mirror of
https://github.com/MikuLeaks/MikuSB.git
synced 2026-06-04 07:44:00 +00:00
29 lines
873 B
C#
29 lines
873 B
C#
namespace MikuSB.Data.Excel;
|
|
|
|
[ResourceEntity("weapon.json")]
|
|
public class WeaponExcel : ExcelResource
|
|
{
|
|
public uint Genre { get; set; }
|
|
public uint Detail { get; set; }
|
|
public uint Particular { get; set; }
|
|
public uint Level { get; set; }
|
|
public int Class { get; set; }
|
|
public uint Icon { get; set; }
|
|
public int EvolutionMatID { get; set; }
|
|
public int BreakMatID { get; set; }
|
|
public int LevelLimitID { get; set; }
|
|
public int BreakLimitID { get; set; }
|
|
public int AppearID { get; set; }
|
|
public List<int> DefaultSkillID { get; set; } = [];
|
|
public List<int> WeaponPartsLimit { get; set; } = [];
|
|
public string I18n { get; set; } = "";
|
|
public override uint GetId()
|
|
{
|
|
return (uint)I18n.GetHashCode();
|
|
}
|
|
|
|
public override void Loaded()
|
|
{
|
|
GameData.WeaponData.Add(GetId(), this);
|
|
}
|
|
} |