mirror of
https://github.com/MikuLeaks/MikuSB.git
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83 lines
2.9 KiB
C#
83 lines
2.9 KiB
C#
using MikuSB.Database;
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using MikuSB.Database.Player;
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using MikuSB.GameServer.Game.Player;
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using MikuSB.Proto;
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using MikuSB.Util;
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using System.Text.Json;
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using System.Text.Json.Nodes;
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using System.Text.Json.Serialization;
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namespace MikuSB.GameServer.Server.CallGS.Handlers.Tower;
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[CallGSApi("TowerEventChapter_LevelSettlement")]
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public class TowerEventChapter_LevelSettlement : ICallGSHandler
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{
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private const uint LevelStateGroupId = 21;
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private const uint LaunchPassGroupId = 22;
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private const uint PassedFlagMask = (1u << 8) | 0b111u;
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private static readonly Logger Logger = new("TowerEvent");
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public async Task Handle(Connection connection, string param, ushort seqNo)
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{
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var (response, sync) = HandleSettlement(connection.Player!, JsonNode.Parse(param));
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await CallGSRouter.SendScript(connection, "TowerEventChapter_LevelSettlement", response.ToJsonString(), sync);
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}
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public static (JsonNode Response, NtfSyncPlayer Sync) HandleSettlement(PlayerInstance player, JsonNode? tbParam)
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{
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var req = tbParam?.Deserialize<TowerEventSettlementParam>();
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if (req == null || req.LevelId == 0 || req.ChapterId == 0)
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{
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Logger.Error($"Invalid tower event settlement payload: {tbParam?.ToJsonString() ?? "null"}");
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return (new JsonObject { ["sErr"] = "error.BadParam" }, new NtfSyncPlayer());
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}
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var sync = new NtfSyncPlayer();
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var levelStateAttr = GetOrCreateAttr(player.Data, LevelStateGroupId, (uint)req.LevelId);
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levelStateAttr.Val |= PassedFlagMask;
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SyncAttr(sync, player, levelStateAttr);
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var passAttr = GetOrCreateAttr(player.Data, LaunchPassGroupId, (uint)req.LevelId);
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passAttr.Val = Math.Max(1u, passAttr.Val + 1);
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SyncAttr(sync, player, passAttr);
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Logger.Info(
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$"TowerEvent settlement saved. uid={player.Uid} chapterId={req.ChapterId} levelId={req.LevelId} " +
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$"levelStateVal={levelStateAttr.Val} passVal={passAttr.Val}");
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DatabaseHelper.SaveDatabaseType(player.Data);
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return (new JsonObject(), sync);
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}
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private static PlayerAttr GetOrCreateAttr(PlayerGameData data, uint gid, uint sid)
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{
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var attr = data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid);
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if (attr != null)
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return attr;
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attr = new PlayerAttr
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{
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Gid = gid,
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Sid = sid
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};
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data.Attrs.Add(attr);
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return attr;
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}
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private static void SyncAttr(NtfSyncPlayer sync, PlayerInstance player, PlayerAttr attr)
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{
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sync.Custom[player.ToPackedAttrKey(attr.Gid, attr.Sid)] = attr.Val;
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sync.Custom[player.ToShiftedAttrKey(attr.Gid, attr.Sid)] = attr.Val;
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}
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}
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internal sealed class TowerEventSettlementParam
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{
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[JsonPropertyName("nID")]
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public int LevelId { get; set; }
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[JsonPropertyName("nChapterID")]
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public int ChapterId { get; set; }
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}
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