mirror of
https://github.com/MikuLeaks/MikuSB.git
synced 2026-06-04 12:23:59 +00:00
99 lines
3.4 KiB
C#
99 lines
3.4 KiB
C#
using MikuSB.Data;
|
|
using MikuSB.Database;
|
|
using MikuSB.Proto;
|
|
using System.Text.Json;
|
|
using System.Text.Json.Serialization;
|
|
|
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.Weapon;
|
|
|
|
// s2c: function(sErr) — send "null" on success (json.decode("null") = nil = falsy in Lua)
|
|
[CallGSApi("Weapon_Break")]
|
|
public class Weapon_Break : ICallGSHandler
|
|
{
|
|
private const uint MaxBreak = 6;
|
|
|
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
|
{
|
|
var player = connection.Player!;
|
|
var req = JsonSerializer.Deserialize<WeaponBreakParam>(param);
|
|
if (req == null || req.WeaponId == 0)
|
|
{
|
|
await CallGSRouter.SendScript(connection, "Weapon_Break", "\"error.BadParam\"");
|
|
return;
|
|
}
|
|
|
|
var weapon = player.InventoryManager.InventoryData.Weapons.GetValueOrDefault((uint)req.WeaponId);
|
|
if (weapon == null)
|
|
{
|
|
await CallGSRouter.SendScript(connection, "Weapon_Break", "\"error.BadParam\"");
|
|
return;
|
|
}
|
|
|
|
if (weapon.Break >= MaxBreak)
|
|
{
|
|
await CallGSRouter.SendScript(connection, "Weapon_Break", "\"tip.already_max_break\"");
|
|
return;
|
|
}
|
|
|
|
var nextBreak = weapon.Break + 1;
|
|
|
|
// Look up break cost from WeaponExcel → BreakExcel
|
|
var weaponExcel = GameData.WeaponData.Values.FirstOrDefault(x =>
|
|
GameResourceTemplateId.FromGdpl(x.Genre, x.Detail, x.Particular, x.Level) == weapon.TemplateId);
|
|
|
|
var requestedMaterials = new Dictionary<ulong, uint>();
|
|
if (weaponExcel != null && GameData.BreakData.TryGetValue(weaponExcel.BreakMatID, out var breakExcel))
|
|
{
|
|
foreach (var row in breakExcel.GetItems(nextBreak))
|
|
{
|
|
if (row.Count < 5) continue;
|
|
var tid = GameResourceTemplateId.FromGdpl(
|
|
(uint)row[0], (uint)row[1], (uint)row[2], (uint)row[3]);
|
|
requestedMaterials[tid] = requestedMaterials.GetValueOrDefault(tid) + (uint)row[4];
|
|
}
|
|
}
|
|
|
|
// Validate materials
|
|
foreach (var (tid, count) in requestedMaterials)
|
|
{
|
|
var item = player.InventoryManager.InventoryData.Items.Values.FirstOrDefault(x => x.TemplateId == tid);
|
|
if (item == null || item.ItemCount < count)
|
|
{
|
|
await CallGSRouter.SendScript(connection, "Weapon_Break", "\"tip.not_material_for_break\"");
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Consume materials
|
|
var syncItems = new List<Item>();
|
|
foreach (var (tid, count) in requestedMaterials)
|
|
{
|
|
var item = player.InventoryManager.InventoryData.Items.Values.First(x => x.TemplateId == tid);
|
|
item.ItemCount -= count;
|
|
var proto = item.ToProto();
|
|
if (item.ItemCount == 0)
|
|
{
|
|
player.InventoryManager.InventoryData.Items.Remove(item.UniqueId);
|
|
proto.Count = 0;
|
|
}
|
|
syncItems.Add(proto);
|
|
}
|
|
|
|
weapon.Break = nextBreak;
|
|
syncItems.Add(weapon.ToProto());
|
|
|
|
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
|
|
|
|
var sync = new NtfSyncPlayer();
|
|
sync.Items.AddRange(syncItems);
|
|
|
|
await CallGSRouter.SendScript(connection, "Weapon_Break", "null", sync);
|
|
}
|
|
}
|
|
|
|
internal sealed class WeaponBreakParam
|
|
{
|
|
[JsonPropertyName("Id")]
|
|
public int WeaponId { get; set; }
|
|
}
|