mirror of
https://github.com/MikuLeaks/MikuSB.git
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- giveall only weapon for now - move all item into SyncPlayer to prevent RspLogin too large
242 lines
8.7 KiB
C#
242 lines
8.7 KiB
C#
namespace MikuSB.Internationalization.Message;
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#region Root
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public class LanguageCHS
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{
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public GameTextCHS Game { get; } = new();
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public ServerTextCHS Server { get; } = new();
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public WordTextCHS Word { get; } = new(); // a placeholder for the actual word text
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}
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#endregion
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#region Layer 1
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/// <summary>
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/// path: Game
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/// </summary>
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public class GameTextCHS
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{
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public CommandTextCHS Command { get; } = new();
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}
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/// <summary>
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/// path: Server
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/// </summary>
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public class ServerTextCHS
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{
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public WebTextCHS Web { get; } = new();
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public ServerInfoTextCHS ServerInfo { get; } = new();
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}
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/// <summary>
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/// path: Word
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/// </summary>
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public class WordTextCHS
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{
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public string Rank => "星魂";
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public string Avatar => "角色";
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public string Material => "材料";
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public string Pet => "宠物";
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public string Relic => "遗器";
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public string Equipment => "光锥";
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public string Talent => "行迹";
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public string Banner => "卡池";
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public string Activity => "活动";
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public string CdKey => "兑换码";
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public string VideoKey => "过场动画密钥";
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public string Buff => "祝福";
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public string Miracle => "奇物";
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public string Unlock => "奢侈品";
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public string TrainParty => "派对车厢";
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// server info
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public string Config => "配置文件";
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public string Language => "语言";
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public string Log => "日志";
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public string GameData => "游戏数据";
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public string Cache => "资源缓存";
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public string CustomData => "自定义数据";
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public string Database => "数据库";
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public string Command => "命令";
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public string SSL => "SSL";
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public string Ec2b => "Ec2b";
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public string SdkServer => "Web服务器";
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public string Handler => "包处理器";
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public string Dispatch => "全局分发";
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public string Game => "游戏";
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public string Handbook => "手册";
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public string NotFound => "未找到";
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public string Error => "错误";
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public string FloorInfo => "区域文件";
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public string FloorGroupInfo => "区域组文件";
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public string FloorMissingResult => "传送与世界生成";
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public string FloorGroupMissingResult => "传送、怪物战斗与世界生成";
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public string Mission => "任务";
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public string MissionInfo => "任务文件";
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public string SubMission => "子任务";
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public string SubMissionInfo => "子任务文件";
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public string MazeSkill => "角色秘技";
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public string MazeSkillInfo => "角色秘技文件";
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public string Dialogue => "模拟宇宙事件";
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public string DialogueInfo => "模拟宇宙事件文件";
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public string Performance => "剧情操作";
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public string PerformanceInfo => "剧情操作文件";
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public string RogueChestMap => "模拟宇宙地图";
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public string RogueChestMapInfo => "模拟宇宙地图文件";
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public string ChessRogueRoom => "模拟宇宙DLC";
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public string ChessRogueRoomInfo => "模拟宇宙DLC文件";
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public string SummonUnit => "秘技生成";
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public string SummonUnitInfo => "秘技生成文件";
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public string RogueTournRoom => "差分宇宙";
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public string RogueTournRoomInfo => "差分宇宙房间文件";
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public string TypesOfRogue => "类型的模拟宇宙";
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public string RogueMagicRoom => "不可知域";
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public string RogueMagicRoomInfo => "不可知域房间文件";
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public string RogueDiceSurface => "骰面效果";
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public string RogueDiceSurfaceInfo => "骰面效果文件";
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public string AdventureModifier => "AdventureModifier";
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public string AdventureModifierInfo => "AdventureModifier文件";
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public string RogueMapGen => "RogueMapGen文件";
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public string RogueMiracleGroup => "RogueMiracleGroup文件";
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public string RogueMiracleEffectGen => "RogueMiracleEffectGen文件";
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public string DatabaseAccount => "数据库账号";
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public string Tutorial => "教程";
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}
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#endregion
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#region Layer 2
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#region GameText
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/// <summary>
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/// path: Game.Command
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/// </summary>
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public class CommandTextCHS
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{
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public NoticeTextCHS Notice { get; } = new();
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public HelpTextCHS Help { get; } = new();
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public GirlTextCHS Girl { get; } = new();
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public GiveAllTextCHS GiveAll { get; } = new();
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}
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#endregion
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#region ServerText
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/// <summary>
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/// path: Server.Web
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/// </summary>
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public class WebTextCHS
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{
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public string Maintain => "服务器正在维修, 请稍后尝试。";
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}
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/// <summary>
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/// path: Server.ServerInfo
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/// </summary>
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public class ServerInfoTextCHS
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{
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public string Shutdown => "关闭中…";
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public string CancelKeyPressed => "已按下取消键 (Ctrl + C), 服务器即将关闭…";
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public string StartingServer => "正在启动 MikuSB";
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public string CurrentVersion => "当前服务端支持的版本: {0}";
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public string InvalidVersion => "当前为不受支持的游戏版本 {0}\n请更新游戏到 {1}";
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public string LoadingItem => "正在加载 {0}…";
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public string GeneratingItem => "正在生成 {0}…";
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public string WaitingItem => "正在等待进程 {0} 完成…";
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public string RegisterItem => "注册了 {0} 个 {1}。";
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public string FailedToLoadItem => "加载 {0} 失败。";
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public string NewClientSecretKey => "客户端密钥不存在, 正在生成新的客户端密钥。";
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public string FailedToInitializeItem => "初始化 {0} 失败。";
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public string FailedToReadItem => "读取 {0} 失败, 文件{1}";
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public string GeneratedItem => "已生成 {0}。";
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public string LoadedItem => "已加载 {0}。";
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public string LoadedItems => "已加载 {0} 个 {1}。";
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public string ServerRunning => "{0} 服务器正在监听 {1}";
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public string ServerStarted => "启动完成!用时 {0}s, 击败了99%的用户, 输入 ‘help’ 来获取命令帮助"; // 玩梗, 考虑英语版本将其本土化
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public string MissionEnabled => "任务系统已启用, 此功能仍在开发中, 且可能不会按预期工作, 如果遇见任何bug, 请汇报给开发者。";
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public string KeyStoreError => "SSL证书不存在, 已关闭SSL功能。";
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public string CacheLoadSkip => "已跳过缓存加载。";
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public string ConfigMissing => "{0} 缺失, 请检查你的资源文件夹: {1}, {2} 可能不能使用。";
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public string UnloadedItems => "卸载了所有 {0}。";
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public string SaveDatabase => "已保存数据库, 用时 {0}s";
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public string WaitForAllDone => "现在还不可以进入游戏, 请等待所有项目加载完成后再试";
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public string UnhandledException => "发生未经处理的异常: {0}";
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}
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#endregion
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#endregion
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#region Layer 3
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#region CommandText
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/// <summary>
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/// path: Game.Command.Notice
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/// </summary>
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public class NoticeTextCHS
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{
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public string PlayerNotFound => "未找到玩家!";
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public string InvalidArguments => "无效的参数!";
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public string NoPermission => "你没有权限这么做!";
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public string CommandNotFound => "未找到命令! 输入 '/help' 来获取帮助";
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public string TargetOffline => "目标 {0}({1}) 离线了!清除当前目标";
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public string TargetFound => "找到目标 {0}({1}), 下一次命令将默认对其执行";
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public string TargetNotFound => "未找到目标 {0}!";
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public string InternalError => "在处理命令时发生了内部错误: {0}!";
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}
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/// <summary>
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/// path: Game.Command.Help
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/// </summary>
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public class HelpTextCHS
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{
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public string Desc => "显示帮助信息";
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public string Usage =>
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"用法: /help\n" +
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"用法: /help [命令]";
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public string Commands => "命令: ";
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public string CommandPermission => "所需权限: ";
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public string CommandAlias => "命令别名: ";
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}
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/// <summary>
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/// path: Game.Command.Girl
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/// </summary>
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public class GirlTextCHS
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{
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public string Desc => "添加角色到玩家\n" +
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"detail 和 particular 可在 Resources/ExcelOutput/card.json 中查看\n\n" +
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"注意:-1 表示所有角色\n";
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public string Usage =>
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"用法: /girl add <detail/-1> -p<particular> -l<level> -s<star>\n" +
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"用法: /girl level <guid/-1> <level>";
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public string NotFound => "角色不存在!";
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public string Added => "已为玩家添加 {0} 个角色!";
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public string UpdateLevel => "已将 {1} 个角色等级设置为 {0}!";
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}
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/// <summary>
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/// path: Game.Command.GiveAll
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/// </summary>
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public class GiveAllTextCHS
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{
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public string Desc => "给玩家所有物品\n" +
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"备注: -1 代表全部";
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public string Usage => "用法: /giveall weapon <detail/-1> -p<particular> -l<level>";
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public string WeaponNotFound => "找不到武器!";
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public string WeaponAdded => "已添加 {0} 把武器给玩家!";
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}
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#endregion
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#endregion |