
|
["nAddExp"] = 0
|
|
};
|
|
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
|
|
}
|
|
|
|
private static async Task HandleArcadeGameLogSettlement(Connection connection)
|
|
{
|
|
var rsp = new JsonObject { ["FuncName"] = "ArcadeGameLogSettlement" };
|
|
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
|
|
}
|
|
}
|
|
|
|
internal sealed class HouseRequestParam
|
|
{
|
|
[JsonPropertyName("FuncName")]
|
|
public string? FuncName { get; set; }
|
|
}
|