Files
MikuSB/GameServer/Game/Character/CharacterManager.cs
Naruse f4692a771d some changes
- girl favorite
- immediately read new item
- save database on request login
2026-04-26 10:48:29 +08:00

117 lines
4.5 KiB
C#

using MikuSB.Data;
using MikuSB.Data.Excel;
using MikuSB.Database;
using MikuSB.Database.Character;
using MikuSB.Enums.Item;
using MikuSB.GameServer.Game.Player;
using MikuSB.Util.Extensions;
namespace MikuSB.GameServer.Game.Character;
public class CharacterManager(PlayerInstance player) : BasePlayerManager(player)
{
public CharacterData CharacterData { get; } = DatabaseHelper.GetInstanceOrCreateNew<CharacterData>(player.Uid);
public async ValueTask<CardExcel?> AddCharacter(ItemTypeEnum genre, uint detail, uint particular, uint level = 1)
{
var characterId = GameResourceTemplateId.FromGdpl((uint)genre,detail,particular,level);
if (CharacterData.Characters.Any(a => a.TemplateId == characterId)) return null;
var CharacterExcel = GameData.CardData.Values.FirstOrDefault(x => x.Genre == (int)genre && x.Detail == detail && x.Particular == particular);
if (CharacterExcel == null) return null;
var character = new CharacterInfo
{
Guid = CharacterData.NextCharacterGuid++,
TemplateId = characterId,
Level = level,
Break = CharacterExcel.InitBreak,
Timestamp = Extensions.GetUnixSec(),
Flag = ItemFlagEnum.FLAG_READED
};
var weaponInfo = await Player.InventoryManager!.AddWeaponItem((ItemTypeEnum)CharacterExcel.DefaultWeaponGPDL[0], CharacterExcel.DefaultWeaponGPDL[1], CharacterExcel.DefaultWeaponGPDL[2], (uint)CharacterExcel.DefaultWeaponGPDL[3]);
if (weaponInfo != null) character.WeaponUniqueId = weaponInfo.UniqueId;
//var skinInfo = await Player.InventoryManager!.AddSkinItem(ItemTypeEnum.TYPE_CARD_SKIN, detail, particular, level);
var skinInfo = Player.InventoryManager!.GetSkinItemGDPL(ItemTypeEnum.TYPE_CARD_SKIN, detail, particular, level);
if (skinInfo != null)
{
character.SkinId = skinInfo.UniqueId;
character.UnlockedSkin.Add(skinInfo.UniqueId);
}
CharacterData.Characters.Add(character);
return CharacterExcel;
}
public CharacterInfo? GetCharacter(ulong TemplateId)
{
return CharacterData.Characters.Find(Character => Character.TemplateId == TemplateId);
}
public CharacterInfo? GetCharacterByGUID(uint guid)
{
return CharacterData.Characters.Find(Character => Character.Guid == guid);
}
public CharacterInfo? GetCharacterGDPL(ItemTypeEnum genre, int detail, int particular)
{
var templateId = GameResourceTemplateId.FromGdpl((uint)genre,(uint)detail,(uint)particular,1);
return CharacterData.Characters.Find(Character => Character.TemplateId == templateId);
}
public async ValueTask RepairCharacterWeapons()
{
var changed = false;
var equippedWeaponIds = new HashSet<uint>();
foreach (var character in CharacterData.Characters)
{
var weapon = Player.InventoryManager.GetWeaponItem(character.WeaponUniqueId);
if (weapon == null)
{
var cardData = GameData.CardData.Values.FirstOrDefault(x =>
GameResourceTemplateId.FromGdpl(x.Genre, x.Detail, x.Particular, x.Level) == character.TemplateId);
if (cardData?.DefaultWeaponGPDL.Count >= 4)
{
weapon = await Player.InventoryManager.AddWeaponItem(
(ItemTypeEnum)cardData.DefaultWeaponGPDL[0],
cardData.DefaultWeaponGPDL[1],
cardData.DefaultWeaponGPDL[2],
cardData.DefaultWeaponGPDL[3]);
if (weapon != null)
{
character.WeaponUniqueId = weapon.UniqueId;
changed = true;
}
}
}
if (weapon == null)
continue;
if (weapon.EquipAvatarId != character.Guid)
{
weapon.EquipAvatarId = character.Guid;
changed = true;
}
equippedWeaponIds.Add(weapon.UniqueId);
}
foreach (var weapon in Player.InventoryManager.InventoryData.Weapons.Values)
{
if (!equippedWeaponIds.Contains(weapon.UniqueId) && weapon.EquipAvatarId != 0)
{
weapon.EquipAvatarId = 0;
changed = true;
}
}
if (!changed)
return;
DatabaseHelper.SaveDatabaseType(CharacterData);
DatabaseHelper.SaveDatabaseType(Player.InventoryManager.InventoryData);
}
}