Files
MikuSB/Common/Data/Excel/SupportCardExcel.cs
2026-05-15 16:07:36 +09:00

41 lines
1.1 KiB
C#

using Newtonsoft.Json;
namespace MikuSB.Data.Excel;
[ResourceEntity("item/templates/support_card.json")]
public class SupportCardExcel : ExcelResource
{
public uint Genre { get; set; }
public uint Detail { get; set; }
public uint Particular { get; set; }
public uint Level { get; set; }
public uint Icon { get; set; }
public uint ProvideExp { get; set; }
public uint Color { get; set; }
[JsonProperty("LevelLimitID")] public int LevelLimitId { get; set; }
[JsonProperty("AffixPool")] public List<int> AffixPool { get; set; } = [];
public uint MaxLevel => LevelLimitId switch
{
1007 => 10,
1008 => 13,
1009 => 16,
_ => 10
};
// Number of affixes granted initially
public int InitialAffixCount => Color >= 5 ? 2 : 1;
// Total maximum affixes (including ones unlocked at max level)
public int TotalAffixCount => Color >= 5 ? 3 : 2;
public ulong TemplateId => GameResourceTemplateId.FromGdpl(Genre, Detail, Particular, Level);
public override uint GetId() => Icon;
public override void Loaded()
{
GameData.SupportCardData.Add(this);
}
}