Files
MikuSB/GameServer/Server/CallGS/Handlers/Lineup/Lineup_Update.cs
Naruse 4bf3f0d715 refactor manager & add giveall command
- giveall only weapon for now
- move all item into SyncPlayer to prevent RspLogin too large
2026-04-27 14:33:25 +08:00

36 lines
1.2 KiB
C#

using MikuSB.Proto;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.Lineup;
[CallGSApi("Lineup_Update")]
public class Lineup_Update : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var req = JsonSerializer.Deserialize<LineupUpdateParam>(param);
if (req == null)
{
await CallGSRouter.SendScript(connection, "UpdateLineup", "{}");
return;
}
var formation = await connection.Player!.LineupManager.UpdateLineup(req.Index,req.Member1,req.Member2,req.Member3);
if (formation == null)
{
await CallGSRouter.SendScript(connection, "UpdateLineup", "{}");
return;
}
await CallGSRouter.SendScript(connection, "UpdateLineup", "{}");
}
}
internal sealed class LineupUpdateParam
{
[JsonPropertyName("name")] public string Name { get; set; } = "";
[JsonPropertyName("index")] public int Index { get; set; }
[JsonPropertyName("member1")] public uint Member1 { get; set; }
[JsonPropertyName("member2")] public uint Member2 { get; set; }
[JsonPropertyName("member3")] public uint Member3 { get; set; }
}