mirror of
https://github.com/MikuLeaks/MikuSB.git
synced 2026-06-04 06:23:58 +00:00
357 lines
15 KiB
C#
357 lines
15 KiB
C#
using MikuSB.Data;
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using MikuSB.Data.Excel;
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using MikuSB.Database;
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using MikuSB.Database.Inventory;
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using MikuSB.Enums.Item;
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using MikuSB.GameServer.Game.Player;
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using MikuSB.GameServer.Server.Packet.Send.Misc;
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namespace MikuSB.GameServer.Game.Inventory;
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public class InventoryManager(PlayerInstance player) : BasePlayerManager(player)
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{
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public InventoryData InventoryData { get; } = DatabaseHelper.GetInstanceOrCreateNew<InventoryData>(player.Uid);
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public async ValueTask<GameWeaponInfo?> AddWeaponItem(ItemTypeEnum genre, uint detail, uint particular, uint level = 1, uint weaponLevel = 1, bool sendPacket = true)
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{
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if (genre != ItemTypeEnum.TYPE_WEAPON) return null;
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var weaponData = GameData.WeaponData.Values.FirstOrDefault(x => x.Genre == (int)genre && x.Detail == detail && x.Particular == particular && x.Level == level);
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if (weaponData == null) return null;
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var templateId = GameResourceTemplateId.FromGdpl((uint)genre,detail,particular,level);
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var weaponInfo = new GameWeaponInfo
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{
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TemplateId = templateId,
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UniqueId = InventoryData.NextUniqueUid++,
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Level = weaponLevel,
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Break = GetWeaponBreak(weaponLevel),
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ItemType = genre,
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ItemCount = 1
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};
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InventoryData.Weapons[weaponInfo.UniqueId] = weaponInfo;
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if (sendPacket) await Player.SendPacket(new PacketNtfCallScript([weaponInfo]));
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return weaponInfo;
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}
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private static uint GetWeaponBreak(uint level)
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{
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if (level <= 20) return 1;
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if (level <= 40) return 2;
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if (level <= 60) return 3;
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if (level <= 70) return 4;
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if (level <= 80) return 5;
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if (level <= 90) return 6;
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return 7;
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}
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public GameWeaponInfo? GetWeaponItem(uint uniqueId)
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{
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return InventoryData.Weapons.GetValueOrDefault(uniqueId);
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}
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public GameWeaponInfo? GetWeaponItemByTemplateId(ulong templateId)
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{
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return InventoryData.Weapons.Values.FirstOrDefault(x => x.TemplateId == templateId);
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}
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public GameWeaponInfo? GetWeaponItemGDPL(ItemTypeEnum genre, uint detail, uint particular, uint level)
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{
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var templateId = GameResourceTemplateId.FromGdpl((uint)genre,detail,particular, level);
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return InventoryData.Weapons.Values.FirstOrDefault(x => x.TemplateId == templateId);
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}
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public async ValueTask<GameSkinInfo?> AddSkinItem(ItemTypeEnum genre, uint detail, uint particular, uint level = 1, bool sendPacket = true)
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{
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if (genre != ItemTypeEnum.TYPE_CARD_SKIN) return null;
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var skinData = GameData.CardSkinData.Values.FirstOrDefault(x => x.Genre == (int)genre && x.Detail == detail && x.Particular == particular && x.Level == level);
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if (skinData == null) return null;
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var templateId = GameResourceTemplateId.FromGdpl((uint)genre,detail,particular,level);
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if (InventoryData.Items.Values.Any(x => x.TemplateId == templateId)) return null;
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var skinInfo = new GameSkinInfo
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{
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TemplateId = templateId,
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UniqueId = InventoryData.NextUniqueUid++,
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ItemType = genre,
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ItemCount = 1
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};
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InventoryData.Skins[skinInfo.UniqueId] = skinInfo;
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if (sendPacket) await Player.SendPacket(new PacketNtfCallScript([skinInfo]));
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return skinInfo;
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}
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public GameSkinInfo? GetSkinItem(uint uniqueId)
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{
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return InventoryData.Skins.GetValueOrDefault(uniqueId);
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}
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public GameSkinInfo? GetSkinItemByTemplateId(ulong templateId)
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{
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return InventoryData.Skins.Values.FirstOrDefault(x => x.TemplateId == templateId);
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}
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public GameSkinInfo? GetSkinItemGDPL(ItemTypeEnum genre, uint detail, uint particular, uint level)
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{
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var templateId = GameResourceTemplateId.FromGdpl((uint)genre, detail, particular, level);
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return InventoryData.Skins.Values.FirstOrDefault(x => x.TemplateId == templateId);
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}
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public async ValueTask<BaseGameItemInfo?> AddArItem(ItemTypeEnum genre, uint detail, uint particular, uint level = 1, bool sendPacket = true)
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{
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if (genre != ItemTypeEnum.TYPE_AR) return null;
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var arData = GameData.ArItemData.Values.FirstOrDefault(x => x.Genre == (int)genre && x.Detail == detail && x.Particular == particular && x.Level == level);
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if (arData == null) return null;
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var templateId = GameResourceTemplateId.FromGdpl((uint)genre, detail, particular, level);
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if (InventoryData.Items.Values.Any(x => x.TemplateId == templateId)) return null;
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var arInfo = new BaseGameItemInfo
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{
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TemplateId = templateId,
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UniqueId = InventoryData.NextUniqueUid++,
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ItemType = genre,
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ItemCount = 1
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};
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InventoryData.Items[arInfo.UniqueId] = arInfo;
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if (sendPacket) await Player.SendPacket(new PacketNtfCallScript([arInfo]));
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return arInfo;
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}
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public async ValueTask<GameSupportCardInfo?> AddSupportCardItem(uint detail, uint particular, uint level = 1, uint cardLevel = 1, bool sendPacket = true)
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{
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const ItemTypeEnum genre = ItemTypeEnum.TYPE_SUPPORT;
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var spCard = GameData.SupportCardData.FirstOrDefault(x => x.Genre == (int)genre && x.Detail == detail && x.Particular == particular && x.Level == level);
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if (spCard == null) return null;
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var templateId = GameResourceTemplateId.FromGdpl((uint)genre, detail, particular, level);
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cardLevel = Math.Clamp(cardLevel, 1, spCard.MaxLevel);
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var info = new GameSupportCardInfo
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{
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TemplateId = templateId,
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UniqueId = InventoryData.NextUniqueUid++,
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ItemType = genre,
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ItemCount = 1,
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Level = cardLevel,
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};
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InventoryData.SupportCards[info.UniqueId] = info;
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if (sendPacket) await Player.SendPacket(new PacketNtfCallScript([info]));
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return info;
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}
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public GameSupportCardInfo? GetSupportCardItem(uint uniqueId)
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{
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return InventoryData.SupportCards.GetValueOrDefault(uniqueId);
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}
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public GameSupportCardInfo? GetSupportCardByTemplateId(ulong templateId)
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{
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return InventoryData.SupportCards.Values.FirstOrDefault(x => x.TemplateId == templateId);
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}
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public GameSupportCardInfo? GetSupportCardItemGDPL(ItemTypeEnum genre, uint detail, uint particular, uint level)
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{
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var templateId = GameResourceTemplateId.FromGdpl((uint)genre, detail, particular, level);
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return InventoryData.SupportCards.Values.FirstOrDefault(x => x.TemplateId == templateId);
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}
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public async ValueTask<BaseGameItemInfo?> AddManifestationItem(ItemTypeEnum genre, uint detail, uint particular, uint level = 1, bool sendPacket = true)
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{
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if (genre != ItemTypeEnum.TYPE_MANIFESTATION) return null;
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var manifestData = GameData.ManifestationData.Values.FirstOrDefault(x => x.Genre == (int)genre && x.Detail == detail && x.Particular == particular && x.Level == level);
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if (manifestData == null) return null;
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var templateId = GameResourceTemplateId.FromGdpl((uint)genre, detail, particular, level);
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if (InventoryData.Items.Values.Any(x => x.TemplateId == templateId)) return null;
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var manifestInfo = new BaseGameItemInfo
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{
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TemplateId = templateId,
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UniqueId = InventoryData.NextUniqueUid++,
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ItemType = genre,
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ItemCount = 1
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};
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InventoryData.Items[manifestInfo.UniqueId] = manifestInfo;
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if (sendPacket) await Player.SendPacket(new PacketNtfCallScript([manifestInfo]));
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return manifestInfo;
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}
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public BaseGameItemInfo? GetNormalItem(uint uniqueId)
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{
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return InventoryData.Items.GetValueOrDefault(uniqueId);
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}
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public BaseGameItemInfo? GetNormalItemByTemplateId(ulong templateId)
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{
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return InventoryData.Items.Values.FirstOrDefault(x => x.TemplateId == templateId);
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}
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public BaseGameItemInfo? GetNormalItemGDPL(ItemTypeEnum genre, uint detail, uint particular, uint level)
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{
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var templateId = GameResourceTemplateId.FromGdpl((uint)genre, detail, particular, level);
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return InventoryData.Items.Values.FirstOrDefault(x => x.TemplateId == templateId);
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}
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private static uint GetSuppliesMaxCount(SuppliesExcel suppliesData) =>
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suppliesData.Genre == 5 && suppliesData.Detail == 4 ? 999999u : 99999u;
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public async ValueTask<BaseGameItemInfo?> AddSuppliesItem(SuppliesExcel suppliesData, uint count, bool sendPacket = true)
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{
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var templateId = GameResourceTemplateId.FromGdpl(suppliesData.Genre, suppliesData.Detail, suppliesData.Particular, suppliesData.Level);
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uint maxCount = GetSuppliesMaxCount(suppliesData);
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uint giveCount = Math.Min(count, maxCount);
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var existing = InventoryData.Items.Values.FirstOrDefault(x => x.TemplateId == templateId);
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if (existing != null)
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{
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existing.ItemCount = Math.Min(existing.ItemCount + giveCount, maxCount);
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return existing;
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}
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var itemInfo = new BaseGameItemInfo
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{
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TemplateId = templateId,
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UniqueId = InventoryData.NextUniqueUid++,
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ItemType = ItemTypeEnum.TYPE_SUPPLIES,
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ItemCount = giveCount
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};
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InventoryData.Items[itemInfo.UniqueId] = itemInfo;
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if (sendPacket) await Player.SendPacket(new PacketNtfCallScript([itemInfo]));
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return itemInfo;
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}
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public async ValueTask<BaseGameItemInfo?> AddWeaponSkinItem(ItemTypeEnum genre, uint detail, uint particular, uint level = 1, bool sendPacket = true)
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{
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if (genre != ItemTypeEnum.TYPE_WEAPON_SKIN) return null;
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var skinData = GameData.WeaponSkinData.Values.FirstOrDefault(x => x.Genre == (int)genre && x.Detail == detail && x.Particular == particular && x.Level == level);
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if (skinData == null) return null;
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var templateId = GameResourceTemplateId.FromGdpl((uint)genre, detail, particular, level);
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if (InventoryData.Items.Values.Any(x => x.TemplateId == templateId)) return null;
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var skinInfo = new BaseGameItemInfo
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{
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TemplateId = templateId,
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UniqueId = InventoryData.NextUniqueUid++,
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ItemType = genre,
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ItemCount = 1
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};
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InventoryData.Items[skinInfo.UniqueId] = skinInfo;
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if (sendPacket) await Player.SendPacket(new PacketNtfCallScript([skinInfo]));
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return skinInfo;
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}
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public async ValueTask<BaseGameItemInfo?> AddProfileItem(ItemTypeEnum genre, uint detail, uint particular, uint level = 1, bool sendPacket = true)
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{
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if (genre < ItemTypeEnum.TYPE_PROFILE || genre > ItemTypeEnum.TYPE_ANALYST) return null;
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var profileData = GameData.ProfileData.Values.FirstOrDefault(x => x.Genre == (int)genre && x.Detail == detail && x.Particular == particular && x.Level == level);
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if (profileData == null) return null;
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var templateId = GameResourceTemplateId.FromGdpl((uint)genre, detail, particular, level);
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if (InventoryData.Items.Values.Any(x => x.TemplateId == templateId)) return null;
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var profileInfo = new BaseGameItemInfo
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{
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TemplateId = templateId,
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UniqueId = InventoryData.NextUniqueUid++,
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ItemType = genre,
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ItemCount = 1
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};
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InventoryData.Items[profileInfo.UniqueId] = profileInfo;
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if (sendPacket) await Player.SendPacket(new PacketNtfCallScript([profileInfo]));
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return profileInfo;
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}
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public async ValueTask<BaseGameItemInfo?> AddSkinPartItem(ItemTypeEnum genre, uint detail, uint particular, uint level = 1, bool sendPacket = true)
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{
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if (genre != ItemTypeEnum.TYPE_CARD_SKIN_PART) return null;
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var skinPartData = GameData.CardSkinPartsData.Values.FirstOrDefault(x => x.Genre == (int)genre && x.Detail == detail && x.Particular == particular && x.Level == level);
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if (skinPartData == null) return null;
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var templateId = GameResourceTemplateId.FromGdpl((uint)genre, detail, particular, level);
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if (InventoryData.Items.Values.Any(x => x.TemplateId == templateId)) return null;
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var skinPartInfo = new BaseGameItemInfo
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{
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TemplateId = templateId,
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UniqueId = InventoryData.NextUniqueUid++,
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ItemType = genre,
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ItemCount = 1
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};
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InventoryData.Items[skinPartInfo.UniqueId] = skinPartInfo;
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if (sendPacket) await Player.SendPacket(new PacketNtfCallScript([skinPartInfo]));
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return skinPartInfo;
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}
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public async ValueTask<BaseGameItemInfo?> AddCallItem(ItemTypeEnum genre, uint detail, uint particular, uint level = 1, bool sendPacket = true)
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{
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if (genre != ItemTypeEnum.TYPE_CALL) return null;
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var callData = GameData.CallItemData.Values.FirstOrDefault(x => x.Genre == (int)genre && x.Detail == detail && x.Particular == particular && x.Level == level);
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if (callData == null) return null;
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var templateId = GameResourceTemplateId.FromGdpl((uint)genre, detail, particular, level);
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if (InventoryData.Items.Values.Any(x => x.TemplateId == templateId)) return null;
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var callInfo = new BaseGameItemInfo
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{
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TemplateId = templateId,
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UniqueId = InventoryData.NextUniqueUid++,
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ItemType = genre,
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ItemCount = 1
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};
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InventoryData.Items[callInfo.UniqueId] = callInfo;
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if (sendPacket) await Player.SendPacket(new PacketNtfCallScript([callInfo]));
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return callInfo;
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}
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public async ValueTask<BaseGameItemInfo?> AddWeaponPartItem(ItemTypeEnum genre, uint detail, uint particular, uint level = 1, bool sendPacket = true)
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{
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if (genre != ItemTypeEnum.TYPE_WEAPON_PART) return null;
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var weaponPartData = GameData.WeaponPartsData.Values.FirstOrDefault(x => x.Genre == (int)genre && x.Detail == detail && x.Particular == particular && x.Level == level);
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if (weaponPartData == null) return null;
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var templateId = GameResourceTemplateId.FromGdpl((uint)genre, detail, particular, level);
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if (InventoryData.Items.Values.Any(x => x.TemplateId == templateId)) return null;
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var weaponPartInfo = new BaseGameItemInfo
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{
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TemplateId = templateId,
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UniqueId = InventoryData.NextUniqueUid++,
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ItemType = genre,
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ItemCount = 1
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};
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InventoryData.Items[weaponPartInfo.UniqueId] = weaponPartInfo;
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if (sendPacket) await Player.SendPacket(new PacketNtfCallScript([weaponPartInfo]));
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return weaponPartInfo;
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}
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public async ValueTask<BaseGameItemInfo?> AddHouseFurnitureItem(ItemTypeEnum genre, uint detail, uint particular, uint level = 1, bool sendPacket = true)
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{
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if (genre != ItemTypeEnum.TYPE_HOUSE) return null;
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var houseFurnitureData = GameData.DormGiftData.Values.FirstOrDefault(x => x.Genre == (int)genre && x.Detail == detail && x.Particular == particular && x.Level == level);
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if (houseFurnitureData == null) return null;
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var templateId = GameResourceTemplateId.FromGdpl((uint)genre, detail, particular, level);
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if (InventoryData.Items.Values.Any(x => x.TemplateId == templateId)) return null;
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var furnitureInfo = new BaseGameItemInfo
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{
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TemplateId = templateId,
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UniqueId = InventoryData.NextUniqueUid++,
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ItemType = genre,
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ItemCount = 1
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};
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InventoryData.Items[furnitureInfo.UniqueId] = furnitureInfo;
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if (sendPacket) await Player.SendPacket(new PacketNtfCallScript([furnitureInfo]));
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return furnitureInfo;
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}
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} |