Files
MikuSB/GameServer/Server/CallGS/Handlers/VirCapture/VirCaptureLevel_SavePos.cs

49 lines
1.7 KiB
C#

using MikuSB.Database;
using MikuSB.Proto;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.VirCapture;
[CallGSApi("VirCaptureLevel_SavePos")]
public class VirCaptureLevel_SavePos : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var req = JsonSerializer.Deserialize<VirCaptureSavePosParam>(param);
if (req == null || req.LevelId == 0)
{
await CallGSRouter.SendScript(connection, "VirCaptureLevel_SavePos", "{\"sErr\":\"error.BadParam\"}");
return;
}
var player = connection.Player!;
var sync = new NtfSyncPlayer();
VirCaptureStateHelper.SetSignedMapOffset(player, (uint)req.LevelId, VirCaptureStateHelper.OffPosX, req.PosX, sync);
VirCaptureStateHelper.SetSignedMapOffset(player, (uint)req.LevelId, VirCaptureStateHelper.OffPosY, req.PosY, sync);
VirCaptureStateHelper.SetSignedMapOffset(player, (uint)req.LevelId, VirCaptureStateHelper.OffPosZ, req.PosZ, sync);
VirCaptureStateHelper.SetSignedMapOffset(player, (uint)req.LevelId, VirCaptureStateHelper.OffToward, req.Toward, sync);
DatabaseHelper.SaveDatabaseType(player.Data);
await CallGSRouter.SendScript(connection, "VirCaptureLevel_SavePos", "{}", sync);
}
}
internal sealed class VirCaptureSavePosParam
{
[JsonPropertyName("nLevelID")]
public int LevelId { get; set; }
[JsonPropertyName("nPosX")]
public int PosX { get; set; }
[JsonPropertyName("nPosY")]
public int PosY { get; set; }
[JsonPropertyName("nPosZ")]
public int PosZ { get; set; }
[JsonPropertyName("nToward")]
public int Toward { get; set; }
}