mirror of
https://github.com/MikuLeaks/MikuSB.git
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71 lines
1.7 KiB
C#
71 lines
1.7 KiB
C#
using MikuSB.Proto;
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using SqlSugar;
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namespace MikuSB.Database.Inventory;
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[SugarTable("inventory_data")]
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public class InventoryData : BaseDatabaseDataHelper
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{
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public uint NextUniqueUid { get; set; } = 100000;
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[SugarColumn(IsJson = true)]
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public Dictionary<uint, BaseGameItemInfo> Items { get; set; } = []; // Key: UniqueId
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[SugarColumn(IsJson = true)]
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public Dictionary<uint, GameWeaponInfo> Weapons { get; set; } = []; // Key: UniqueId
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[SugarColumn(IsJson = true)]
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public Dictionary<uint, GameSkinInfo> Skins { get; set; } = []; // Key: UniqueId
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}
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public abstract class BaseGameItemInfo
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{
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public uint UniqueId { get; set; }
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public ulong TemplateId { get; set; }
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public uint ItemCount { get; set; }
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}
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public abstract class GrowableItemInfo : BaseGameItemInfo
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{
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public bool IsLocked { get; set; }
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public uint Level { get; set; }
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public uint Exp { get; set; }
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public uint EquipAvatarId { get; set; }
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}
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public class GameWeaponInfo : GrowableItemInfo
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{
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public Item ToProto()
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{
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var proto = new Item
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{
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Id = UniqueId,
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Template = TemplateId,
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Count = ItemCount,
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Enhance = new Enhance
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{
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Level = Level
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}
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};
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return proto;
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}
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}
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public class GameSkinInfo : BaseGameItemInfo
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{
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public uint Level { get; set; }
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public Item ToProto()
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{
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var proto = new Item
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{
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Id = UniqueId,
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Template = TemplateId,
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Count = ItemCount,
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Enhance = new Enhance
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{
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Level = Level
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}
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};
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return proto;
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}
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} |