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13 lines
470 B
C#
13 lines
470 B
C#
namespace MikuSB.GameServer.Server.CallGS.Handlers.Rogue3D;
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// Saves in-progress fight data (checkpoint). Client s2c handler is empty — just acknowledge.
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// param: {"tbData": {...}, "chaosWave": int}
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[CallGSApi("Rogue3D_SaveFightData")]
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public class Rogue3D_SaveFightData : ICallGSHandler
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{
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public async Task Handle(Connection connection, string param, ushort seqNo)
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{
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await CallGSRouter.SendScript(connection, "Rogue3D_SaveFightData", "{}");
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}
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}
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