Files
MikuSB/GameServer/Server/CallGS/Handlers/Weapon/Weapon_Replace.cs
2026-04-26 05:04:52 +09:00

50 lines
1.7 KiB
C#

using MikuSB.Database;
using MikuSB.Proto;
using System.Text.Json;
namespace MikuSB.GameServer.Server.CallGS.Handlers.Weapon;
[CallGSApi("Weapon_Replace")]
public class Weapon_Replace : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var player = connection.Player!;
var req = JsonSerializer.Deserialize<WeaponReplaceParam>(param);
var cardData = req == null ? null : player.CharacterManager.GetCharacterByGUID((uint)req.CardId);
var newWeapon = req == null ? null : player.InventoryManager.GetWeaponItem((uint)req.Id);
if (cardData != null && newWeapon != null)
{
var oldWeaponId = cardData.WeaponUniqueId;
var oldWeapon = oldWeaponId == 0 ? null : player.InventoryManager.GetWeaponItem(oldWeaponId);
cardData.WeaponUniqueId = newWeapon.UniqueId;
newWeapon.EquipAvatarId = cardData.Guid;
if (oldWeapon != null && oldWeapon.UniqueId != newWeapon.UniqueId)
{
oldWeapon.EquipAvatarId = 0;
}
DatabaseHelper.SaveDatabaseType(player.CharacterManager.CharacterData);
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
var sync = new NtfSyncPlayer
{
Items = { cardData.ToProto() }
};
await CallGSRouter.SendScript(connection, "Weapon_Replace", "{}", sync);
return;
}
await CallGSRouter.SendScript(connection, "Weapon_Replace", "{}");
}
}
internal sealed class WeaponReplaceParam
{
public int CardId { get; set; }
public int Id { get; set; }
}