Files
MikuSB/GameServer/Server/CallGS/Handlers/Weapon/Weapon_ReplacePart.cs
2026-04-30 17:18:23 +08:00

47 lines
1.4 KiB
C#

using MikuSB.Proto;
using System.Text.Json;
namespace MikuSB.GameServer.Server.CallGS.Handlers.Girl;
[CallGSApi("Weapon_ReplacePart")]
public class Weapon_ReplacePart : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var req = JsonSerializer.Deserialize<WeaponPartReplaceParam>(param);
if (req == null)
{
await CallGSRouter.SendScript(connection, "Weapon_ReplacePart", "{\"sErr\":\"error.BadParam\"}");
return;
}
var player = connection.Player!;
var weaponData = player.InventoryManager.GetWeaponItem(req.Id);
if (weaponData == null)
{
await CallGSRouter.SendScript(connection, "Weapon_ReplacePart", "{}");
return;
}
uint partId = 0;
if (req.PartId != -1)
{
var partData = player.InventoryManager.GetNormalItem((uint)req.PartId);
if (partData != null) partId = partData.UniqueId;
}
weaponData.PartSlots[req.Type] = partId;
var sync = new NtfSyncPlayer
{
Items = { weaponData.ToProto() }
};
await CallGSRouter.SendScript(connection, "Weapon_ReplacePart", "null", sync);
}
}
internal sealed class WeaponPartReplaceParam
{
public int PartId { get; set; }
public uint Type { get; set; }
public uint Id { get; set; }
}