Files
MikuSB/Common/Data/Excel/SupportAffixPoolExcel.cs
2026-05-15 16:07:36 +09:00

36 lines
1.2 KiB
C#

using Newtonsoft.Json;
namespace MikuSB.Data.Excel;
[ResourceEntity("item/support/affix_pool.json")]
public class SupportAffixPoolExcel : ExcelResource
{
[JsonProperty("ID")] public int Id { get; set; }
public List<int> AffixGroup1 { get; set; } = [];
public int Weight1 { get; set; }
public List<int> AffixGroup2 { get; set; } = [];
public int Weight2 { get; set; }
public List<int> AffixGroup3 { get; set; } = [];
public int Weight3 { get; set; }
public List<int> AffixGroup4 { get; set; } = [];
public int Weight4 { get; set; }
public IEnumerable<(IReadOnlyList<int> Affixs, int Weight)> Groups
{
get
{
if (AffixGroup1.Count > 0 && Weight1 > 0) yield return (AffixGroup1, Weight1);
if (AffixGroup2.Count > 0 && Weight2 > 0) yield return (AffixGroup2, Weight2);
if (AffixGroup3.Count > 0 && Weight3 > 0) yield return (AffixGroup3, Weight3);
if (AffixGroup4.Count > 0 && Weight4 > 0) yield return (AffixGroup4, Weight4);
}
}
public override uint GetId() => (uint)Id;
public override void Loaded()
{
GameData.SupportAffixPoolData[Id] = this;
}
}