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40 lines
1.1 KiB
C#
40 lines
1.1 KiB
C#
using MikuSB.Proto;
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using System.Text.Json;
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using System.Text.Json.Serialization;
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namespace MikuSB.GameServer.Server.CallGS.Handlers.Misc;
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[CallGSApi("SettingChange")]
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public class SettingChange : ICallGSHandler
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{
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private const uint PlayerSettingGid = 44;
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public async Task Handle(Connection connection, string param, ushort seqNo)
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{
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var changes = JsonSerializer.Deserialize<List<SettingChangeParam>>(param) ?? [];
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var player = connection.Player!;
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var sync = new NtfSyncPlayer();
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foreach (var change in changes)
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{
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var value = player.Data.StrAttrs
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.FirstOrDefault(x => x.Gid == PlayerSettingGid && x.Sid == change.Id)?
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.Val;
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if (value == null)
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continue;
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sync.CustomStr[player.ToShiftedAttrKey(PlayerSettingGid, change.Id)] = value;
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}
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if (sync.CustomStr.Count > 0)
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await connection.SendPacket(CmdIds.NtfSyncAttr, sync);
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}
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}
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internal sealed class SettingChangeParam
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{
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[JsonPropertyName("id")]
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public uint Id { get; set; }
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}
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