mirror of
https://github.com/MikuLeaks/MikuSB.git
synced 2026-06-04 19:33:59 +00:00
169 lines
5.7 KiB
C#
169 lines
5.7 KiB
C#
using MikuSB.Data;
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using MikuSB.Database.Character;
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using MikuSB.Enums.Item;
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using MikuSB.Enums.Player;
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using MikuSB.GameServer.Server.Packet.Send.Misc;
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using MikuSB.Internationalization;
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namespace MikuSB.GameServer.Command.Commands;
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[CommandInfo("girl", "Game.Command.Girl.Desc", "Game.Command.Girl.Usage", ["g"], [PermEnum.Admin, PermEnum.Support])]
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public class CommandGirl : ICommands
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{
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[CommandMethod("add")]
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public async ValueTask AddGirl(CommandArg arg)
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{
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if (!await arg.CheckOnlineTarget()) return;
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if (await arg.GetOption('p') is not int particular) return;
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if (await arg.GetOption('l') is not int level) return;
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if (await arg.GetOption('s') is not int star) return;
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var detail = arg.GetInt(0);
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level = Math.Clamp(level, 1, 80);
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star = Math.Clamp(star, 1, 9);
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var player = arg.Target!.Player!;
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List<CharacterInfo> girls = [];
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if (detail == -1)
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{
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// add all
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foreach (var config in GameData.CardData.Values)
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{
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var character = await player.CharacterManager!
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.AddCharacter((ItemTypeEnum)config.Genre, config.Detail, config.Particular, config.Level,(uint)star,false);
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if (character != null) girls.Add(character);
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}
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}
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else
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{
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var girl = await player.CharacterManager!.AddCharacter(ItemTypeEnum.TYPE_CARD,(uint)detail,(uint)particular,1,(uint)star, false);
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if (girl == null)
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{
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await arg.SendMsg(I18NManager.Translate("Game.Command.Girl.NotFound"));
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return;
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}
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girls.Add(girl);
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}
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if (girls.Count > 0) await player.SendPacket(new PacketNtfCallScript(girls));
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await arg.SendMsg(I18NManager.Translate("Game.Command.Girl.Added", girls.Count.ToString()));
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}
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[CommandMethod("level")]
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public async ValueTask UpdateGirlLevel(CommandArg arg)
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{
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if (!await arg.CheckOnlineTarget()) return;
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if (!await arg.CheckArgCnt(2)) return;
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var guid = arg.GetInt(0);
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var level = arg.GetInt(1);
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level = Math.Clamp(level, 1, 80);
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var player = arg.Target!.Player!;
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List<CharacterInfo> girls = [];
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if (guid == -1)
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{
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// update all
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foreach(var girl in player.CharacterManager.CharacterData.Characters)
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{
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girl.Level = (uint)level;
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girls.Add(girl);
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}
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}
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else
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{
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var girl = player.CharacterManager!.GetCharacterByGUID((uint)guid);
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if (girl == null)
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{
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await arg.SendMsg(I18NManager.Translate("Game.Command.Girl.NotFound"));
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return;
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}
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girl.Level = (uint)level;
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girls.Add(girl);
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}
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if (girls.Count > 0) await player.SendPacket(new PacketNtfCallScript(girls));
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await arg.SendMsg(I18NManager.Translate("Game.Command.Girl.UpdateLevel",
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level.ToString(),
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girls.Count.ToString()));
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}
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[CommandMethod("neuronic")]
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public async ValueTask UpdateNeuronicLevel(CommandArg arg)
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{
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if (!await arg.CheckOnlineTarget()) return;
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if (!await arg.CheckArgCnt(2)) return;
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var guid = arg.GetInt(0);
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var level = Math.Clamp(arg.GetInt(1), 0, 6);
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var player = arg.Target!.Player!;
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List<CharacterInfo> girls = [];
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List<uint> spines = new List<uint>();
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for (int i = 0; i < 6; i++)
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spines.Add(i < level ? 511u : 0u);
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uint proLevel = (uint)(spines.Count(x => x == 511) / 2);
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if (guid == -1)
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{
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foreach (var girl in player.CharacterManager.CharacterData.Characters)
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{
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girl.Spines = spines;
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girl.ProLevel = proLevel;
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girls.Add(girl);
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}
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}
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else
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{
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var girl = player.CharacterManager.GetCharacterByGUID((uint)guid);
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if (girl == null)
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{
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await arg.SendMsg(I18NManager.Translate("Game.Command.Girl.NotFound"));
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return;
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}
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girl.Spines = spines;
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girl.ProLevel = proLevel;
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girls.Add(girl);
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}
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if (girls.Count > 0) await player.SendPacket(new PacketNtfCallScript(girls));
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await arg.SendMsg(I18NManager.Translate("Game.Command.Girl.UpdateNeuronicLevel",
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level.ToString(),
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girls.Count.ToString()));
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}
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[CommandMethod("break")]
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public async ValueTask UpdateBreakLevel(CommandArg arg)
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{
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if (!await arg.CheckOnlineTarget()) return;
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if (!await arg.CheckArgCnt(2)) return;
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var guid = arg.GetInt(0);
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var level = Math.Clamp(arg.GetInt(1), 0, 45);
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var player = arg.Target!.Player!;
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List<CharacterInfo> girls = [];
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if (guid == -1)
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{
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foreach (var girl in player.CharacterManager.CharacterData.Characters)
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{
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girl.Break = (uint)level;
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girls.Add(girl);
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}
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}
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else
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{
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var girl = player.CharacterManager.GetCharacterByGUID((uint)guid);
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if (girl == null)
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{
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await arg.SendMsg(I18NManager.Translate("Game.Command.Girl.NotFound"));
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return;
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}
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girl.Break = (uint)level;
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girls.Add(girl);
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}
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if (girls.Count > 0) await player.SendPacket(new PacketNtfCallScript(girls));
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await arg.SendMsg(I18NManager.Translate("Game.Command.Girl.UpdateBreakLevel",
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level.ToString(),
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girls.Count.ToString()));
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}
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} |