Files
MikuSB/Common/Database/Inventory/InventoryData.cs
2026-04-25 18:36:35 +08:00

67 lines
1.6 KiB
C#

using MikuSB.Proto;
using SqlSugar;
namespace MikuSB.Database.Inventory;
[SugarTable("inventory_data")]
public class InventoryData : BaseDatabaseDataHelper
{
public uint NextUniqueUid { get; set; } = 100000;
[SugarColumn(IsJson = true)]
public Dictionary<uint, BaseGameItemInfo> Items { get; set; } = []; // Key: UniqueId
[SugarColumn(IsJson = true)]
public Dictionary<uint, GameWeaponInfo> Weapons { get; set; } = []; // Key: UniqueId
[SugarColumn(IsJson = true)]
public Dictionary<uint, GameSkinInfo> Skins { get; set; } = []; // Key: UniqueId
}
public abstract class BaseGameItemInfo
{
public uint UniqueId { get; set; }
public ulong TemplateId { get; set; }
public uint ItemCount { get; set; }
}
public abstract class GrowableItemInfo : BaseGameItemInfo
{
public bool IsLocked { get; set; }
public uint Level { get; set; }
public uint Exp { get; set; }
public uint EquipAvatarId { get; set; }
}
public class GameWeaponInfo : GrowableItemInfo
{
public Item ToProto()
{
var proto = new Item
{
Id = UniqueId,
Template = TemplateId,
Count = ItemCount,
Enhance = new Enhance
{
Level = Level
}
};
return proto;
}
}
public class GameSkinInfo : BaseGameItemInfo
{
public uint Level { get; set; }
public Item ToProto()
{
var proto = new Item
{
Id = UniqueId,
Template = TemplateId,
Count = ItemCount
};
return proto;
}
}