mirror of
https://github.com/MikuLeaks/MikuSB.git
synced 2026-06-04 17:04:13 +00:00
139 lines
5.7 KiB
C#
139 lines
5.7 KiB
C#
using MikuSB.Data;
|
|
using MikuSB.Database;
|
|
using MikuSB.Database.Inventory;
|
|
using MikuSB.Enums.Item;
|
|
using MikuSB.GameServer.Game.Player;
|
|
|
|
namespace MikuSB.GameServer.Game.Inventory;
|
|
|
|
public class InventoryManager(PlayerInstance player) : BasePlayerManager(player)
|
|
{
|
|
public InventoryData InventoryData { get; } = DatabaseHelper.GetInstanceOrCreateNew<InventoryData>(player.Uid);
|
|
|
|
public async ValueTask<GameWeaponInfo?> AddWeaponItem(ItemTypeEnum genre, uint detail, uint particular, uint level = 1)
|
|
{
|
|
if (genre != ItemTypeEnum.TYPE_WEAPON) return null;
|
|
var weaponData = GameData.WeaponData.Values.FirstOrDefault(x => x.Genre == (int)genre && x.Detail == detail && x.Particular == particular && x.Level == level);
|
|
if (weaponData == null) return null;
|
|
|
|
var templateId = GameResourceTemplateId.FromGdpl((uint)genre,detail,particular,level);
|
|
var weaponInfo = new GameWeaponInfo
|
|
{
|
|
TemplateId = templateId,
|
|
UniqueId = InventoryData.NextUniqueUid++,
|
|
Level = level,
|
|
Break = weaponData.InitBreak,
|
|
Flag = ItemFlagEnum.FLAG_READED,
|
|
ItemCount = 1
|
|
};
|
|
InventoryData.Weapons[weaponInfo.UniqueId] = weaponInfo;
|
|
|
|
return weaponInfo;
|
|
}
|
|
|
|
public GameWeaponInfo? GetWeaponItem(uint uniqueId)
|
|
{
|
|
return InventoryData.Weapons.GetValueOrDefault(uniqueId);
|
|
}
|
|
|
|
public GameWeaponInfo? GetWeaponItemByTemplateId(ulong templateId)
|
|
{
|
|
return InventoryData.Weapons.Values.FirstOrDefault(x => x.TemplateId == templateId);
|
|
}
|
|
|
|
public GameWeaponInfo? GetWeaponItemGDPL(ItemTypeEnum genre, uint detail, uint particular, uint level)
|
|
{
|
|
var templateId = GameResourceTemplateId.FromGdpl((uint)genre,detail,particular, level);
|
|
return InventoryData.Weapons.Values.FirstOrDefault(x => x.TemplateId == templateId);
|
|
}
|
|
|
|
public async ValueTask<GameSkinInfo?> AddSkinItem(ItemTypeEnum genre, uint detail, uint particular, uint level = 1)
|
|
{
|
|
if (genre != ItemTypeEnum.TYPE_CARD_SKIN) return null;
|
|
var skinData = GameData.CardSkinData.Values.FirstOrDefault(x => x.Genre == (int)genre && x.Detail == detail && x.Particular == particular && x.Level == level);
|
|
if (skinData == null) return null;
|
|
|
|
var templateId = GameResourceTemplateId.FromGdpl((uint)genre,detail,particular,level);
|
|
var skinInfo = new GameSkinInfo
|
|
{
|
|
TemplateId = templateId,
|
|
UniqueId = InventoryData.NextUniqueUid++,
|
|
Level = level,
|
|
Flag = ItemFlagEnum.FLAG_READED,
|
|
ItemCount = 1
|
|
};
|
|
InventoryData.Skins[skinInfo.UniqueId] = skinInfo;
|
|
|
|
return skinInfo;
|
|
}
|
|
|
|
public GameSkinInfo? GetSkinItem(uint uniqueId)
|
|
{
|
|
return InventoryData.Skins.GetValueOrDefault(uniqueId);
|
|
}
|
|
|
|
public GameSkinInfo? GetSkinItemByTemplateId(ulong templateId)
|
|
{
|
|
return InventoryData.Skins.Values.FirstOrDefault(x => x.TemplateId == templateId);
|
|
}
|
|
|
|
public GameSkinInfo? GetSkinItemGDPL(ItemTypeEnum genre, uint detail, uint particular, uint level)
|
|
{
|
|
var templateId = GameResourceTemplateId.FromGdpl((uint)genre,detail,particular,level);
|
|
return InventoryData.Skins.Values.FirstOrDefault(x => x.TemplateId == templateId);
|
|
}
|
|
|
|
public async ValueTask<BaseGameItemInfo?> AddArItem(ItemTypeEnum genre, uint detail, uint particular, uint level = 1)
|
|
{
|
|
if (genre != ItemTypeEnum.TYPE_AR) return null;
|
|
var arData = GameData.ArItemData.Values.FirstOrDefault(x => x.Genre == (int)genre && x.Detail == detail && x.Particular == particular && x.Level == level);
|
|
if (arData == null) return null;
|
|
|
|
var templateId = GameResourceTemplateId.FromGdpl((uint)genre, detail, particular, level);
|
|
if (InventoryData.Items.Values.Any(x => x.TemplateId == templateId)) return null;
|
|
var arInfo = new BaseGameItemInfo
|
|
{
|
|
TemplateId = templateId,
|
|
UniqueId = InventoryData.NextUniqueUid++,
|
|
Flag = ItemFlagEnum.FLAG_READED,
|
|
ItemCount = 1
|
|
};
|
|
InventoryData.Items[arInfo.UniqueId] = arInfo;
|
|
return arInfo;
|
|
}
|
|
|
|
public async ValueTask<BaseGameItemInfo?> AddManifestationItem(ItemTypeEnum genre, uint detail, uint particular, uint level = 1)
|
|
{
|
|
if (genre != ItemTypeEnum.TYPE_MANIFESTATION) return null;
|
|
var manifestData = GameData.ManifestationData.Values.FirstOrDefault(x => x.Genre == (int)genre && x.Detail == detail && x.Particular == particular && x.Level == level);
|
|
if (manifestData == null) return null;
|
|
|
|
var templateId = GameResourceTemplateId.FromGdpl((uint)genre, detail, particular, level);
|
|
if (InventoryData.Items.Values.Any(x => x.TemplateId == templateId)) return null;
|
|
var manifestInfo = new BaseGameItemInfo
|
|
{
|
|
TemplateId = templateId,
|
|
UniqueId = InventoryData.NextUniqueUid++,
|
|
Flag = ItemFlagEnum.FLAG_READED,
|
|
ItemCount = 1
|
|
};
|
|
InventoryData.Items[manifestInfo.UniqueId] = manifestInfo;
|
|
return manifestInfo;
|
|
}
|
|
|
|
public BaseGameItemInfo? GetNormalItem(uint uniqueId)
|
|
{
|
|
return InventoryData.Items.GetValueOrDefault(uniqueId);
|
|
}
|
|
|
|
public BaseGameItemInfo? GetNormalItemByTemplateId(ulong templateId)
|
|
{
|
|
return InventoryData.Items.Values.FirstOrDefault(x => x.TemplateId == templateId);
|
|
}
|
|
|
|
public BaseGameItemInfo? GetNormalItemGDPL(ItemTypeEnum genre, uint detail, uint particular, uint level)
|
|
{
|
|
var templateId = GameResourceTemplateId.FromGdpl((uint)genre, detail, particular, level);
|
|
return InventoryData.Items.Values.FirstOrDefault(x => x.TemplateId == templateId);
|
|
}
|
|
} |