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51 lines
1.6 KiB
C#
51 lines
1.6 KiB
C#
using MikuSB.Database.Player;
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using MikuSB.Proto;
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using System.Text.Json;
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using System.Text.Json.Serialization;
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namespace MikuSB.GameServer.Server.CallGS.Handlers.Scene;
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// Response:{sErr:true or false}
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[CallGSApi("ChangeMainScene")]
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public class ChangeMainScene : ICallGSHandler
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{
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private const int MainSceneGID = 132;
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private const int MainSceneSID = 1;
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public async Task Handle(Connection connection, string param, ushort seqNo)
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{
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string rsp = $"{{\"sErr\":false}}";
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var req = JsonSerializer.Deserialize<ChangeMainSceneParam>(param);
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if (req == null)
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{
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await CallGSRouter.SendScript(connection, "ChangeMainScene", rsp);
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return;
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}
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var player = connection.Player!;
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var mainSceneAttr = player.Data.Attrs
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.FirstOrDefault(x => x.Gid == MainSceneGID && x.Sid == MainSceneSID);
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if (mainSceneAttr == null)
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{
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mainSceneAttr = new PlayerAttr
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{
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Gid = MainSceneGID,
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Sid = MainSceneSID
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};
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player.Data.Attrs.Add(mainSceneAttr);
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}
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var sync = new NtfSyncPlayer();
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mainSceneAttr.Val = req.Id;
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sync.Custom[player.ToPackedAttrKey(MainSceneGID, MainSceneSID)] = mainSceneAttr.Val;
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sync.Custom[player.ToShiftedAttrKey(MainSceneGID, MainSceneSID)] = mainSceneAttr.Val;
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await CallGSRouter.SendScript(connection, "ChangeMainScene", rsp, sync);
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}
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}
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internal sealed class ChangeMainSceneParam
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{
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[JsonPropertyName("nId")]
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public uint Id { get; set; }
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} |