Files
MikuSB/Common/Data/GameData.cs
2026-05-02 09:46:47 +09:00

41 lines
2.7 KiB
C#

using MikuSB.Data.Excel;
namespace MikuSB.Data;
public static class GameData
{
public static Dictionary<uint, CardExcel> CardData { get; private set; } = [];
public static Dictionary<uint, WeaponExcel> WeaponData { get; private set; } = [];
public static Dictionary<uint, CardSkinExcel> CardSkinData { get; private set; } = [];
public static Dictionary<uint, SuppliesExcel> SuppliesData { get; private set; } = [];
public static List<SuppliesExcel> AllSuppliesData { get; private set; } = [];
public static Dictionary<int, UpgradeExpExcel> UpgradeExpData { get; private set; } = [];
public static Dictionary<int, BreakLevelLimitExcel> BreakLevelLimitData { get; private set; } = [];
public static Dictionary<int, RecycleExcel> RecycleData { get; private set; } = [];
public static Dictionary<uint, ChapterLevelExcel> ChapterLevelData { get; private set; } = [];
public static Dictionary<uint, ArItemExcel> ArItemData { get; private set; } = [];
public static Dictionary<uint, ManifestationExcel> ManifestationData { get; private set; } = [];
public static Dictionary<uint, Rogue3DDifficultExcel> Rogue3DDifficultData { get; private set; } = [];
public static Dictionary<uint, Rogue3DSeasonExcel> Rogue3DSeasonData { get; private set; } = [];
public static Dictionary<uint, Rogue3DTalentExcel> Rogue3DTalentData { get; private set; } = [];
public static Dictionary<uint, Rogue3DDailyBuffExcel> Rogue3DDailyBuffData { get; private set; } = [];
public static Dictionary<int, BreakExcel> BreakData { get; private set; } = [];
public static Dictionary<uint, SpineExcel> SpineData { get; private set; } = [];
public static Dictionary<uint, NodeConditionExcel> NodeConditionData { get; private set; } = [];
public static List<SupportCardExcel> SupportCardData { get; private set; } = [];
public static Dictionary<uint, WeaponSkinExcel> WeaponSkinData { get; private set; } = [];
public static Dictionary<uint, DailyLevelExcel> DailyLevelData { get; private set; } = [];
public static Dictionary<uint, ProfileExcel> ProfileData { get; private set; } = [];
public static Dictionary<uint, CardSkinPartsExcel> CardSkinPartsData { get; private set; } = [];
public static Dictionary<uint, CallItemExcel> CallItemData { get; private set; } = [];
public static Dictionary<uint, WeaponPartsExcel> WeaponPartsData { get; private set; } = [];
}
public static class GameResourceTemplateId
{
public static ulong FromGdpl(uint genre, uint detail, uint particular, uint level) =>
((ulong)level << 48) | ((ulong)particular << 32) | ((ulong)detail << 16) | genre;
public static ulong FromGdpl(IReadOnlyList<uint> gdpl) =>
gdpl.Count >= 4 ? FromGdpl(gdpl[0], gdpl[1], gdpl[2], gdpl[3]) : 0;
}