add summon unit & maze buff & refactor battle
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@@ -104,7 +104,7 @@ class AvatarData(BaseDatabaseData):
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rank=get_equipment.rank if get_equipment else 0
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)
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],
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relic_list = [
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relic_list=[
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player.inventory_manager.get(relic_id).RelicBattleProto()
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for type, relic_id in self.relic_ids.items()
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if relic_id > 0
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@@ -34,7 +34,7 @@ class PlayerData(BaseDatabaseData):
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current_gender: Gender = Gender.GenderMan
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level: int = 70
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exp: int = 0
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world_level: int = 0
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world_level: int = 6
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scoin: int = 0 # Credits
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hcoin: int = 0 # Jade
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mcoin: int = 0 # Crystals
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