mirror of
https://github.com/MikuLeaks/MikuSB.git
synced 2026-06-04 14:03:57 +00:00
117 lines
4.8 KiB
C#
117 lines
4.8 KiB
C#
using MikuSB.Data;
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using MikuSB.Database.Inventory;
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using MikuSB.Enums.Item;
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using MikuSB.Enums.Player;
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using MikuSB.GameServer.Server.Packet.Send.Misc;
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using MikuSB.Internationalization;
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namespace MikuSB.GameServer.Command.Commands;
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[CommandInfo("giveall", "Game.Command.GiveAll.Desc", "Game.Command.GiveAll.Usage", ["ga"], [PermEnum.Admin, PermEnum.Support])]
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public class CommandGiveAll : ICommands
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{
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[CommandMethod("weapon")]
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public async ValueTask GiveAllWeapon(CommandArg arg)
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{
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if (!await arg.CheckOnlineTarget()) return;
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if (await arg.GetOption('p') is not int particular) return;
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if (await arg.GetOption('l') is not int level) return;
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var detail = arg.GetInt(0);
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level = Math.Clamp(level, 1, 90);
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var player = arg.Target!.Player!;
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List<GameWeaponInfo> weapons = [];
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if (detail == -1)
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{
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// add all
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foreach (var config in GameData.WeaponData.Values)
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{
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var weapon = await player.InventoryManager!
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.AddWeaponItem((ItemTypeEnum)config.Genre,config.Detail,config.Particular,config.Level,(uint)level,false);
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if (weapon != null) weapons.Add(weapon);
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}
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}
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else
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{
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var weapon = await player.InventoryManager!.AddWeaponItem(ItemTypeEnum.TYPE_WEAPON, (uint)detail,(uint)particular,1,(uint)level,false);
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if (weapon == null)
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{
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await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.NotFound", I18NManager.Translate("Word.Weapon")));
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return;
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}
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weapons.Add(weapon);
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}
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if (weapons.Count > 0) await player.SendPacket(new PacketNtfCallScript(weapons));
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await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
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I18NManager.Translate("Word.Weapon"), weapons.Count.ToString()));
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}
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[CommandMethod("card")]
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public async ValueTask GiveAllSupportCard(CommandArg arg)
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{
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if (!await arg.CheckOnlineTarget()) return;
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if (await arg.GetOption('p') is not int particular) return;
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if (await arg.GetOption('l') is not int level) return;
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var detail = arg.GetInt(0);
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var player = arg.Target!.Player!;
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List<GameSupportCardInfo> supportCards = [];
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if (detail == -1)
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{
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// add all
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foreach (var config in GameData.SupportCardData)
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{
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var supportCard = await player.InventoryManager!
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.AddSupportCardItem(config.Detail, config.Particular, config.Level, (uint)level, false);
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if (supportCard != null) supportCards.Add(supportCard);
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}
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}
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else
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{
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var supportCard = await player.InventoryManager!.AddSupportCardItem((uint)detail, (uint)particular, 1, (uint)level, false);
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if (supportCard == null)
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{
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await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.NotFound", I18NManager.Translate("Word.SupportCard")));
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return;
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}
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supportCards.Add(supportCard);
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}
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if (supportCards.Count > 0) await player.SendPacket(new PacketNtfCallScript(supportCards));
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await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
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I18NManager.Translate("Word.SupportCard"), supportCards.Count.ToString()));
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}
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[CommandMethod("weaponskin")]
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public async ValueTask GiveAllWeaponSkin(CommandArg arg)
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{
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if (!await arg.CheckOnlineTarget()) return;
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if (await arg.GetOption('p') is not int particular) return;
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var detail = arg.GetInt(0);
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var player = arg.Target!.Player!;
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List<BaseGameItemInfo> weaponSkins = [];
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if (detail == -1)
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{
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// add all
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foreach (var config in GameData.WeaponSkinData.Values)
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{
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var weaponSkin = await player.InventoryManager!
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.AddWeaponSkinItem((ItemTypeEnum)config.Genre, config.Detail, config.Particular, 1, false);
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if (weaponSkin != null) weaponSkins.Add(weaponSkin);
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}
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}
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else
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{
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var weaponSkin = await player.InventoryManager!.AddWeaponSkinItem(ItemTypeEnum.TYPE_WEAPON, (uint)detail, (uint)particular, 1, false);
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if (weaponSkin == null)
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{
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await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.NotFound", I18NManager.Translate("Word.WeaponSkin")));
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return;
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}
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weaponSkins.Add(weaponSkin);
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}
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if (weaponSkins.Count > 0) await player.SendPacket(new PacketNtfCallScript(weaponSkins));
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await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
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I18NManager.Translate("Word.WeaponSkin"), weaponSkins.Count.ToString()));
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}
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} |