Files
MikuSB/GameServer/Server/CallGS/Handlers/SupporterCard/SupporterCard_Equip.cs
2026-04-29 13:04:17 +08:00

80 lines
2.5 KiB
C#

using MikuSB.Database;
using MikuSB.Proto;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.SupporterCard;
[CallGSApi("SupporterCard_Equip")]
public class SupporterCard_Equip : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var player = connection.Player!;
var req = JsonSerializer.Deserialize<SupporterCardEquipParam>(param);
if (req == null || req.CardId == 0 || req.SupportCardUid == 0)
{
await CallGSRouter.SendScript(connection, "Logistics_Equip", "{}");
return;
}
var card = player.CharacterManager.GetCharacterByGUID((uint)req.CardId);
if (card == null)
{
await CallGSRouter.SendScript(connection, "Logistics_Equip", "{}");
return;
}
var teamIndex = card.SupportTeamIndex;
var slot = GetTeamIndex((uint)req.EqSlot, teamIndex);
// If an existing card is equipped in this slot and bForce is false, ask for confirmation
if (!req.Force && req.CurrentEquippedUid != 0 && card.SupportSlots.TryGetValue(slot, out var existing) && existing != 0)
{
await CallGSRouter.SendScript(connection, "Logistics_Confirm", "{}");
return;
}
// Perform equip
card.SupportSlots[slot] = (uint)req.SupportCardUid;
DatabaseHelper.SaveDatabaseType(player.CharacterManager.CharacterData);
var sync = new NtfSyncPlayer();
sync.Items.Add(card.ToProto());
// Req_EquipChange (no Model) → Logistics_Change; Req_Equip (has Model) → Logistics_Equip
var responseApi = string.IsNullOrEmpty(req.Model) ? "Logistics_Change" : "Logistics_Equip";
await CallGSRouter.SendScript(connection, responseApi, "{}", sync);
}
private uint GetTeamIndex(uint slot, uint teamIndex)
{
if (teamIndex == 1) return slot;
if (teamIndex == 2) return slot + 7;
if (teamIndex == 3) return slot + 10;
return slot;
}
}
internal sealed class SupporterCardEquipParam
{
[JsonPropertyName("EqId")]
public int CardId { get; set; }
[JsonPropertyName("beEqId")]
public int SupportCardUid { get; set; }
[JsonPropertyName("EqSlot")]
public int EqSlot { get; set; }
[JsonPropertyName("BEqId")]
public int CurrentEquippedUid { get; set; }
[JsonPropertyName("bForce")]
public bool Force { get; set; }
[JsonPropertyName("Model")]
public string? Model { get; set; }
}